hyprtrails: fix for hyprland@#3755

This commit is contained in:
Vaxry 2023-11-04 17:28:57 +00:00
parent 18107f141b
commit 793c779002
2 changed files with 92 additions and 73 deletions

View file

@ -6,16 +6,17 @@
#include "globals.hpp" #include "globals.hpp"
void CTrail::onTick() { void CTrail::onTick() {
static auto* const PHISTORYSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:history_step")->intValue; static auto* const PHISTORYSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:history_step")->intValue;
static auto* const PHISTORYPOINTS = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:history_points")->intValue; static auto* const PHISTORYPOINTS = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:history_points")->intValue;
m_iTimer++; m_iTimer++;
if (m_iTimer > *PHISTORYSTEP) { if (m_iTimer > *PHISTORYSTEP) {
m_dLastGeoms.push_front({box{(float)m_pWindow->m_vRealPosition.vec().x, (float)m_pWindow->m_vRealPosition.vec().y, m_dLastGeoms.push_front({box{(float)m_pWindow->m_vRealPosition.vec().x, (float)m_pWindow->m_vRealPosition.vec().y, (float)m_pWindow->m_vRealSize.vec().x,
(float)m_pWindow->m_vRealSize.vec().x, (float)m_pWindow->m_vRealSize.vec().y}, (float)m_pWindow->m_vRealSize.vec().y},
std::chrono::system_clock::now()}); std::chrono::system_clock::now()});
while (m_dLastGeoms.size() > *PHISTORYPOINTS) m_dLastGeoms.pop_back(); while (m_dLastGeoms.size() > *PHISTORYPOINTS)
m_dLastGeoms.pop_back();
m_iTimer = 0; m_iTimer = 0;
} }
@ -27,7 +28,7 @@ void CTrail::onTick() {
} }
CTrail::CTrail(CWindow* pWindow) : IHyprWindowDecoration(pWindow), m_pWindow(pWindow) { CTrail::CTrail(CWindow* pWindow) : IHyprWindowDecoration(pWindow), m_pWindow(pWindow) {
m_vLastWindowPos = pWindow->m_vRealPosition.vec(); m_vLastWindowPos = pWindow->m_vRealPosition.vec();
m_vLastWindowSize = pWindow->m_vRealSize.vec(); m_vLastWindowSize = pWindow->m_vRealSize.vec();
pTickCb = g_pHookSystem->hookDynamic("trailTick", [this](void* self, SCallbackInfo& info, std::any data) { this->onTick(); }); pTickCb = g_pHookSystem->hookDynamic("trailTick", [this](void* self, SCallbackInfo& info, std::any data) { this->onTick(); });
@ -38,9 +39,13 @@ CTrail::~CTrail() {
g_pHookSystem->unhook(pTickCb); g_pHookSystem->unhook(pTickCb);
} }
SWindowDecorationExtents CTrail::getWindowDecorationExtents() { return m_seExtents; } SWindowDecorationExtents CTrail::getWindowDecorationExtents() {
return m_seExtents;
}
SWindowDecorationExtents CTrail::getWindowDecorationReservedArea() { return m_seExtents; } SWindowDecorationExtents CTrail::getWindowDecorationReservedArea() {
return m_seExtents;
}
void scaleBox2(box& box, float coeff) { void scaleBox2(box& box, float coeff) {
float hwl = (box.w - (box.w * coeff)) / 2.0; float hwl = (box.w - (box.w * coeff)) / 2.0;
@ -72,23 +77,26 @@ Vector2D vecForBezierT(const float& t, const std::vector<Vector2D>& verts) {
} }
void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) { void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
if (!g_pCompositor->windowValidMapped(m_pWindow)) return; if (!g_pCompositor->windowValidMapped(m_pWindow))
return;
if (!m_pWindow->m_sSpecialRenderData.decorate) return; if (!m_pWindow->m_sSpecialRenderData.decorate)
return;
static auto* const PBEZIERSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:bezier_step")->floatValue; static auto* const PBEZIERSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:bezier_step")->floatValue;
