mirror of
https://github.com/hyprwm/aquamarine.git
synced 2024-11-17 03:46:00 +01:00
drm: s
upport explicit sync with multi-gpu destinations will break o n mgpu nvidia before 560 driver
This commit is contained in:
parent
a70fc6a2fd
commit
6f5adc0568
3 changed files with 137 additions and 16 deletions
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@ -1474,12 +1474,20 @@ bool Aquamarine::CDRMOutput::commitState(bool onlyTest) {
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return false;
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}
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auto NEWAQBUF = mgpu.swapchain->next(nullptr);
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if (!backend->mgpu.renderer->blit(STATE.buffer, NEWAQBUF)) {
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auto NEWAQBUF = mgpu.swapchain->next(nullptr);
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auto blitResult = backend->mgpu.renderer->blit(STATE.buffer, NEWAQBUF,
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(COMMITTED & COutputState::eOutputStateProperties::AQ_OUTPUT_STATE_EXPLICIT_IN_FENCE) ? STATE.explicitInFence : -1);
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if (!blitResult.success) {
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backend->backend->log(AQ_LOG_ERROR, "drm: Backend requires blit, but blit failed");
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return false;
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}
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// replace the explicit in fence if the blitting backend returned one, otherwise discard old. Passed fence from the client is wrong.
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if (blitResult.syncFD.has_value())
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state->setExplicitInFence(blitResult.syncFD.value());
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else
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state->setExplicitInFence(-1);
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drmFB = CDRMFB::create(NEWAQBUF, backend, nullptr); // will return attachment if present
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} else
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drmFB = CDRMFB::create(STATE.buffer, backend, nullptr); // will return attachment if present
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@ -1625,7 +1633,7 @@ bool Aquamarine::CDRMOutput::setCursor(SP<IBuffer> buffer, const Vector2D& hotsp
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}
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auto NEWAQBUF = mgpu.cursorSwapchain->next(nullptr);
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if (!backend->mgpu.renderer->blit(buffer, NEWAQBUF)) {
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if (!backend->mgpu.renderer->blit(buffer, NEWAQBUF).success) {
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backend->backend->log(AQ_LOG_ERROR, "drm: Backend requires blit, but cursor blit failed");
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return false;
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}
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@ -223,6 +223,20 @@ SP<CDRMRenderer> CDRMRenderer::attempt(Hyprutils::Memory::CSharedPointer<CGBMAll
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loadGLProc(&renderer->egl.glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES");
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loadGLProc(&renderer->egl.eglQueryDmaBufFormatsEXT, "eglQueryDmaBufFormatsEXT");
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loadGLProc(&renderer->egl.eglQueryDmaBufModifiersEXT, "eglQueryDmaBufModifiersEXT");
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loadGLProc(&renderer->egl.eglDestroySyncKHR, "eglDestroySyncKHR");
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loadGLProc(&renderer->egl.eglWaitSyncKHR, "eglWaitSyncKHR");
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loadGLProc(&renderer->egl.eglCreateSyncKHR, "eglCreateSyncKHR");
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loadGLProc(&renderer->egl.eglDupNativeFenceFDANDROID, "eglDupNativeFenceFDANDROID");
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if (!renderer->egl.eglCreateSyncKHR) {
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backend_->log(AQ_LOG_ERROR, "CDRMRenderer: fail, no eglCreateSyncKHR");
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return nullptr;
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}
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if (!renderer->egl.eglDupNativeFenceFDANDROID) {
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backend_->log(AQ_LOG_ERROR, "CDRMRenderer: fail, no eglDupNativeFenceFDANDROID");
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return nullptr;
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}
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if (!renderer->egl.eglGetPlatformDisplayEXT) {
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backend_->log(AQ_LOG_ERROR, "CDRMRenderer: fail, no eglGetPlatformDisplayEXT");
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@ -469,12 +483,94 @@ inline const float fullVerts[] = {
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0, 1, // bottom left
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};
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bool CDRMRenderer::blit(SP<IBuffer> from, SP<IBuffer> to) {
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void CDRMRenderer::waitOnSync(int fd) {
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TRACE(backend->log(AQ_LOG_TRACE, std::format("EGL (waitOnSync): attempting to wait on fd {}", fd)));
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std::vector<EGLint> attribs;
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int dupFd = fcntl(fd, F_DUPFD_CLOEXEC, 0);
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if (dupFd < 0) {
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backend->log(AQ_LOG_TRACE, "EGL (waitOnSync): failed to dup fd for wait");
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return;
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}
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attribs.push_back(EGL_SYNC_NATIVE_FENCE_FD_ANDROID);
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attribs.push_back(dupFd);
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attribs.push_back(EGL_NONE);
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EGLSyncKHR sync = egl.eglCreateSyncKHR(egl.display, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs.data());
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if (sync == EGL_NO_SYNC_KHR) {
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TRACE(backend->log(AQ_LOG_TRACE, "EGL (waitOnSync): failed to create an egl sync for explicit"));
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if (dupFd >= 0)
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close(dupFd);
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return;
