mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-30 00:25:59 +01:00
Vaxry
ed411f53bd
This moves wlr_cursor to a completely new impl mostly under CPointerManager Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
255 lines
10 KiB
C++
255 lines
10 KiB
C++
#pragma once
|
|
|
|
#include "../defines.hpp"
|
|
#include "../helpers/Monitor.hpp"
|
|
#include "../helpers/Color.hpp"
|
|
#include "../helpers/Timer.hpp"
|
|
#include "../helpers/Region.hpp"
|
|
#include <list>
|
|
#include <unordered_map>
|
|
#include <map>
|
|
|
|
#include <cairo/cairo.h>
|
|
|
|
#include "Shader.hpp"
|
|
#include "Texture.hpp"
|
|
#include "Framebuffer.hpp"
|
|
#include "Transformer.hpp"
|
|
#include "Renderbuffer.hpp"
|
|
|
|
#include <GLES2/gl2ext.h>
|
|
|
|
#include "../debug/TracyDefines.hpp"
|
|
|
|
class CHyprRenderer;
|
|
|
|
inline const float fullVerts[] = {
|
|
1, 0, // top right
|
|
0, 0, // top left
|
|
1, 1, // bottom right
|
|
0, 1, // bottom left
|
|
};
|
|
inline const float fanVertsFull[] = {-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f};
|
|
|
|
enum eDiscardMode {
|
|
DISCARD_OPAQUE = 1,
|
|
DISCARD_ALPHA = 1 << 1
|
|
};
|
|
|
|
struct SRenderModifData {
|
|
enum eRenderModifType {
|
|
RMOD_TYPE_SCALE, /* scale by a float */
|
|
RMOD_TYPE_SCALECENTER, /* scale by a float from the center */
|
|
RMOD_TYPE_TRANSLATE, /* translate by a Vector2D */
|
|
RMOD_TYPE_ROTATE, /* rotate by a float in rad from top left */
|
|
RMOD_TYPE_ROTATECENTER, /* rotate by a float in rad from center */
|
|
};
|
|
|
|
std::vector<std::pair<eRenderModifType, std::any>> modifs;
|
|
|
|
void applyToBox(CBox& box);
|
|
void applyToRegion(CRegion& rg);
|
|
float combinedScale();
|
|
|
|
bool enabled = true;
|
|
};
|
|
|
|
struct SGLPixelFormat {
|
|
uint32_t drmFormat = DRM_FORMAT_INVALID;
|
|
GLint glInternalFormat = 0;
|
|
GLint glFormat = 0;
|
|
GLint glType = 0;
|
|
bool withAlpha = false;
|
|
};
|
|
|
|
struct SMonitorRenderData {
|
|
CFramebuffer offloadFB;
|
|
CFramebuffer mirrorFB; // these are used for some effects,
|
|
CFramebuffer mirrorSwapFB; // etc
|
|
CFramebuffer offMainFB;
|
|
|
|
CFramebuffer monitorMirrorFB; // used for mirroring outputs, does not contain artifacts like offloadFB
|
|
|
|
CTexture stencilTex;
|
|
|
|
CFramebuffer blurFB;
|
|
bool blurFBDirty = true;
|
|
bool blurFBShouldRender = false;
|
|
|
|
// Shaders
|
|
bool m_bShadersInitialized = false;
|
|
CShader m_shQUAD;
|
|
CShader m_shRGBA;
|
|
CShader m_shPASSTHRURGBA;
|
|
CShader m_shMATTE;
|
|
CShader m_shRGBX;
|
|
CShader m_shEXT;
|
|
CShader m_shBLUR1;
|
|
CShader m_shBLUR2;
|
|
CShader m_shBLURPREPARE;
|
|
CShader m_shBLURFINISH;
|
|
CShader m_shSHADOW;
|
|
CShader m_shBORDER1;
|
|
CShader m_shGLITCH;
|
|
//
|
|
};
|
|
|
|
struct SCurrentRenderData {
|
|
CMonitor* pMonitor = nullptr;
|
|
PHLWORKSPACE pWorkspace = nullptr;
|
|
float projection[9];
|
|
float savedProjection[9];
|
|
std::array<float, 9> monitorProjection;
|
|
|
|
SMonitorRenderData* pCurrentMonData = nullptr;
|
|
CFramebuffer* currentFB = nullptr; // current rendering to
|
|
CFramebuffer* mainFB = nullptr; // main to render to
|
|
CFramebuffer* outFB = nullptr; // out to render to (if offloaded, etc)
|
|
|
|
CRegion damage;
|
|
CRegion finalDamage; // damage used for funal off -> main
|
|
|
|
SRenderModifData renderModif;
|
|
float mouseZoomFactor = 1.f;
|
|
bool mouseZoomUseMouse = true; // true by default
|
|
bool useNearestNeighbor = false;
|
|
bool forceIntrospection = false; // cleaned in ::end()
|
|
bool blockScreenShader = false;
|
|
bool simplePass = false;
|
|
|
|
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
|
|
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
|
|
|
|
CBox clipBox = {}; // scaled coordinates
|
|
|
|
uint32_t discardMode = DISCARD_OPAQUE;
|
|
float discardOpacity = 0.f;
|
|
};
|
|
|
|
class CGradientValueData;
|
|
|
|
class CHyprOpenGLImpl {
|
|
public:
|
|
CHyprOpenGLImpl();
|
|
|
|
void begin(CMonitor*, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
|
|
void beginSimple(CMonitor*, const CRegion& damage, CRenderbuffer* rb = nullptr, CFramebuffer* fb = nullptr);
|
|
void end();
|
|
|
|
void renderRect(CBox*, const CColor&, int round = 0);
|
|
void renderRectWithBlur(CBox*, const CColor&, int round = 0, float blurA = 1.f, bool xray = false);
|
|
void renderRectWithDamage(CBox*, const CColor&, CRegion* damage, int round = 0);
|
|
