Hyprland/src/render/Shader.hpp

22 lines
316 B
C++

#pragma once
#include "../defines.hpp"
struct SQuad {
GLuint program;
GLint proj;
GLint color;
GLint posAttrib;
GLint texAttrib;
};
class CShader {
public:
GLuint program;
GLint proj;
GLint tex;
GLint alpha;
GLint posAttrib;
GLint texAttrib;
GLint discardOpaque;
};