mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-05 11:45:59 +01:00
68 lines
2 KiB
C++
68 lines
2 KiB
C++
#pragma once
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#include "IHyprWindowDecoration.hpp"
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#include <deque>
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#include "../Texture.hpp"
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#include <string>
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#include <memory>
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class CTitleTex {
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public:
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CTitleTex(CWindow* pWindow, const Vector2D& bufferSize);
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~CTitleTex();
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CTexture tex;
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std::string szContent;
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CWindow* pWindowOwner = nullptr;
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};
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class CHyprGroupBarDecoration : public IHyprWindowDecoration {
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public:
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CHyprGroupBarDecoration(CWindow*);
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virtual ~CHyprGroupBarDecoration();
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virtual SDecorationPositioningInfo getPositioningInfo();
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virtual void onPositioningReply(const SDecorationPositioningReply& reply);
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virtual void draw(CMonitor*, float a, const Vector2D& offset);
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virtual eDecorationType getDecorationType();
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virtual void updateWindow(CWindow*);
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virtual void damageEntire();
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virtual void onBeginWindowDragOnDeco(const Vector2D&);
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virtual bool onEndWindowDragOnDeco(CWindow* pDraggedWindow, const Vector2D&);
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virtual void onMouseButtonOnDeco(const Vector2D&, wlr_pointer_button_event*);
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virtual eDecorationLayer getDecorationLayer();
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virtual uint64_t getDecorationFlags();
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private:
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SWindowDecorationExtents m_seExtents;
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CBox m_bAssignedBox = {0};
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CWindow* m_pWindow = nullptr;
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std::deque<CWindow*> m_dwGroupMembers;
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float m_fBarWidth;
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CTitleTex* textureFromTitle(const std::string&);
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void invalidateTextures();
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void refreshGradients();
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CBox assignedBoxGlobal();
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struct STitleTexs {
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// STitleTexs* overriden = nullptr; // TODO: make shit shared in-group to decrease VRAM usage.
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std::deque<std::unique_ptr<CTitleTex>> titleTexs;
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} m_sTitleTexs;
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};
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