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}
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// we got a sync, now we just tell egl to wait before sampling
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if (egl.eglWaitSyncKHR(egl.display, sync, 0) != EGL_TRUE) {
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if (egl.eglDestroySyncKHR(egl.display, sync) != EGL_TRUE)
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TRACE(backend->log(AQ_LOG_TRACE, "EGL (waitOnSync): failed to destroy sync"));
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TRACE(backend->log(AQ_LOG_TRACE, "EGL (waitOnSync): failed to wait on the sync object"));
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return;
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}
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if (egl.eglDestroySyncKHR(egl.display, sync) != EGL_TRUE)
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TRACE(backend->log(AQ_LOG_TRACE, "EGL (waitOnSync): failed to destroy sync"));
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}
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int CDRMRenderer::recreateBlitSync() {
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TRACE(backend->log(AQ_LOG_TRACE, "EGL (recreateBlitSync): recreating blit sync"));
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if (egl.lastBlitSync) {
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TRACE(backend->log(AQ_LOG_TRACE, std::format("EGL (recreateBlitSync): cleaning up old sync (fd {})", egl.lastBlitSyncFD)));
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// cleanup last sync
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if (egl.eglDestroySyncKHR(egl.display, egl.lastBlitSync) != EGL_TRUE)
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TRACE(backend->log(AQ_LOG_TRACE, "EGL (recreateBlitSync): failed to destroy old sync"));
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if (egl.lastBlitSyncFD >= 0)
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close(egl.lastBlitSyncFD);
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egl.lastBlitSyncFD = -1;
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egl.lastBlitSync = nullptr;
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}
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EGLSyncKHR sync = egl.eglCreateSyncKHR(egl.display, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
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if (sync == EGL_NO_SYNC_KHR) {
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TRACE(backend->log(AQ_LOG_TRACE, "EGL (recreateBlitSync): failed to create an egl sync for explicit"));
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return -1;
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}
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// we need to flush otherwise we might not get a valid fd
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glFlush();
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int fd = egl.eglDupNativeFenceFDANDROID(egl.display, sync);
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if (fd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
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TRACE(backend->log(AQ_LOG_TRACE, "EGL (recreateBlitSync): failed to dup egl fence fd"));
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if (egl.eglDestroySyncKHR(egl.display, sync) != EGL_TRUE)
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TRACE(backend->log(AQ_LOG_TRACE, "EGL (recreateBlitSync): failed to destroy new sync"));
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return -1;
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}
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egl.lastBlitSync = sync;
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egl.lastBlitSyncFD = fd;
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TRACE(backend->log(AQ_LOG_TRACE, std::format("EGL (recreateBlitSync): success, new fence exported with fd {}", fd)));
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return fd;
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}
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CDRMRenderer::SBlitResult CDRMRenderer::blit(SP<IBuffer> from, SP<IBuffer> to, int waitFD) {
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setEGL();
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if (from->dmabuf().size != to->dmabuf().size) {
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backend->log(AQ_LOG_ERROR, "EGL (blit): buffer sizes mismatched");
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return false;
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return {};
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}
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if (waitFD >= 0) {
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// wait on a provided explicit fence
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waitOnSync(waitFD);
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}
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// firstly, get a texture from the from buffer
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@ -514,7 +610,7 @@ bool CDRMRenderer::blit(SP<IBuffer> from, SP<IBuffer> to) {
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if (!verifyDestinationDMABUF(toDma)) {
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backend->log(AQ_LOG_ERROR, "EGL (blit): failed to blit: destination dmabuf unsupported");
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return false;
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return {};
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}
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{
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@ -533,7 +629,7 @@ bool CDRMRenderer::blit(SP<IBuffer> from, SP<IBuffer> to) {
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rboImage = createEGLImage(toDma);
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if (rboImage == EGL_NO_IMAGE_KHR) {
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backend->log(AQ_LOG_ERROR, std::format("EGL (blit): createEGLImage failed: {}", eglGetError()));
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return false;
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return {};
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}
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GLCALL(glGenRenderbuffers(1, &rboID));
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@ -547,7 +643,7 @@ bool CDRMRenderer::blit(SP<IBuffer> from, SP<IBuffer> to) {
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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backend->log(AQ_LOG_ERROR, std::format("EGL (blit): glCheckFramebufferStatus failed: {}", glGetError()));
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return false;
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return {};
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}
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// should never remove anything, but JIC. We'll leak an RBO and FBO if this removes anything.