static auto* const PPOINTSPERSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:points_per_step")->intValue; static auto* const PPOINTSPERSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:points_per_step")->intValue;
static auto* const PCOLOR = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:color")->intValue; static auto* const PCOLOR = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:color")->intValue;
const CColor COLOR = *PCOLOR; const CColor COLOR = *PCOLOR;
if (m_dLastGeoms.size() < 2) return; if (m_dLastGeoms.size() < 2)
return;
box thisbox = box{(float)m_pWindow->m_vRealPosition.vec().x, (float)m_pWindow->m_vRealPosition.vec().y, (float)m_pWindow->m_vRealSize.vec().x, box thisbox =
(float)m_pWindow->m_vRealSize.vec().y}; box{(float)m_pWindow->m_vRealPosition.vec().x, (float)m_pWindow->m_vRealPosition.vec().y, (float)m_pWindow->m_vRealSize.vec().x, (float)m_pWindow->m_vRealSize.vec().y};
wlr_box wlrbox = {thisbox.x - pMonitor->vecPosition.x, thisbox.y - pMonitor->vecPosition.y, thisbox.w, thisbox.h}; CBox wlrbox = {thisbox.x - pMonitor->vecPosition.x, thisbox.y - pMonitor->vecPosition.y, thisbox.w, thisbox.h};
g_pHyprOpenGL->scissor((wlr_box*)nullptr); // allow the entire window and stencil to render g_pHyprOpenGL->scissor((CBox*)nullptr); // allow the entire window and stencil to render
glClearStencil(0); glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT); glClear(GL_STENCIL_BUFFER_BIT);
@ -104,11 +112,11 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
glStencilFunc(GL_NOTEQUAL, 1, -1); glStencilFunc(GL_NOTEQUAL, 1, -1);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
wlr_box monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y}; CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
float matrix[9]; float matrix[9];
wlr_matrix_project_box(matrix, &monbox, wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL), 0, wlr_matrix_project_box(matrix, monbox.pWlr(), wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL), 0,
g_pHyprOpenGL->m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here g_pHyprOpenGL->m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
float glMatrix[9]; float glMatrix[9];
wlr_matrix_multiply(glMatrix, g_pHyprOpenGL->m_RenderData.projection, matrix); wlr_matrix_multiply(glMatrix, g_pHyprOpenGL->m_RenderData.projection, matrix);
@ -124,14 +132,14 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
glUniformMatrix3fv(g_pGlobalState->trailShader.proj, 1, GL_FALSE, glMatrix); glUniformMatrix3fv(g_pGlobalState->trailShader.proj, 1, GL_FALSE, glMatrix);
#endif #endif
std::vector<point2> points; std::vector<point2> points;
std::vector<Vector2D> bezierPts; std::vector<Vector2D> bezierPts;
std::vector<Vector2D> pointsForBezier; std::vector<Vector2D> pointsForBezier;
std::vector<float> agesForBezier; std::vector<float> agesForBezier;
float originalCoeff = 50; float originalCoeff = 50;
auto msFrom = [](std::chrono::system_clock::time_point t) -> float { auto msFrom = [](std::chrono::system_clock::time_point t) -> float {
return std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::system_clock::now() - t).count() / 1000.0; return std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::system_clock::now() - t).count() / 1000.0;
}; };
@ -140,11 +148,11 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
return std::sqrt(diff.x * diff.x + diff.y * diff.y); return std::sqrt(diff.x * diff.x + diff.y * diff.y);
}; };
