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https://github.com/hyprwm/aquamarine.git
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core: Initial stuff
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9 changed files with 335 additions and 2 deletions
65
.clang-format
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---
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Language: Cpp
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BasedOnStyle: LLVM
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AccessModifierOffset: -2
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AlignAfterOpenBracket: Align
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AlignConsecutiveMacros: true
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AlignConsecutiveAssignments: true
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AlignEscapedNewlines: Right
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AlignOperands: false
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AlignTrailingComments: true
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AllowShortFunctionsOnASingleLine: Empty
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AllowShortIfStatementsOnASingleLine: Never
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AllowShortLambdasOnASingleLine: All
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AllowShortLoopsOnASingleLine: false
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AlwaysBreakAfterDefinitionReturnType: None
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AlwaysBreakTemplateDeclarations: Yes
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ConstructorInitializerAllOnOneLineOrOnePerLine: false
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ExperimentalAutoDetectBinPacking: false
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FixNamespaceComments: false
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IncludeBlocks: Preserve
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ReflowComments: false
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SortIncludes: false
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SpacesInCStyleCastParentheses: false
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SpacesInContainerLiterals: false
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SpacesInParentheses: false
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SpacesInSquareBrackets: false
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Standard: Auto
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AlignConsecutiveDeclarations: AcrossEmptyLines
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NamespaceIndentation: All
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36
.gitignore
vendored
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.gitignore
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# Prerequisites
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*.d
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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*.smod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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build/
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.vscode/
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.cache/
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50
CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.19)
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set(AQUAMARINE_VERSION "0.1.0")
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add_compile_definitions(AQUAMARINE_VERSION="${AQUAMARINE_VERSION}")
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project(aquamarine
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VERSION ${AQUAMARINE_VERSION}
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DESCRIPTION "A very light linux rendering backend library"
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)
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include(CTest)
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include(GNUInstallDirs)
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set(PREFIX ${CMAKE_INSTALL_PREFIX})
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set(INCLUDE ${CMAKE_INSTALL_FULL_INCLUDEDIR})
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set(LIBDIR ${CMAKE_INSTALL_FULL_LIBDIR})
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(deps REQUIRED IMPORTED_TARGET wayland-client wayland-protocols hyprutils>=0.1.2)
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configure_file(aquamarine.pc.in aquamarine.pc @ONLY)
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set(CMAKE_CXX_STANDARD 23)
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if(CMAKE_BUILD_TYPE MATCHES Debug OR CMAKE_BUILD_TYPE MATCHES DEBUG)
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message(STATUS "Configuring aquamarine in Debug")
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add_compile_definitions(AQUAMARINE_DEBUG)
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else()
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add_compile_options(-O3)
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message(STATUS "Configuring aquamarine in Release")
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endif()
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file(GLOB_RECURSE SRCFILES CONFIGURE_DEPENDS "src/*.cpp" "include/*.hpp")
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file(GLOB_RECURSE PUBLIC_HEADERS CONFIGURE_DEPENDS "include/*.hpp")
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add_library(aquamarine SHARED ${SRCFILES})
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target_include_directories( aquamarine
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PUBLIC "./include"
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PRIVATE "./src"
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)
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set_target_properties(aquamarine PROPERTIES
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VERSION ${AQUAMARINE_VERSION}
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SOVERSION 0
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)
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target_link_libraries(aquamarine PkgConfig::deps)
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# Installation
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install(TARGETS aquamarine)
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install(DIRECTORY "include/aquamarine" DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
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install(FILES ${CMAKE_BINARY_DIR}/aquamarine.pc DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
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29
README.md
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README.md
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# aquamarine
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## Aquamarine
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Aquamarine is a very light rendering backend library
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Aquamarine is a very light linux rendering backend library. It provides basic abstractions
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for an application to render on a Wayland session (in a window) or a native DRM session.
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It is agnostic of the rendering API (Vulkan/OpenGL) and designed to be lightweight, performant, and
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minimal.
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## Stability
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Aquamarine depends on the ABI stability of the stdlib implementation of your compiler. Sover bumps will be done only for aquamarine ABI breaks, not stdlib.