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@ -623,15 +719,19 @@ bool CDRMRenderer::blit(SP<IBuffer> from, SP<IBuffer> to) {
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GLCALL(glBindTexture(fromTex.target, 0));
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// rendered, cleanup
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glFlush();
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// get an explicit sync fd for the secondary gpu.
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// when we pass buffers between gpus we should always use explicit sync,
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// as implicit is not guaranteed at all
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int explicitFD = recreateBlitSync();
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GLCALL(glBindFramebuffer(GL_FRAMEBUFFER, 0));
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GLCALL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
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restoreEGL();
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return true;
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return {true, explicitFD == -1 ? std::nullopt : std::optional<int>{explicitFD}};
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}
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void CDRMRenderer::onBufferAttachmentDrop(CDRMRendererBufferAttachment* attachment) {
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@ -47,12 +47,17 @@ namespace Aquamarine {
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int drmFD = -1;
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bool blit(Hyprutils::Memory::CSharedPointer<IBuffer> from, Hyprutils::Memory::CSharedPointer<IBuffer> to);
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struct SBlitResult {
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bool success = false;
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std::optional<int> syncFD;
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};
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void setEGL();
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void restoreEGL();
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SBlitResult blit(Hyprutils::Memory::CSharedPointer<IBuffer> from, Hyprutils::Memory::CSharedPointer<IBuffer> to, int waitFD = -1);
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void onBufferAttachmentDrop(CDRMRendererBufferAttachment* attachment);
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void setEGL();
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void restoreEGL();
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void onBufferAttachmentDrop(CDRMRendererBufferAttachment* attachment);
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struct {
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struct SShader {
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@ -62,8 +67,10 @@ namespace Aquamarine {
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} gl;
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struct {
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EGLDisplay display = nullptr;
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EGLContext context = nullptr;
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EGLDisplay display = nullptr;
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EGLContext context = nullptr;
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EGLSync lastBlitSync = nullptr;
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int lastBlitSyncFD = -1;
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PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = nullptr;
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PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR = nullptr;
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@ -72,6 +79,10 @@ namespace Aquamarine {
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PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES = nullptr;
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PFNEGLQUERYDMABUFFORMATSEXTPROC eglQueryDmaBufFormatsEXT = nullptr;
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PFNEGLQUERYDMABUFMODIFIERSEXTPROC eglQueryDmaBufModifiersEXT = nullptr;
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PFNEGLDESTROYSYNCKHRPROC eglDestroySyncKHR = nullptr;
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PFNEGLWAITSYNCKHRPROC eglWaitSyncKHR = nullptr;
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PFNEGLCREATESYNCKHRPROC eglCreateSyncKHR = nullptr;
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PFNEGLDUPNATIVEFENCEFDANDROIDPROC eglDupNativeFenceFDANDROID = nullptr;
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} egl;
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struct {
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@ -92,6 +103,8 @@ namespace Aquamarine {
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std::optional<std::vector<std::pair<uint64_t, bool>>> getModsForFormat(EGLint format);
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bool initDRMFormats();
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bool verifyDestinationDMABUF(const SDMABUFAttrs& attrs);
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void waitOnSync(int fd);
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int recreateBlitSync();
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bool hasModifiers = false;
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Hyprutils::Memory::CWeakPointer<CBackend> backend;
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