mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-15 15:25:59 +01:00
163 lines
5.5 KiB
C++
163 lines
5.5 KiB
C++
#pragma once
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#include <cstdint>
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#include <wayland-server-protocol.h>
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#include "../macros.hpp"
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#include "../helpers/signal/Signal.hpp"
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#include "../helpers/math/Math.hpp"
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#include "../protocols/types/DataDevice.hpp"
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#include <vector>
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constexpr size_t MAX_SERIAL_STORE_LEN = 100;
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class CWLSurfaceResource;
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class CWLSeatResource;
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class IPointer;
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class IKeyboard;
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/*
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A seat grab defines a restricted set of surfaces that can be focused.
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Only one grab can be active at a time
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when a grab is removed, refocus() will happen
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Different from a constraint.
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When first set with setGrab, SeatManager will try to find a surface that is at the mouse pointer to focus,
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from first added to last added. If none are, first is focused.
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*/
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class CSeatGrab {
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public:
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bool accepts(SP<CWLSurfaceResource> surf);
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void add(SP<CWLSurfaceResource> surf);
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void remove(SP<CWLSurfaceResource> surf);
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void setCallback(std::function<void()> onEnd_);
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void clear();
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bool keyboard = false;
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bool pointer = false;
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bool touch = false;
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bool removeOnInput = true; // on hard input e.g. click outside, remove
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private:
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std::vector<WP<CWLSurfaceResource>> surfs;
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std::function<void()> onEnd;
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friend class CSeatManager;
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};
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class CSeatManager {
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public:
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CSeatManager();
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void updateCapabilities(uint32_t capabilities); // in IHID caps
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void setMouse(SP<IPointer> mouse);
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void setKeyboard(SP<IKeyboard> keeb);
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void updateActiveKeyboardData(); // updates the clients with the keymap and repeat info
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void setKeyboardFocus(SP<CWLSurfaceResource> surf);
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void sendKeyboardKey(uint32_t timeMs, uint32_t key, wl_keyboard_key_state state);
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void sendKeyboardMods(uint32_t depressed, uint32_t latched, uint32_t locked, uint32_t group);
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void setPointerFocus(SP<CWLSurfaceResource> surf, const Vector2D& local);
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void sendPointerMotion(uint32_t timeMs, const Vector2D& local);
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void sendPointerButton(uint32_t timeMs, uint32_t key, wl_pointer_button_state state);
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void sendPointerFrame();
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void sendPointerFrame(WP<CWLSeatResource> pResource);
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void sendPointerAxis(uint32_t timeMs, wl_pointer_axis axis, double value, int32_t discrete, int32_t value120, wl_pointer_axis_source source,
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wl_pointer_axis_relative_direction relative);
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void sendTouchDown(SP<CWLSurfaceResource> surf, uint32_t timeMs, int32_t id, const Vector2D& local);
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void sendTouchUp(uint32_t timeMs, int32_t id);
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void sendTouchMotion(uint32_t timeMs, int32_t id, const Vector2D& local);
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void sendTouchFrame();
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void sendTouchCancel();
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void sendTouchShape(int32_t id, const Vector2D& shape);
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void sendTouchOrientation(int32_t id, double angle);
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void resendEnterEvents();
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uint32_t nextSerial(SP<CWLSeatResource> seatResource);
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// pops the serial if it was valid, meaning it is consumed.
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bool serialValid(SP<CWLSeatResource> seatResource, uint32_t serial);
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void onSetCursor(SP<CWLSeatResource> seatResource, uint32_t serial, SP<CWLSurfaceResource> surf, const Vector2D& hotspot);
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SP<CWLSeatResource> seatResourceForClient(wl_client* client);
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struct {
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WP<CWLSurfaceResource> keyboardFocus;
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WP<CWLSeatResource> keyboardFocusResource;
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WP<CWLSurfaceResource> pointerFocus;
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WP<CWLSeatResource> pointerFocusResource;
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WP<CWLSurfaceResource> touchFocus;
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WP<CWLSeatResource> touchFocusResource;
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} state;
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struct SSetCursorEvent {
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SP<CWLSurfaceResource> surf = nullptr;
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Vector2D hotspot;
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};
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struct {
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CSignal keyboardFocusChange;
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CSignal pointerFocusChange;
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CSignal touchFocusChange;
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CSignal setCursor; // SSetCursorEvent
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CSignal setSelection;
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CSignal setPrimarySelection;
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} events;
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struct {
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WP<IDataSource> currentSelection;
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CHyprSignalListener destroySelection;
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WP<IDataSource> currentPrimarySelection;
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CHyprSignalListener destroyPrimarySelection;
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} selection;
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void setCurrentSelection(SP<IDataSource> source);
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void setCurrentPrimarySelection(SP<IDataSource> source);
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// do not write to directly, use set...
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WP<IPointer> mouse;
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WP<IKeyboard> keyboard;
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void setGrab(SP<CSeatGrab> grab); // nullptr removes
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SP<CSeatGrab> seatGrab;
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private:
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struct SSeatResourceContainer {
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SSeatResourceContainer(SP<CWLSeatResource>);
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WP<CWLSeatResource> resource;
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std::vector<uint32_t> serials; // old -> new
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struct {
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CHyprSignalListener destroy;
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} listeners;
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};
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std::vector<SP<SSeatResourceContainer>> seatResources;
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void onNewSeatResource(SP<CWLSeatResource> resource);
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SP<SSeatResourceContainer> containerForResource(SP<CWLSeatResource> seatResource);
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void refocusGrab();
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struct {
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CHyprSignalListener newSeatResource;
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CHyprSignalListener keyboardSurfaceDestroy;
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CHyprSignalListener pointerSurfaceDestroy;
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CHyprSignalListener touchSurfaceDestroy;
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} listeners;
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Vector2D lastLocalCoords;
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int touchLocks = 0; // we assume there aint like 20 touch devices at once...
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friend struct SSeatResourceContainer;
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friend class CSeatGrab;
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};
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inline UP<CSeatManager> g_pSeatManager;
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