mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-15 13:05:58 +01:00
Vaxry
5edc32930d
Makes all the pointers smart to avoid memory issues Refactors layerSurface code to live inside desktop/layersurface
92 lines
2.9 KiB
C++
92 lines
2.9 KiB
C++
#include "AnimatedVariable.hpp"
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#include "../managers/AnimationManager.hpp"
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#include "../config/ConfigManager.hpp"
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CBaseAnimatedVariable::CBaseAnimatedVariable(ANIMATEDVARTYPE type) : m_Type(type) {
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; // dummy var
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}
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void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLWINDOW pWindow, AVARDAMAGEPOLICY policy) {
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m_eDamagePolicy = policy;
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m_pConfig = pAnimConfig;
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m_pWindow = pWindow;
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m_bDummy = false;
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}
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void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLLS pLayer, AVARDAMAGEPOLICY policy) {
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m_eDamagePolicy = policy;
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m_pConfig = pAnimConfig;
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m_pLayer = pLayer;
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m_bDummy = false;
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}
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void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, PHLWORKSPACE pWorkspace, AVARDAMAGEPOLICY policy) {
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m_eDamagePolicy = policy;
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m_pConfig = pAnimConfig;
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m_pWorkspace = pWorkspace;
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m_bDummy = false;
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}
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void CBaseAnimatedVariable::create(SAnimationPropertyConfig* pAnimConfig, AVARDAMAGEPOLICY policy) {
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m_eDamagePolicy = policy;
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m_pConfig = pAnimConfig;
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m_bDummy = false;
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}
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CBaseAnimatedVariable::~CBaseAnimatedVariable() {
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unregister();
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}
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void CBaseAnimatedVariable::unregister() {
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if (!g_pAnimationManager)
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return;
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std::erase_if(g_pAnimationManager->m_vAnimatedVariables, [&](const auto& other) { return other == this; });
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m_bIsRegistered = false;
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disconnectFromActive();
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}
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void CBaseAnimatedVariable::registerVar() {
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if (!m_bIsRegistered)
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g_pAnimationManager->m_vAnimatedVariables.push_back(this);
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m_bIsRegistered = true;
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}
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int CBaseAnimatedVariable::getDurationLeftMs() {
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return std::max(
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(int)(m_pConfig->pValues->internalSpeed * 100) - (int)std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - animationBegin).count(), 0);
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}
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float CBaseAnimatedVariable::getPercent() {
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const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - animationBegin).count();
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return std::clamp((DURATIONPASSED / 100.f) / m_pConfig->pValues->internalSpeed, 0.f, 1.f);
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}
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float CBaseAnimatedVariable::getCurveValue() {
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if (!m_bIsBeingAnimated)
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return 1.f;
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const auto SPENT = getPercent();
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if (SPENT >= 1.f)
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return 1.f;
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return g_pAnimationManager->getBezier(m_pConfig->pValues->internalBezier)->getYForPoint(SPENT);
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}
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void CBaseAnimatedVariable::connectToActive() {
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g_pAnimationManager->scheduleTick(); // otherwise the animation manager will never pick this up
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if (!m_bIsConnectedToActive)
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g_pAnimationManager->m_vActiveAnimatedVariables.push_back(this);
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m_bIsConnectedToActive = true;
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}
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void CBaseAnimatedVariable::disconnectFromActive() {
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std::erase_if(g_pAnimationManager->m_vActiveAnimatedVariables, [&](const auto& other) { return other == this; });
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m_bIsConnectedToActive = false;
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}
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