mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-15 11:45:58 +01:00
289 lines
7.5 KiB
C++
289 lines
7.5 KiB
C++
#pragma once
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#include <memory>
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#include <vector>
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#include <cstdint>
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#include <optional>
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#include <hyprutils/math/Edges.hpp>
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#include "WaylandProtocol.hpp"
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#include "xdg-shell.hpp"
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#include "../helpers/math/Math.hpp"
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#include "../helpers/signal/Signal.hpp"
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#include "types/SurfaceRole.hpp"
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class CXDGWMBase;
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class CXDGPositionerResource;
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class CXDGSurfaceResource;
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class CXDGToplevelResource;
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class CXDGPopupResource;
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class CSeatGrab;
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class CWLSurfaceResource;
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class CXDGDialogV1Resource;
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struct SXDGPositionerState {
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Vector2D requestedSize;
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CBox anchorRect;
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CEdges anchor;
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CEdges gravity;
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uint32_t constraintAdjustment = 0;
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Vector2D offset;
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bool reactive = false;
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Vector2D parentSize;
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void setAnchor(xdgPositionerAnchor edges);
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void setGravity(xdgPositionerGravity edges);
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};
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class CXDGPositionerRules {
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public:
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CXDGPositionerRules(SP<CXDGPositionerResource> positioner);
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CBox getPosition(CBox constraint, const Vector2D& parentPos);
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private:
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SXDGPositionerState state;
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};
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class CXDGPopupResource {
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public:
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CXDGPopupResource(SP<CXdgPopup> resource_, SP<CXDGSurfaceResource> parent_, SP<CXDGSurfaceResource> surface_, SP<CXDGPositionerResource> positioner_);
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~CXDGPopupResource();
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static SP<CXDGPopupResource> fromResource(wl_resource*);
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bool good();
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void applyPositioning(const CBox& availableBox, const Vector2D& t1coord /* relative to box */);
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WP<CXDGSurfaceResource> surface;
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WP<CXDGSurfaceResource> parent;
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WP<CXDGPopupResource> self;
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bool taken = false;
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CBox geometry;
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struct {
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CSignal reposition;
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CSignal dismissed;
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CSignal destroy; // only the role
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} events;
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// schedules a configure event
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void configure(const CBox& box);
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void done();
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void repositioned();
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private:
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SP<CXdgPopup> resource;
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uint32_t lastRepositionToken = 0;
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Vector2D accumulateParentOffset();
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CXDGPositionerRules positionerRules;
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};
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class CXDGToplevelResource {
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public:
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CXDGToplevelResource(SP<CXdgToplevel> resource_, SP<CXDGSurfaceResource> owner_);
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~CXDGToplevelResource();
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static SP<CXDGToplevelResource> fromResource(wl_resource*);
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WP<CXDGSurfaceResource> owner;
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WP<CXDGToplevelResource> self;
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PHLWINDOWREF window;
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bool good();
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// schedule a configure event
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uint32_t setSize(const Vector2D& size);
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uint32_t setMaximized(bool maximized);
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uint32_t setFullscreen(bool fullscreen);
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uint32_t setActive(bool active);
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uint32_t setSuspeneded(bool sus);
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void close();
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struct {
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CSignal sizeLimitsChanged;
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CSignal stateChanged; // maximized, fs, minimized, etc.
