mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-05 11:45:59 +01:00
41 lines
No EOL
921 B
C++
41 lines
No EOL
921 B
C++
#pragma once
|
|
|
|
#include <math.h>
|
|
|
|
class Vector2D {
|
|
public:
|
|
Vector2D(double, double);
|
|
Vector2D();
|
|
~Vector2D();
|
|
|
|
double x = 0;
|
|
double y = 0;
|
|
|
|
// returns the scale
|
|
double normalize();
|
|
|
|
Vector2D operator+(const Vector2D a) const {
|
|
return Vector2D(this->x + a.x, this->y + a.y);
|
|
}
|
|
Vector2D operator-(const Vector2D a) const {
|
|
return Vector2D(this->x - a.x, this->y - a.y);
|
|
}
|
|
Vector2D operator*(const float a) const {
|
|
return Vector2D(this->x * a, this->y * a);
|
|
}
|
|
Vector2D operator/(const float a) const {
|
|
return Vector2D(this->x / a, this->y / a);
|
|
}
|
|
|
|
bool operator==(const Vector2D& a) const {
|
|
return a.x == x && a.y == y;
|
|
}
|
|
|
|
bool operator!=(const Vector2D& a) const {
|
|
return a.x != x || a.y != y;
|
|
}
|
|
|
|
Vector2D clamp(const Vector2D& min, const Vector2D& max = Vector2D());
|
|
|
|
Vector2D floor();
|
|
}; |