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26 lines
580 B
C++
26 lines
580 B
C++
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#pragma once
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#include <hyprland/src/render/pass/PassElement.hpp>
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class CTrail;
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class CTrailPassElement : public IPassElement {
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public:
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struct STrailData {
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CTrail* deco = nullptr;
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float a = 1.F;
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};
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CTrailPassElement(const STrailData& data_);
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virtual ~CTrailPassElement() = default;
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virtual void draw(const CRegion& damage);
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virtual bool needsLiveBlur();
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virtual bool needsPrecomputeBlur();
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virtual const char* passName() {
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return "CTrailPassElement";
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}
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private:
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STrailData data;
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};
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