float msMaxToLast = msFrom(m_dLastGeoms.back().second); float msMaxToLast = msFrom(m_dLastGeoms.back().second);
float dists[2] = {0, 0}; float dists[2] = {0, 0};
Vector2D mainVec = {originalCoeff / pMonitor->vecSize.x, originalCoeff / pMonitor->vecSize.y}; Vector2D mainVec = {originalCoeff / pMonitor->vecSize.x, originalCoeff / pMonitor->vecSize.y};
Vector2D windowMiddle = m_pWindow->middle() - pMonitor->vecPosition; Vector2D windowMiddle = m_pWindow->middle() - pMonitor->vecPosition;
points.push_back(Vector2D{cos(0) * mainVec.x - sin(0) * mainVec.y + windowMiddle.x / pMonitor->vecPixelSize.x, points.push_back(Vector2D{cos(0) * mainVec.x - sin(0) * mainVec.y + windowMiddle.x / pMonitor->vecPixelSize.x,
@ -165,7 +173,8 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
box.y -= pMonitor->vecPosition.y; box.y -= pMonitor->vecPosition.y;
Vector2D middle = {box.x + box.w / 2.0, box.y + box.h / 2.0}; Vector2D middle = {box.x + box.w / 2.0, box.y + box.h / 2.0};
if (middle == pointsForBezier[pointsForBezier.size() - 1]) continue; if (middle == pointsForBezier[pointsForBezier.size() - 1])
continue;
pointsForBezier.push_back(middle); pointsForBezier.push_back(middle);
agesForBezier.push_back(msFrom(m_dLastGeoms[i].second)); agesForBezier.push_back(msFrom(m_dLastGeoms[i].second));
@ -178,26 +187,26 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
glStencilMask(-1); glStencilMask(-1);
glStencilFunc(GL_ALWAYS, 1, 0xFF); glStencilFunc(GL_ALWAYS, 1, 0xFF);
g_pHyprOpenGL->scissor((wlr_box*)nullptr); g_pHyprOpenGL->scissor((CBox*)nullptr);
return; return;
} }
float maxAge = agesForBezier.back(); float maxAge = agesForBezier.back();
float tCoeff = *PBEZIERSTEP; float tCoeff = *PBEZIERSTEP;
int pointsPerBezier = *PPOINTSPERSTEP; int pointsPerBezier = *PPOINTSPERSTEP;
bezierPts.push_back(vecForBezierT(0, pointsForBezier)); bezierPts.push_back(vecForBezierT(0, pointsForBezier));
for (float t = tCoeff; t <= 1.0; t += tCoeff) { for (float t = tCoeff; t <= 1.0; t += tCoeff) {
bezierPts.push_back(vecForBezierT(t, pointsForBezier)); bezierPts.push_back(vecForBezierT(t, pointsForBezier));
const Vector2D& lastbezier = bezierPts.back(); const Vector2D& lastbezier = bezierPts.back();
const Vector2D& lastprevbezier = bezierPts[bezierPts.size() - 2]; const Vector2D& lastprevbezier = bezierPts[bezierPts.size() - 2];
for (size_t i = 1; i < pointsPerBezier + 1; ++i) { for (size_t i = 1; i < pointsPerBezier + 1; ++i) {
const float bezierPointStep = (1.0 / (pointsPerBezier + 2)); const float bezierPointStep = (1.0 / (pointsPerBezier + 2));
const Vector2D& middle = vecForT(lastprevbezier, lastbezier, bezierPointStep * (i + 1)); const Vector2D& middle = vecForT(lastprevbezier, lastbezier, bezierPointStep * (i + 1));
const Vector2D& lastmiddle = vecForT(lastprevbezier, lastbezier, bezierPointStep * i); const Vector2D& lastmiddle = vecForT(lastprevbezier, lastbezier, bezierPointStep * i);
Vector2D vecNormal = {middle.x - lastmiddle.x, middle.y - lastmiddle.y}; Vector2D vecNormal = {middle.x - lastmiddle.x, middle.y - lastmiddle.y};
// normalize vec // normalize vec
float invlen = 1.0 / std::sqrt(vecNormal.x * vecNormal.x + vecNormal.y * vecNormal.y); float invlen = 1.0 / std::sqrt(vecNormal.x * vecNormal.x + vecNormal.y * vecNormal.y);
@ -210,13 +219,14 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
// extend by coeff // extend by coeff
float ageCoeff = t * (agesForBezier.size() - 1); float ageCoeff = t * (agesForBezier.size() - 1);
float ageFloor = std::floor(ageCoeff); float ageFloor = std::floor(ageCoeff);
