mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-23 18:05:58 +01:00
23e17700a7
will blur behind the special ws
195 lines
6.8 KiB
C++
195 lines
6.8 KiB
C++
#pragma once
|
|
|
|
#include "../defines.hpp"
|
|
#include "../helpers/Monitor.hpp"
|
|
#include "../helpers/Color.hpp"
|
|
#include "../helpers/Timer.hpp"
|
|
#include "../helpers/Region.hpp"
|
|
#include <list>
|
|
#include <unordered_map>
|
|
|
|
#include <cairo/cairo.h>
|
|
|
|
#include "Shader.hpp"
|
|
#include "Texture.hpp"
|
|
#include "Framebuffer.hpp"
|
|
|
|
#include "../debug/TracyDefines.hpp"
|
|
|
|
class CHyprRenderer;
|
|
|
|
inline const float fullVerts[] = {
|
|
1, 0, // top right
|
|
0, 0, // top left
|
|
1, 1, // bottom right
|
|
0, 1, // bottom left
|
|
};
|
|
inline const float fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f};
|
|
|
|
enum eDiscardMode
|
|
{
|
|
DISCARD_OPAQUE = 1,
|
|
DISCARD_ALPHA = 1 << 1
|
|
};
|
|
|
|
struct SRenderModifData {
|
|
Vector2D translate = {};
|
|
float scale = 1.f;
|
|
};
|
|
|
|
struct SMonitorRenderData {
|
|
CFramebuffer primaryFB;
|
|
CFramebuffer mirrorFB; // these are used for some effects,
|
|
CFramebuffer mirrorSwapFB; // etc
|
|
|
|
CFramebuffer monitorMirrorFB; // used for mirroring outputs
|
|
|
|
CTexture stencilTex;
|
|
|
|
CFramebuffer blurFB;
|
|
bool blurFBDirty = true;
|
|
bool blurFBShouldRender = false;
|
|
|
|
wlr_box backgroundTexBox;
|
|
|
|
// Shaders
|
|
bool m_bShadersInitialized = false;
|
|
CShader m_shQUAD;
|
|
CShader m_shRGBA;
|
|
CShader m_shPASSTHRURGBA;
|
|
CShader m_shRGBX;
|
|
CShader m_shEXT;
|
|
CShader m_shBLUR1;
|
|
CShader m_shBLUR2;
|
|
CShader m_shBLURFINISH;
|
|
CShader m_shSHADOW;
|
|
CShader m_shBORDER1;
|
|
CShader m_shGLITCH;
|
|
//
|
|
};
|
|
|
|
struct SCurrentRenderData {
|
|
CMonitor* pMonitor = nullptr;
|
|
CWorkspace* pWorkspace = nullptr;
|
|
float projection[9];
|
|
float savedProjection[9];
|
|
|
|
SMonitorRenderData* pCurrentMonData = nullptr;
|
|
|
|
CRegion damage;
|
|
|
|
SRenderModifData renderModif;
|
|
float mouseZoomFactor = 1.f;
|
|
bool mouseZoomUseMouse = true; // true by default
|
|
bool useNearestNeighbor = false;
|
|
|
|
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
|
|
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
|
|
|
|
wlr_box clipBox = {};
|
|
|
|
uint32_t discardMode = DISCARD_OPAQUE;
|
|
float discardOpacity = 0.f;
|
|
};
|
|
|
|
class CGradientValueData;
|
|
|
|
class CHyprOpenGLImpl {
|
|
public:
|
|
CHyprOpenGLImpl();
|
|
|
|
void begin(CMonitor*, CRegion*, bool fake = false);
|
|
void end();
|
|
void bindWlrOutputFb();
|
|
|
|
void renderRect(wlr_box*, const CColor&, int round = 0);
|
|
void renderRectWithBlur(wlr_box*, const CColor&, int round = 0, float blurA = 1.f);
|
|
void renderRectWithDamage(wlr_box*, const CColor&, CRegion* damage, int round = 0);
|
|
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false);
|
|
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
|
|
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
|
|
void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
|
|
void renderBorder(wlr_box*, const CGradientValueData&, int round, int borderSize, float a = 1.0);
|
|
|
|
void saveMatrix();
|
|
void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
|
|
void restoreMatrix();
|
|
|
|
void blend(bool enabled);
|
|
|
|
void makeWindowSnapshot(CWindow*);
|
|
void makeRawWindowSnapshot(CWindow*, CFramebuffer*);
|
|
void makeLayerSnapshot(SLayerSurface*);
|
|
void renderSnapshot(CWindow**);
|
|
void renderSnapshot(SLayerSurface**);
|
|
|
|
void clear(const CColor&);
|
|
void clearWithTex();
|
|
void scissor(const wlr_box*, bool transform = true);
|
|
void scissor(const pixman_box32*, bool transform = true);
|
|
void scissor(const int x, const int y, const int w, const int h, bool transform = true);
|
|
|
|
void destroyMonitorResources(CMonitor*);
|
|
|
|
void markBlurDirtyForMonitor(CMonitor*);
|
|
|
|
void preWindowPass();
|
|
bool preBlurQueued();
|
|
void preRender(CMonitor*);
|
|
|
|
void saveBufferForMirror();
|
|
void renderMirrored();
|
|
|
|
void applyScreenShader(const std::string& path);
|
|
|
|
SCurrentRenderData m_RenderData;
|
|
|
|
GLint m_iCurrentOutputFb = 0;
|
|
GLint m_iWLROutputFb = 0;
|
|
|
|
bool m_bReloadScreenShader = true; // at launch it can be set
|
|
|
|
CWindow* m_pCurrentWindow = nullptr; // hack to get the current rendered window
|
|
SLayerSurface* m_pCurrentLayer = nullptr; // hack to get the current rendered layer
|
|
|
|
std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
|
|
std::unordered_map<SLayerSurface*, CFramebuffer> m_mLayerFramebuffers;
|
|
std::unordered_map<CMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
|
|
std::unordered_map<CMonitor*, CTexture> m_mMonitorBGTextures;
|
|
|
|
private:
|
|
std::list<GLuint> m_lBuffers;
|
|
std::list<GLuint> m_lTextures;
|
|
|
|
int m_iDRMFD;
|
|
std::string m_szExtensions;
|
|
|
|
bool m_bFakeFrame = false;
|
|
bool m_bEndFrame = false;
|
|
bool m_bApplyFinalShader = false;
|
|
bool m_bBlend = false;
|
|
|
|
CShader m_sFinalScreenShader;
|
|
CTimer m_tGlobalTimer;
|
|
|
|
GLuint createProgram(const std::string&, const std::string&, bool dynamic = false);
|
|
GLuint compileShader(const GLuint&, std::string, bool dynamic = false);
|
|
void createBGTextureForMonitor(CMonitor*);
|
|
void initShaders();
|
|
|
|
// returns the out FB, can be either Mirror or MirrorSwap
|
|
CFramebuffer* blurMainFramebufferWithDamage(float a, CRegion* damage);
|
|
|
|
void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, CRegion* damage, int round = 0, bool discardOpaque = false, bool noAA = false,
|
|
bool allowCustomUV = false, bool allowDim = false);
|
|
void renderTexturePrimitive(const CTexture& tex, wlr_box* pBox);
|
|
void renderSplash(cairo_t* const, cairo_surface_t* const, double);
|
|
|
|
void preBlurForCurrentMonitor();
|
|
|
|
bool shouldUseNewBlurOptimizations(SLayerSurface* pLayer, CWindow* pWindow);
|
|
|
|
friend class CHyprRenderer;
|
|
};
|
|
|
|
inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
|