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hyprbars: improve titleBarBox calculations
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dbac311729
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1 changed files with 7 additions and 3 deletions
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@ -349,7 +349,7 @@ void CHyprBar::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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const auto ROUNDING = m_pWindow->rounding() + m_pWindow->getRealBorderSize();
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const auto scaledRounding = ROUNDING > 0 ? ROUNDING * pMonitor->scale - 2 /* idk why but otherwise it looks bad due to the gaps */ : 0;
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const auto scaledBorderSize = BORDERSIZE * pMonitor->scale;
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const int scaledBorderSize = BORDERSIZE * pMonitor->scale;
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CColor color = *PCOLOR;
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color.a *= a;
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@ -358,11 +358,15 @@ void CHyprBar::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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const auto BARBUF = Vector2D{m_vLastWindowSize.x + 2 * BORDERSIZE, *PHEIGHT} * pMonitor->scale;
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CBox titleBarBox = {m_vLastWindowPos.x - BORDERSIZE - pMonitor->vecPosition.x, m_vLastWindowPos.y - BORDERSIZE - *PHEIGHT - pMonitor->vecPosition.y,
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m_vLastWindowSize.x + 2 * BORDERSIZE, *PHEIGHT + ROUNDING * 3 /* to fill the bottom cuz we can't disable rounding there */};
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CBox titleBarBox = {m_vLastWindowPos.x - pMonitor->vecPosition.x, m_vLastWindowPos.y - pMonitor->vecPosition.y, m_vLastWindowSize.x,
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*PHEIGHT + ROUNDING * 3 /* to fill the bottom cuz we can't disable rounding there */};
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titleBarBox.translate(offset).scale(pMonitor->scale).round();
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titleBarBox.x -= scaledBorderSize;
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titleBarBox.y -= scaledBorderSize + static_cast<int>(*PHEIGHT * pMonitor->scale);
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titleBarBox.w += 2 * scaledBorderSize;
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g_pHyprOpenGL->scissor(&titleBarBox);
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if (ROUNDING) {
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