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data drm: implement edid parsing 2024-07-02 13:15:56 +02:00
docs drm: add AQ_NO_MODIFIERS to try to mitigate hardware limitations (#77) 2024-09-06 01:00:39 +01:00
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LICENSE Initial commit 2024-06-18 10:56:51 +02:00
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VERSION props: bump version to 0.4.1 2024-09-08 00:51:38 +01:00

Aquamarine

Aquamarine is a very light linux rendering backend library. It provides basic abstractions for an application to render on a Wayland session (in a window) or a native DRM session.

It is agnostic of the rendering API (Vulkan/OpenGL) and designed to be lightweight, performant, and minimal.

Aquamarine provides no bindings for other languages. It is C++-only.

Stability

Aquamarine depends on the ABI stability of the stdlib implementation of your compiler. Sover bumps will be done only for aquamarine ABI breaks, not stdlib.

Building

cmake --no-warn-unused-cli -DCMAKE_BUILD_TYPE:STRING=Release -DCMAKE_INSTALL_PREFIX:PATH=/usr -S . -B ./build
cmake --build ./build --config Release --target all -j`nproc 2>/dev/null || getconf _NPROCESSORS_CONF`

TODOs

  • Wayland backend
  • DRM backend (DRM / KMS / libinput)
  • Virtual backend (aka. Headless)
  • Hardware plane support