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## Building
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```sh
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cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_INSTALL_PREFIX:PATH=/usr -S . -B ./build
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cmake --build ./build --config Release --target all -j`nproc 2>/dev/null || getconf _NPROCESSORS_CONF`
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```
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## TODOs
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- [ ] Wayland backend
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- [ ] DRM backend (DRM / KMS / libinput)
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- [ ] Virtual backend (aka. Headless)
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- [ ] Hardware plane support
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10
aquamarine.pc.in
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aquamarine.pc.in
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prefix=@PREFIX@
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includedir=@INCLUDE@
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libdir=@LIBDIR@
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Name: aquamarine
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URL: https://github.com/hyprwm/aquamarine
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Description: A very light linux rendering backend library
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Version: @AQUAMARINE_VERSION@
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Cflags: -I${includedir}
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Libs: -L${libdir} -laquamarine
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72
include/aquamarine/backend/Backend.hpp
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include/aquamarine/backend/Backend.hpp
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#pragma once
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#include <hyprutils/memory/SharedPtr.hpp>
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#include <vector>
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#include <functional>
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namespace Aquamarine {
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enum eBackendType {
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AQ_BACKEND_WAYLAND = 0,
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AQ_BACKEND_DRM,
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AQ_BACKEND_HEADLESS,
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};
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enum eBackendRequestMode {
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/*
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Require the provided backend, will error out if it's not available.
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*/
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AQ_BACKEND_REQUEST_MANDATORY = 0,
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/*
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Start the backend if it's available
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*/
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AQ_BACKEND_REQUEST_IF_AVAILABLE,
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/*
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If any IF_AVAILABLE backend fails, use this one
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*/
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AQ_BACKEND_REQUEST_FALLBACK,
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};
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enum eBackendLogLevel {
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AQ_LOG_TRACE = 0,
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AQ_LOG_DEBUG,
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AQ_LOG_WARNING,
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AQ_LOG_ERROR,
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AQ_LOG_CRITICAL,
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};
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struct SBackendImplementationOptions {
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explicit SBackendImplementationOptions();
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eBackendType backendType;
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eBackendRequestMode backendRequestMode;
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};
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struct SBackendOptions {
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explicit SBackendOptions();
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std::function<void(eBackendLogLevel, std::string)> logFunction;
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};
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class IBackendImplementation {
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public:
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virtual ~IBackendImplementation();
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virtual eBackendType type() = 0;
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};
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class CBackend {
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public:
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/* Create a backend, with the provided options. May return a single or a multi-backend. */
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static Hyprutils::Memory::CSharedPointer<CBackend> create(const std::vector<SBackendImplementationOptions>& backends, const SBackendOptions& options);
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~CBackend();
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/* start the backend. Initializes all the stuff, and will return true on success, false on fail. */
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bool start();
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void log(eBackendLogLevel level, const std::string& msg);
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private:
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CBackend();
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std::vector<IBackendImplementation> implementations;
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SBackendOptions options;
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};
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};
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31
include/aquamarine/input/Input.hpp
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include/aquamarine/input/Input.hpp
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#pragma once
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#include <hyprutils/signal/Signal.hpp>
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struct libinput_device;
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namespace Aquamarine {
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class IKeyboard {
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public:
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virtual libinput_device* getLibinputHandle();
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struct {
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Hyprutils::Signal::CSignal destroy;
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Hyprutils::Signal::CSignal key;
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Hyprutils::Signal::CSignal modifiers;
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} events;
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};
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class IPointer {
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public:
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virtual libinput_device* getLibinputHandle();
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struct {
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Hyprutils::Signal::CSignal destroy;
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Hyprutils::Signal::CSignal move;
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Hyprutils::Signal::CSignal warp;
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Hyprutils::Signal::CSignal button;
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Hyprutils::Signal::CSignal axis;
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} events;
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};
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}
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35
src/backend/Backend.cpp
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src/backend/Backend.cpp
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#include <aquamarine/backend/Backend.hpp>
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using namespace Hyprutils::Memory;
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using namespace Aquamarine;
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#define SP CSharedPointer
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Aquamarine::CBackend::CBackend() {
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;
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}
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Hyprutils::Memory::CSharedPointer<CBackend> Aquamarine::CBackend::create(const std::vector<SBackendImplementationOptions>& backends, const SBackendOptions& options) {
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auto backend = SP<CBackend>(new CBackend());
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backend->options = options;
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backend->log(AQ_LOG_DEBUG, "Hello world!\n");
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return backend;
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}
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Aquamarine::CBackend::~CBackend() {
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log(AQ_LOG_DEBUG, "Bye world!\n");
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}
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bool Aquamarine::CBackend::start() {
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log(AQ_LOG_DEBUG, "Starting world!\n");
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return true;
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}
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void Aquamarine::CBackend::log(eBackendLogLevel level, const std::string& msg) {
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if (!options.logFunction)
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return;
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options.logFunction(level, msg);
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}
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9
src/input/Input.cpp
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src/input/Input.cpp
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#include <aquamarine/input/Input.hpp>
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libinput_device* Aquamarine::IPointer::getLibinputHandle() {
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return nullptr;
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}
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libinput_device* Aquamarine::IKeyboard::getLibinputHandle() {
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return nullptr;
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}
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