void renderTexture(wlr_texture*, CBox*, float a, int round = 0, bool allowCustomUV = false);
|
|
void renderTextureWithDamage(wlr_texture*, CBox*, CRegion* damage, float a, int round = 0, bool allowCustomUV = false);
|
|
void renderTexture(const CTexture&, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
|
|
void renderTextureWithDamage(const CTexture&, CBox*, CRegion* damage, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
|
|
void renderTextureWithBlur(const CTexture&, CBox*, float a, wlr_surface* pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
|
|
void renderRoundedShadow(CBox*, int round, int range, const CColor& color, float a = 1.0);
|
|
void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
|
|
void renderTextureMatte(const CTexture& tex, CBox* pBox, CFramebuffer& matte);
|
|
|
|
void setMonitorTransformEnabled(bool enabled);
|
|
void setRenderModifEnabled(bool enabled);
|
|
|
|
void saveMatrix();
|
|
void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
|
|
void restoreMatrix();
|
|
|
|
void blend(bool enabled);
|
|
|
|
void makeWindowSnapshot(PHLWINDOW);
|
|
void makeRawWindowSnapshot(PHLWINDOW, CFramebuffer*);
|
|
void makeLayerSnapshot(PHLLS);
|
|
void renderSnapshot(PHLWINDOW);
|
|
void renderSnapshot(PHLLS);
|
|
bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow);
|
|
|
|
void clear(const CColor&);
|
|
void clearWithTex();
|
|
void scissor(const CBox*, bool transform = true);
|
|
void scissor(const pixman_box32*, bool transform = true);
|
|
void scissor(const int x, const int y, const int w, const int h, bool transform = true);
|
|
|
|
void destroyMonitorResources(CMonitor*);
|
|
|
|
void markBlurDirtyForMonitor(CMonitor*);
|
|
|
|
void preWindowPass();
|
|
bool preBlurQueued();
|
|
void preRender(CMonitor*);
|
|
|
|
void saveBufferForMirror(CBox*);
|
|
void renderMirrored();
|
|
|
|
void applyScreenShader(const std::string& path);
|
|
|
|
void bindOffMain();
|
|
void renderOffToMain(CFramebuffer* off);
|
|
void bindBackOnMain();
|
|
|
|
void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
|
|
|
|
uint32_t getPreferredReadFormat(CMonitor* pMonitor);
|
|
const SGLPixelFormat* getPixelFormatFromDRM(uint32_t drmFormat);
|
|
|
|
SCurrentRenderData m_RenderData;
|
|
|
|
GLint m_iCurrentOutputFb = 0;
|
|
|
|
bool m_bReloadScreenShader = true; // at launch it can be set
|
|
|
|
PHLWINDOWREF m_pCurrentWindow; // hack to get the current rendered window
|
|
PHLLS m_pCurrentLayer; // hack to get the current rendered layer
|
|
|
|
std::map<PHLWINDOWREF, CFramebuffer> m_mWindowFramebuffers;
|
|
std::map<PHLLSREF, CFramebuffer> m_mLayerFramebuffers;
|
|
std::unordered_map<CMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
|
|
std::unordered_map<CMonitor*, CFramebuffer> m_mMonitorBGFBs;
|
|
|
|
struct {
|
|
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES = nullptr;
|
|
PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR = nullptr;
|
|
} m_sProc;
|
|
|
|
struct {
|
|
bool EXT_read_format_bgra = false;
|
|
} m_sExts;
|
|
|
|
private:
|
|
std::list<GLuint> m_lBuffers;
|
|
std::list<GLuint> m_lTextures;
|
|
|
|
int m_iDRMFD;
|
|
std::string m_szExtensions;
|
|
|
|
bool m_bFakeFrame = false;
|
|
bool m_bEndFrame = false;
|
|
bool m_bApplyFinalShader = false;
|
|
bool m_bBlend = false;
|
|
bool m_bOffloadedFramebuffer = false;
|
|
|
|
CShader m_sFinalScreenShader;
|
|
CTimer m_tGlobalTimer;
|
|
|
|
void logShaderError(const GLuint&, bool program = false);
|
|
GLuint createProgram(const std::string&, const std::string&, bool dynamic = false);
|
|
GLuint compileShader(const GLuint&, std::string, bool dynamic = false);
|
|
void createBGTextureForMonitor(CMonitor*);
|
|
void initShaders();
|
|
|
|
// returns the out FB, can be either Mirror or MirrorSwap
|
|
CFramebuffer* blurMainFramebufferWithDamage(float a, CRegion* damage);
|
|
|
|
void renderTextureInternalWithDamage(const CTexture&, CBox* pBox, float a, CRegion* damage, int round = 0, bool discardOpaque = false, bool noAA = false,
|
|
bool allowCustomUV = false, bool allowDim = false);
|
|
void renderTexturePrimitive(const CTexture& tex, CBox* pBox);
|
|
void renderSplash(cairo_t* const, cairo_surface_t* const, double offset, const Vector2D& size);
|
|
|
|
void preBlurForCurrentMonitor();
|
|
|
|
bool passRequiresIntrospection(CMonitor* pMonitor);
|
|
|
|
friend class CHyprRenderer;
|
|
};
|
|
|
|
inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;
|