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docs/DEVELOPERS.md
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docs/DEVELOPERS.md
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## Usage
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Include `hyprcursor/hyprcursor.h` or `.hpp` depending on your language.
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Read the comments of the API functions
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Have fun :)
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Doxygen soon I hope :P
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All props exposed are also explained in MAKING_THEMES.md
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docs/END_USERS.md
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## Using a hyprcursor theme
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Download a hyprcursor theme and extract it to a new directory in `~/.local/share/icons`.
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Make sure the first directory contains a manifest, for example:
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```s
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~/.local/share/icons/myCursorTheme/manifest.hl
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```
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## Overriding a theme
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Set the `HYPRCURSOR_THEME` env to your theme directory,
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so for example to get the above to always load, use `export HYPRCURSOR_THEME = myCursorTheme`.
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docs/MAKING_THEMES.md
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docs/MAKING_THEMES.md
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## Creating a theme
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Familiarize yourself with the README of `hyprcursor-util`.
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## Creating a theme from an XCursor theme
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Download an XCursor theme, extract it, and then use `--extract`, and then on the resulting output, `--create`.
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## Creating a theme from scratch
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The directory structure looks like this:
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```ini
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directory
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┣ manifest.hl
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┗ hyprcursors
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┣ left_ptr
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┣ image32.png
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┣ image64.png
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┗ meta.hl
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┣ hand
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┣ image32.png
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┣ image64.png
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┗ meta.hl
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...
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```
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### Manifest
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The manifest describes your theme, in hyprlang:
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```ini
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name = My theme!
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description = Very cool!
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version = 0.1
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cursors_directory = hyprcursors # has to match the directory in the structure
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```
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### Cursors
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Each cursor image is a separate directory. In it, multiple size variations can be put.
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`meta.hl` describes the cursor:
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```ini
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# what resize algorithm to use when a size is requested
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# that doesn't match any of your predefined ones.
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# available: bilinear, nearest, none. None will pick the closest. Nearest is nearest neighbor.
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resize_algorithm = bilinear
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# "hotspot" is where in your cursor the actual "click point" should be.
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# this is in absolute coordinates. x+ is east, y+ is north.
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hotspot_x = 0.0 # this goes 0 - 1
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hotspot_y = 0.0 # this goes 0 - 1
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# Define what cursor images this one should override.
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# What this means is that a request for a cursor name e.g. "arrow"
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# will instead use this one, even if this one is named something else.
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define_override = arrow
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define_override = default
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# define your size variants.
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# Multiple size variants for the same size are treated as an animation.
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define_size = 64, image64.png
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define_size = 32, image32.png
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# If you want to animate it, add a timeout in ms at the end:
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# define_size = 64, anim1.png, 500
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# define_size = 64, anim2.png, 500
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# define_size = 64, anim3.png, 500
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# define_size = 64, anim4.png, 500
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```
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Supported cursor image types are png and soon svg.
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