Hyprland/src/layout/DwindleLayout.hpp
2023-02-19 21:07:32 +00:00

73 lines
2.9 KiB
C++

#pragma once
#include "IHyprLayout.hpp"
#include <list>
#include <deque>
#include "../render/decorations/CHyprGroupBarDecoration.hpp"
#include <array>
class CHyprDwindleLayout;
enum eFullscreenMode : uint8_t;
struct SDwindleNodeData {
SDwindleNodeData* pParent = nullptr;
bool isNode = false;
CWindow* pWindow = nullptr;
std::array<SDwindleNodeData*, 2> children = {nullptr, nullptr};
bool splitTop = false; // for preserve_split
Vector2D position;
Vector2D size;
int workspaceID = -1;
float splitRatio = 1.f;
bool valid = true;
// For list lookup
bool operator==(const SDwindleNodeData& rhs) const {
return pWindow == rhs.pWindow && workspaceID == rhs.workspaceID && position == rhs.position && size == rhs.size && pParent == rhs.pParent &&
children[0] == rhs.children[0] && children[1] == rhs.children[1];
}
void recalcSizePosRecursive(bool force = false);
void getAllChildrenRecursive(std::deque<SDwindleNodeData*>*);
CHyprDwindleLayout* layout = nullptr;
};
class CHyprDwindleLayout : public IHyprLayout {
public:
virtual void onWindowCreatedTiling(CWindow*);
virtual void onWindowRemovedTiling(CWindow*);
virtual bool isWindowTiled(CWindow*);
virtual void recalculateMonitor(const int&);
virtual void recalculateWindow(CWindow*);
virtual void resizeActiveWindow(const Vector2D&, CWindow* pWindow = nullptr);
virtual void fullscreenRequestForWindow(CWindow*, eFullscreenMode, bool);
virtual std::any layoutMessage(SLayoutMessageHeader, std::string);
virtual SWindowRenderLayoutHints requestRenderHints(CWindow*);
virtual void switchWindows(CWindow*, CWindow*);
virtual void alterSplitRatio(CWindow*, float, bool);
virtual std::string getLayoutName();
virtual void replaceWindowDataWith(CWindow* from, CWindow* to);
virtual void onEnable();
virtual void onDisable();
private:
std::list<SDwindleNodeData> m_lDwindleNodesData;
int getNodesOnWorkspace(const int&);
void applyNodeDataToWindow(SDwindleNodeData*, bool force = false);
SDwindleNodeData* getNodeFromWindow(CWindow*);
SDwindleNodeData* getFirstNodeOnWorkspace(const int&);
SDwindleNodeData* getMasterNodeOnWorkspace(const int&);
void toggleSplit(CWindow*);
friend struct SDwindleNodeData;
};