mirror of
https://github.com/hyprwm/hyprland-plugins.git
synced 2024-11-25 03:35:59 +01:00
55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
|
#pragma once
|
||
|
|
||
|
#include <string>
|
||
|
|
||
|
inline const std::string QUADTRAIL = R"#(
|
||
|
uniform mat3 proj;
|
||
|
uniform vec4 color;
|
||
|
attribute vec2 pos;
|
||
|
attribute vec2 texcoord;
|
||
|
attribute vec4 colors;
|
||
|
varying vec4 v_color;
|
||
|
varying vec2 v_texcoord;
|
||
|
|
||
|
void main() {
|
||
|
gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
|
||
|
v_color = color;
|
||
|
v_texcoord = texcoord;
|
||
|
})#";
|
||
|
|
||
|
inline const std::string FRAGTRAIL = R"#(
|
||
|
precision mediump float;
|
||
|
varying vec4 v_color;
|
||
|
varying vec2 v_texcoord;
|
||
|
|
||
|
uniform vec4 window;
|
||
|
|
||
|
float distToRect(vec4 rect) {
|
||
|
float dx = max(rect[0] - v_texcoord[0], max(0.0, v_texcoord[0] - rect[2]));
|
||
|
float dy = max(rect[1] - v_texcoord[1], max(0.0, v_texcoord[1] - rect[3]));
|
||
|
return sqrt(dx*dx + dy*dy);
|
||
|
}
|
||
|
|
||
|
float alphaForShot(vec4 shot, float threshold) {
|
||
|
|
||
|
float dist = distToRect(shot);
|
||
|
|
||
|
if (dist > threshold)
|
||
|
return 0.0;
|
||
|
|
||
|
if (dist <= 0.0)
|
||
|
return 0.0;
|
||
|
|
||
|
return 1.0 - (dist * (1.0 / threshold));
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
|
||
|
vec4 pixColor = v_color;
|
||
|
float a = v_color[3]; // clamp(alphaForShot(window, 0.5), 0.0, 1.0); // todo
|
||
|
|
||
|
pixColor.rgb *= a;
|
||
|
|
||
|
gl_FragColor = pixColor;
|
||
|
})#";
|