float ageCeil = std::ceil(ageCoeff); float ageCeil = std::ceil(ageCoeff);
float approxAge = agesForBezier[static_cast<int>(ageFloor)] + float approxAge =
(agesForBezier[static_cast<int>(ageCeil)] - agesForBezier[static_cast<int>(ageFloor)]) * (ageCoeff - ageFloor); agesForBezier[static_cast<int>(ageFloor)] + (agesForBezier[static_cast<int>(ageCeil)] - agesForBezier[static_cast<int>(ageFloor)]) * (ageCoeff - ageFloor);
float coeff = originalCoeff * (1.0 - (approxAge / maxAge)); float coeff = originalCoeff * (1.0 - (approxAge / maxAge));
Vector2D newVec = {vecNormal.x * coeff / pMonitor->vecSize.x, vecNormal.y * coeff / pMonitor->vecSize.y}; Vector2D newVec = {vecNormal.x * coeff / pMonitor->vecSize.x, vecNormal.y * coeff / pMonitor->vecSize.y};
if ((newVec.x == 0 && newVec.y == 0) || std::isnan(newVec.x) || std::isnan(newVec.y)) continue; if ((newVec.x == 0 && newVec.y == 0) || std::isnan(newVec.x) || std::isnan(newVec.y))
continue;
// rotate by 90 and -90 and add middle // rotate by 90 and -90 and add middle
points.push_back(Vector2D{cos(M_PI_2) * newVec.x - sin(M_PI_2) * newVec.y + middle.x / pMonitor->vecPixelSize.x, points.push_back(Vector2D{cos(M_PI_2) * newVec.x - sin(M_PI_2) * newVec.y + middle.x / pMonitor->vecPixelSize.x,
@ -233,9 +243,9 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
glUniform4f(g_pGlobalState->trailShader.gradient, thisboxopengl.x, thisboxopengl.y, thisboxopengl.w, thisboxopengl.h); glUniform4f(g_pGlobalState->trailShader.gradient, thisboxopengl.x, thisboxopengl.y, thisboxopengl.w, thisboxopengl.h);
glUniform4f(g_pGlobalState->trailShader.color, COLOR.r, COLOR.g, COLOR.b, COLOR.a); glUniform4f(g_pGlobalState->trailShader.color, COLOR.r, COLOR.g, COLOR.b, COLOR.a);
wlr_box transformedBox; CBox transformedBox = monbox;
wlr_box_transform(&transformedBox, &monbox, wlr_output_transform_invert(g_pHyprOpenGL->m_RenderData.pMonitor->transform), transformedBox.transform(wlr_output_transform_invert(g_pHyprOpenGL->m_RenderData.pMonitor->transform), g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x,
g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y); g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y);
glVertexAttribPointer(g_pGlobalState->trailShader.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, (float*)points.data()); glVertexAttribPointer(g_pGlobalState->trailShader.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, (float*)points.data());
@ -267,7 +277,7 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
glStencilMask(-1); glStencilMask(-1);
glStencilFunc(GL_ALWAYS, 1, 0xFF); glStencilFunc(GL_ALWAYS, 1, 0xFF);
g_pHyprOpenGL->scissor((wlr_box*)nullptr); g_pHyprOpenGL->scissor((CBox*)nullptr);
// calculate damage // calculate damage
float minX = 9999999; float minX = 9999999;
@ -276,10 +286,14 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
float maxY = -9999999; float maxY = -9999999;
for (auto& p : points) { for (auto& p : points) {
if (p.x < minX) minX = p.x; if (p.x < minX)
if (p.y < minY) minY = p.y; minX = p.x;
if (p.x > maxX) maxX = p.x; if (p.y < minY)
if (p.y > maxY) maxY = p.y; minY = p.y;
if (p.x > maxX)
maxX = p.x;
if (p.y > maxY)
maxY = p.y;
} }
// bring back to global coords // bring back to global coords
@ -288,29 +302,31 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
maxX *= pMonitor->vecPixelSize.x; maxX *= pMonitor->vecPixelSize.x;
maxY *= pMonitor->vecPixelSize.y; maxY *= pMonitor->vecPixelSize.y;