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CSignal metadataChanged; // title, appid
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CSignal destroy; // only the role
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} events;
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struct {
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std::string title;
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std::string appid;
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// volatile state: is reset after the stateChanged signal fires
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std::optional<bool> requestsMaximize;
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std::optional<bool> requestsFullscreen;
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std::optional<bool> requestsMinimize;
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} state;
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struct {
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Vector2D size;
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std::vector<xdgToplevelState> states;
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} pendingApply;
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struct {
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Vector2D minSize = {1, 1};
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Vector2D maxSize = {1337420, 694200};
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} pending, current;
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WP<CXDGToplevelResource> parent;
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WP<CXDGDialogV1Resource> dialog;
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bool anyChildModal();
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std::vector<WP<CXDGToplevelResource>> children;
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private:
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SP<CXdgToplevel> resource;
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void applyState();
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};
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class CXDGSurfaceRole : public ISurfaceRole {
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public:
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CXDGSurfaceRole(SP<CXDGSurfaceResource> xdg);
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virtual eSurfaceRole role() {
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return SURFACE_ROLE_XDG_SHELL;
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}
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WP<CXDGSurfaceResource> xdgSurface;
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};
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class CXDGSurfaceResource {
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public:
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CXDGSurfaceResource(SP<CXdgSurface> resource_, SP<CXDGWMBase> owner_, SP<CWLSurfaceResource> surface_);
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~CXDGSurfaceResource();
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static SP<CXDGSurfaceResource> fromResource(wl_resource*);
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bool good();
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WP<CXDGWMBase> owner;
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WP<CWLSurfaceResource> surface;
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WP<CXDGToplevelResource> toplevel;
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WP<CXDGPopupResource> popup;
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WP<CXDGSurfaceResource> self;
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struct {
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CBox geometry;
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} pending, current;
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struct {
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CSignal ack;
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CSignal commit;
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CSignal map;
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CSignal unmap;
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CSignal destroy;
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CSignal newPopup; // SP<CXDGPopupResource>
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} events;
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bool initialCommit = true;
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bool mapped = false;
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uint32_t scheduleConfigure();
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// do not call directly
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void configure();
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private:
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SP<CXdgSurface> resource;
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uint32_t lastConfigureSerial = 0;
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uint32_t scheduledSerial = 0;
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wl_event_source* configureSource = nullptr;
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//
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std::vector<WP<CXDGPopupResource>> popups;
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struct {
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CHyprSignalListener surfaceDestroy;
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CHyprSignalListener surfaceCommit;
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} listeners;
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friend class CXDGPopupResource;
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friend class CXDGToplevelResource;
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};
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class CXDGPositionerResource {
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public:
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CXDGPositionerResource(SP<CXdgPositioner> resource_, SP<CXDGWMBase> owner_);
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static SP<CXDGPositionerResource> fromResource(wl_resource*);
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bool good();
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SXDGPositionerState state;
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WP<CXDGWMBase> owner;
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WP<CXDGPositionerResource> self;
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private:
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SP<CXdgPositioner> resource;
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};
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class CXDGWMBase {
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public:
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CXDGWMBase(SP<CXdgWmBase> resource_);
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bool good();
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wl_client* client();
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std::vector<WP<CXDGPositionerResource>> positioners;
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std::vector<WP<CXDGSurfaceResource>> surfaces;
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WP<CXDGWMBase> self;
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private:
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SP<CXdgWmBase> resource;
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wl_client* pClient = nullptr;
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};
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class CXDGShellProtocol : public IWaylandProtocol {
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public:
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CXDGShellProtocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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private:
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void destroyResource(CXDGWMBase* resource);
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void destroyResource(CXDGPositionerResource* resource);
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void destroyResource(CXDGSurfaceResource* resource);
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void destroyResource(CXDGToplevelResource* resource);
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void destroyResource(CXDGPopupResource* resource);
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//
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std::vector<SP<CXDGWMBase>> m_vWMBases;
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std::vector<SP<CXDGPositionerResource>> m_vPositioners;
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std::vector<SP<CXDGSurfaceResource>> m_vSurfaces;
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std::vector<SP<CXDGToplevelResource>> m_vToplevels;
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std::vector<SP<CXDGPopupResource>> m_vPopups;
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// current popup grab
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WP<CXDGPopupResource> grabOwner;
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SP<CSeatGrab> grab;
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std::vector<WP<CXDGPopupResource>> grabbed;
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void addOrStartGrab(SP<CXDGPopupResource> popup);
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void onPopupDestroy(WP<CXDGPopupResource> popup);
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friend class CXDGWMBase;
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friend class CXDGPositionerResource;
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friend class CXDGSurfaceResource;
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friend class CXDGToplevelResource;
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friend class CXDGPopupResource;
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};
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namespace PROTO {
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inline UP<CXDGShellProtocol> xdgShell;
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};
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