Hyprland/src/managers/InputManager.hpp
vaxerski 7b1eaca840 Implemented mouse constraints
has some todos but mostly works
2022-04-17 21:40:04 +02:00

49 lines
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1.3 KiB
C++

#pragma once
#include "../defines.hpp"
#include <list>
#include "../helpers/WLClasses.hpp"
#include "../Window.hpp"
class CInputManager {
public:
void onMouseMoved(wlr_pointer_motion_event*);
void onMouseWarp(wlr_pointer_motion_absolute_event*);
void onMouseButton(wlr_pointer_button_event*);
void onKeyboardKey(wlr_keyboard_key_event*, SKeyboard*);
void onKeyboardMod(void*, SKeyboard*);
void newKeyboard(wlr_input_device*);
void newMouse(wlr_input_device*);
void destroyKeyboard(SKeyboard*);
void destroyMouse(wlr_input_device*);
void constrainMouse(SMouse*, wlr_pointer_constraint_v1*);
void recheckConstraint(SMouse*);
Vector2D getMouseCoordsInternal();
void refocus();
void setKeyboardLayout();
void updateDragIcon();
// for dragging floating windows
CWindow* currentlyDraggedWindow = nullptr;
int dragButton = -1;
SDrag m_sDrag;
std::list<SConstraint> m_lConstraints;
private:
std::list<SKeyboard> m_lKeyboards;
std::list<SMouse> m_lMice;
void mouseMoveUnified(uint32_t, bool refocus = false);
};
inline std::unique_ptr<CInputManager> g_pInputManager;