m_bLastBox.x = minX + pMonitor->vecPosition.x; m_bLastBox.x = minX + pMonitor->vecPosition.x;
m_bLastBox.y = minY + pMonitor->vecPosition.y; m_bLastBox.y = minY + pMonitor->vecPosition.y;
m_bLastBox.width = maxX - minX; m_bLastBox.width = maxX - minX;
m_bLastBox.height = maxY - minY; m_bLastBox.height = maxY - minY;
m_bNeedsDamage = true; m_bNeedsDamage = true;
} }
eDecorationType CTrail::getDecorationType() { return DECORATION_CUSTOM; } eDecorationType CTrail::getDecorationType() {
return DECORATION_CUSTOM;
}
void CTrail::updateWindow(CWindow* pWindow) { void CTrail::updateWindow(CWindow* pWindow) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
const auto WORKSPACEOFFSET = PWORKSPACE && !pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D(); const auto WORKSPACEOFFSET = PWORKSPACE && !pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET; m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET;
m_vLastWindowSize = pWindow->m_vRealSize.vec(); m_vLastWindowSize = pWindow->m_vRealSize.vec();
damageEntire(); damageEntire();
} }
void CTrail::damageEntire() { void CTrail::damageEntire() {
wlr_box dm = {(int)(m_vLastWindowPos.x - m_seExtents.topLeft.x), (int)(m_vLastWindowPos.y - m_seExtents.topLeft.y), CBox dm = {(int)(m_vLastWindowPos.x - m_seExtents.topLeft.x), (int)(m_vLastWindowPos.y - m_seExtents.topLeft.y),
(int)(m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x), (int)m_seExtents.topLeft.y}; (int)(m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x), (int)m_seExtents.topLeft.y};
g_pHyprRenderer->damageBox(&dm); g_pHyprRenderer->damageBox(&dm);
} }

View file

@ -9,7 +9,10 @@
struct box { struct box {
float x = 0, y = 0, w = 0, h = 0; float x = 0, y = 0, w = 0, h = 0;
Vector2D middle() { return Vector2D{x + w / 2.0, y + h / 2.0}; } //
Vector2D middle() {
return Vector2D{x + w / 2.0, y + h / 2.0};
}
}; };
struct point2 { struct point2 {
point2(const Vector2D& v) { point2(const Vector2D& v) {
@ -26,37 +29,37 @@ struct point2 {
}; };
class CTrail : public IHyprWindowDecoration { class CTrail : public IHyprWindowDecoration {
public: public:
CTrail(CWindow*); CTrail(CWindow*);
virtual ~CTrail(); virtual ~CTrail();
virtual SWindowDecorationExtents getWindowDecorationExtents(); virtual SWindowDecorationExtents getWindowDecorationExtents();
virtual void draw(CMonitor*, float a, const Vector2D& offset); virtual void draw(CMonitor*, float a, const Vector2D& offset);
virtual eDecorationType getDecorationType(); virtual eDecorationType getDecorationType();
virtual void updateWindow(CWindow*); virtual void updateWindow(CWindow*);
virtual void damageEntire(); virtual void damageEntire();
virtual SWindowDecorationExtents getWindowDecorationReservedArea(); virtual SWindowDecorationExtents getWindowDecorationReservedArea();
private: private:
HOOK_CALLBACK_FN* pTickCb = nullptr; HOOK_CALLBACK_FN* pTickCb = nullptr;
void onTick(); void onTick();
std::deque<std::pair<box, std::chrono::system_clock::time_point>> m_dLastGeoms; std::deque<std::pair<box, std::chrono::system_clock::time_point>> m_dLastGeoms;
int m_iTimer = 0; int m_iTimer = 0;
SWindowDecorationExtents m_seExtents; SWindowDecorationExtents m_seExtents;
CWindow* m_pWindow = nullptr; CWindow* m_pWindow = nullptr;
Vector2D m_vLastWindowPos; Vector2D m_vLastWindowPos;
Vector2D m_vLastWindowSize; Vector2D m_vLastWindowSize;
wlr_box m_bLastBox = {0}; CBox m_bLastBox = {0};
bool m_bNeedsDamage = false; bool m_bNeedsDamage = false;
}; };