add offset to bordersplusplus

This commit is contained in:
vaxerski 2023-02-27 19:54:53 +00:00
parent b053a9e627
commit 11a7ad55b7
1 changed files with 28 additions and 35 deletions

View File

@ -1,28 +1,24 @@
#include "borderDeco.hpp"
#include "globals.hpp"
#include <src/Compositor.hpp>
#include <src/Window.hpp>
#include "globals.hpp"
CBordersPlusPlus::CBordersPlusPlus(CWindow* pWindow) {
m_pWindow = pWindow;
m_vLastWindowPos = pWindow->m_vRealPosition.vec();
m_vLastWindowSize = pWindow->m_vRealSize.vec();
}
CBordersPlusPlus::~CBordersPlusPlus() {
damageEntire();
}
CBordersPlusPlus::~CBordersPlusPlus() { damageEntire(); }
SWindowDecorationExtents CBordersPlusPlus::getWindowDecorationExtents() {
return m_seExtents;
}
SWindowDecorationExtents CBordersPlusPlus::getWindowDecorationExtents() { return m_seExtents; }
void CBordersPlusPlus::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
if (!g_pCompositor->windowValidMapped(m_pWindow))
return;
if (!g_pCompositor->windowValidMapped(m_pWindow)) return;
if (!m_pWindow->m_sSpecialRenderData.decorate)
return;
if (!m_pWindow->m_sSpecialRenderData.decorate) return;
static auto* const PCOLOR1 = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:borders-plus-plus:col.border_1")->intValue;
static auto* const PCOLOR2 = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:borders-plus-plus:col.border_2")->intValue;
@ -30,28 +26,28 @@ void CBordersPlusPlus::draw(CMonitor* pMonitor, float a, const Vector2D& offset)
static auto* const PROUNDING = &HyprlandAPI::getConfigValue(PHANDLE, "decoration:rounding")->intValue;
static auto* const PBORDERSIZE = &HyprlandAPI::getConfigValue(PHANDLE, "general:border_size")->intValue;
if (*PBORDERS < 1)
return;
if (*PBORDERS < 1) return;
const auto ROUNDING = !m_pWindow->m_sSpecialRenderData.rounding ?
0 :
(m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying() == -1 ? *PROUNDING : m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying());
const auto ROUNDING = !m_pWindow->m_sSpecialRenderData.rounding ? 0
: (m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying() == -1
? *PROUNDING
: m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying());
// draw the border
wlr_box fullBox = { (int)(m_vLastWindowPos.x - *PBORDERSIZE), (int)(m_vLastWindowPos.y - *PBORDERSIZE), (int)(m_vLastWindowSize.x + 2.0 * *PBORDERSIZE), (int)(m_vLastWindowSize.y + 2.0 * *PBORDERSIZE) };
wlr_box fullBox = {(int)(m_vLastWindowPos.x - *PBORDERSIZE + offset.x), (int)(m_vLastWindowPos.y - *PBORDERSIZE + offset.y),
(int)(m_vLastWindowSize.x + 2.0 * *PBORDERSIZE), (int)(m_vLastWindowSize.y + 2.0 * *PBORDERSIZE)};
fullBox.x -= pMonitor->vecPosition.x;
fullBox.y -= pMonitor->vecPosition.y;
m_seExtents = { { m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2 },
{ fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2 } };
m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
{fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}};
fullBox.x += offset.x;
fullBox.y += offset.y;
if (fullBox.width < 1 || fullBox.height < 1)
return; // don't draw invisible shadows
if (fullBox.width < 1 || fullBox.height < 1) return; // don't draw invisible shadows
g_pHyprOpenGL->scissor((wlr_box*)nullptr);
@ -60,10 +56,10 @@ void CBordersPlusPlus::draw(CMonitor* pMonitor, float a, const Vector2D& offset)
// pass 2
if (*PBORDERS < 2)
return;
if (*PBORDERS < 2) return;
fullBox = { (int)(m_vLastWindowPos.x - *PBORDERSIZE * 2), (int)(m_vLastWindowPos.y - *PBORDERSIZE * 2), (int)(m_vLastWindowSize.x + 2.0 * *PBORDERSIZE * 2), (int)(m_vLastWindowSize.y + 2.0 * *PBORDERSIZE * 2) };
fullBox = {(int)(m_vLastWindowPos.x - *PBORDERSIZE * 2 + offset.x), (int)(m_vLastWindowPos.y - *PBORDERSIZE * 2 + offset.y),
(int)(m_vLastWindowSize.x + 2.0 * *PBORDERSIZE * 2), (int)(m_vLastWindowSize.y + 2.0 * *PBORDERSIZE * 2)};
scaleBox(&fullBox, pMonitor->scale);
g_pHyprOpenGL->renderBorder(&fullBox, CColor(*PCOLOR1), *PROUNDING * pMonitor->scale + *PBORDERSIZE * 2, a);
@ -71,15 +67,14 @@ void CBordersPlusPlus::draw(CMonitor* pMonitor, float a, const Vector2D& offset)
fullBox.x -= pMonitor->vecPosition.x;
fullBox.y -= pMonitor->vecPosition.y;
m_seExtents = { { m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2 },
{ fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2 } };
m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
{fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}};
fullBox.x += offset.x;
fullBox.y += offset.y;
if (fullBox.width < 1 || fullBox.height < 1)
return; // don't draw invisible shadows
if (fullBox.width < 1 || fullBox.height < 1) return; // don't draw invisible shadows
g_pHyprOpenGL->scissor((wlr_box*)nullptr);
@ -87,12 +82,9 @@ void CBordersPlusPlus::draw(CMonitor* pMonitor, float a, const Vector2D& offset)
g_pHyprOpenGL->renderBorder(&fullBox, CColor(*PCOLOR2), *PROUNDING * pMonitor->scale + *PBORDERSIZE * 2, a);
}
eDecorationType CBordersPlusPlus::getDecorationType() {
return DECORATION_CUSTOM;
}
eDecorationType CBordersPlusPlus::getDecorationType() { return DECORATION_CUSTOM; }
void CBordersPlusPlus::updateWindow(CWindow* pWindow) {
m_vLastWindowPos = pWindow->m_vRealPosition.vec();
m_vLastWindowSize = pWindow->m_vRealSize.vec();
@ -100,6 +92,7 @@ void CBordersPlusPlus::updateWindow(CWindow* pWindow) {
}
void CBordersPlusPlus::damageEntire() {
wlr_box dm = { (int)(m_vLastWindowPos.x - m_seExtents.topLeft.x), (int)(m_vLastWindowPos.y - m_seExtents.topLeft.y), (int)(m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x), (int)m_seExtents.topLeft.y };
wlr_box dm = {(int)(m_vLastWindowPos.x - m_seExtents.topLeft.x), (int)(m_vLastWindowPos.y - m_seExtents.topLeft.y),
(int)(m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x), (int)m_seExtents.topLeft.y};
g_pHyprRenderer->damageBox(&dm);
}