mirror of
https://github.com/hyprwm/Hyprland
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4b4971c06f
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
25 lines
No EOL
496 B
C++
25 lines
No EOL
496 B
C++
#pragma once
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#include "../defines.hpp"
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#include "Texture.hpp"
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class CFramebuffer {
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public:
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CFramebuffer();
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~CFramebuffer();
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bool alloc(int w, int h, uint32_t format = GL_RGBA);
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void addStencil();
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void bind();
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void release();
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void reset();
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bool isAllocated();
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Vector2D m_vSize;
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SP<CTexture> m_cTex;
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GLuint m_iFb;
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bool m_iFbAllocated{false};
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SP<CTexture> m_pStencilTex;
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}; |