mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-13 04:45:59 +01:00
46 lines
No EOL
2.5 KiB
C++
46 lines
No EOL
2.5 KiB
C++
#include "Window.hpp"
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#include "Compositor.hpp"
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CWindow::CWindow() {
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m_vRealPosition.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, &g_pConfigManager->getConfigValuePtr("animations:windows_curve")->strValue, (void*) this, AVARDAMAGE_ENTIRE);
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m_vRealSize.create(AVARTYPE_VECTOR, &g_pConfigManager->getConfigValuePtr("animations:windows_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:windows")->intValue, &g_pConfigManager->getConfigValuePtr("animations:windows_curve")->strValue, (void*)this, AVARDAMAGE_ENTIRE);
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m_cRealBorderColor.create(AVARTYPE_COLOR, &g_pConfigManager->getConfigValuePtr("animations:borders_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:borders")->intValue, &g_pConfigManager->getConfigValuePtr("animations:borders_curve")->strValue, (void*)this, AVARDAMAGE_BORDER);
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m_fAlpha.create(AVARTYPE_FLOAT, &g_pConfigManager->getConfigValuePtr("animations:fadein_speed")->floatValue, &g_pConfigManager->getConfigValuePtr("animations:fadein")->intValue, &g_pConfigManager->getConfigValuePtr("animations:fadein_curve")->strValue, (void*)this, AVARDAMAGE_ENTIRE);
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}
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CWindow::~CWindow() {
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if (g_pCompositor->isWindowActive(this)) {
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g_pCompositor->m_pLastFocus = nullptr;
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g_pCompositor->m_pLastWindow = nullptr;
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}
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}
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wlr_box CWindow::getFullWindowBoundingBox() {
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SWindowDecorationExtents maxExtents;
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for (auto& wd : m_dWindowDecorations) {
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const auto EXTENTS = wd->getWindowDecorationExtents();
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if (EXTENTS.topLeft.x > maxExtents.topLeft.x)
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maxExtents.topLeft.x = EXTENTS.topLeft.x;
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if (EXTENTS.topLeft.y > maxExtents.topLeft.y)
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maxExtents.topLeft.y = EXTENTS.topLeft.y;
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if (EXTENTS.bottomRight.x > maxExtents.bottomRight.x)
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maxExtents.bottomRight.x = EXTENTS.bottomRight.x;
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if (EXTENTS.bottomRight.y > maxExtents.bottomRight.y)
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maxExtents.bottomRight.y = EXTENTS.bottomRight.y;
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}
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// Add extents to the real base BB and return
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wlr_box finalBox = {m_vRealPosition.vec().x - maxExtents.topLeft.x,
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m_vRealPosition.vec().y - maxExtents.topLeft.y,
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m_vRealSize.vec().x + maxExtents.topLeft.x + maxExtents.bottomRight.x,
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m_vRealSize.vec().y + maxExtents.topLeft.y + maxExtents.bottomRight.y};
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return finalBox;
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} |