hyprbars: fix workspace offset calculation

This commit is contained in:
Vaxry 2023-11-12 22:45:42 +00:00
parent 69e596af68
commit 4bb0bf04ed
1 changed files with 10 additions and 2 deletions

View File

@ -358,6 +358,9 @@ void CHyprBar::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
return;
}
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(m_pWindow->m_iWorkspaceID);
const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
const auto BORDERSIZE = m_pWindow->getRealBorderSize();
const auto ROUNDING = m_pWindow->rounding() + m_pWindow->getRealBorderSize();
@ -397,7 +400,7 @@ void CHyprBar::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
CBox windowBox = {m_pWindow->m_vRealPosition.vec().x + offset.x - pMonitor->vecPosition.x - BORDERSIZE + 1,
m_pWindow->m_vRealPosition.vec().y + offset.y - pMonitor->vecPosition.y - BORDERSIZE + 1, m_pWindow->m_vRealSize.vec().x + 2 * BORDERSIZE - 2,
m_pWindow->m_vRealSize.vec().y + 2 * BORDERSIZE - 2};
windowBox.scale(pMonitor->scale).round();
windowBox.translate(WORKSPACEOFFSET).scale(pMonitor->scale).round();
g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 0), scaledRounding);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
@ -472,5 +475,10 @@ uint64_t CHyprBar::getDecorationFlags() {
CBox CHyprBar::assignedBoxGlobal() {
CBox box = m_bAssignedBox;
return box.translate(g_pDecorationPositioner->getEdgeDefinedPoint(DECORATION_EDGE_TOP, m_pWindow));
box.translate(g_pDecorationPositioner->getEdgeDefinedPoint(DECORATION_EDGE_TOP, m_pWindow));
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(m_pWindow->m_iWorkspaceID);
const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
return box.translate(WORKSPACEOFFSET);
}