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https://github.com/hyprwm/hyprland-plugins.git
synced 2024-11-22 10:35:58 +01:00
hyprtrails: fix for hyprland@#3755
This commit is contained in:
parent
18107f141b
commit
793c779002
2 changed files with 92 additions and 73 deletions
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@ -6,16 +6,17 @@
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#include "globals.hpp"
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#include "globals.hpp"
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void CTrail::onTick() {
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void CTrail::onTick() {
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static auto* const PHISTORYSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:history_step")->intValue;
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static auto* const PHISTORYSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:history_step")->intValue;
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static auto* const PHISTORYPOINTS = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:history_points")->intValue;
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static auto* const PHISTORYPOINTS = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:history_points")->intValue;
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m_iTimer++;
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m_iTimer++;
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if (m_iTimer > *PHISTORYSTEP) {
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if (m_iTimer > *PHISTORYSTEP) {
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m_dLastGeoms.push_front({box{(float)m_pWindow->m_vRealPosition.vec().x, (float)m_pWindow->m_vRealPosition.vec().y,
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m_dLastGeoms.push_front({box{(float)m_pWindow->m_vRealPosition.vec().x, (float)m_pWindow->m_vRealPosition.vec().y, (float)m_pWindow->m_vRealSize.vec().x,
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(float)m_pWindow->m_vRealSize.vec().x, (float)m_pWindow->m_vRealSize.vec().y},
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(float)m_pWindow->m_vRealSize.vec().y},
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std::chrono::system_clock::now()});
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std::chrono::system_clock::now()});
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while (m_dLastGeoms.size() > *PHISTORYPOINTS) m_dLastGeoms.pop_back();
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while (m_dLastGeoms.size() > *PHISTORYPOINTS)
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m_dLastGeoms.pop_back();
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m_iTimer = 0;
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m_iTimer = 0;
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}
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}
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@ -27,7 +28,7 @@ void CTrail::onTick() {
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}
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}
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CTrail::CTrail(CWindow* pWindow) : IHyprWindowDecoration(pWindow), m_pWindow(pWindow) {
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CTrail::CTrail(CWindow* pWindow) : IHyprWindowDecoration(pWindow), m_pWindow(pWindow) {
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m_vLastWindowPos = pWindow->m_vRealPosition.vec();
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m_vLastWindowPos = pWindow->m_vRealPosition.vec();
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m_vLastWindowSize = pWindow->m_vRealSize.vec();
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m_vLastWindowSize = pWindow->m_vRealSize.vec();
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pTickCb = g_pHookSystem->hookDynamic("trailTick", [this](void* self, SCallbackInfo& info, std::any data) { this->onTick(); });
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pTickCb = g_pHookSystem->hookDynamic("trailTick", [this](void* self, SCallbackInfo& info, std::any data) { this->onTick(); });
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@ -38,9 +39,13 @@ CTrail::~CTrail() {
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g_pHookSystem->unhook(pTickCb);
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g_pHookSystem->unhook(pTickCb);
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}
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}
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SWindowDecorationExtents CTrail::getWindowDecorationExtents() { return m_seExtents; }
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SWindowDecorationExtents CTrail::getWindowDecorationExtents() {
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return m_seExtents;
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}
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SWindowDecorationExtents CTrail::getWindowDecorationReservedArea() { return m_seExtents; }
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SWindowDecorationExtents CTrail::getWindowDecorationReservedArea() {
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return m_seExtents;
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}
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void scaleBox2(box& box, float coeff) {
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void scaleBox2(box& box, float coeff) {
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float hwl = (box.w - (box.w * coeff)) / 2.0;
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float hwl = (box.w - (box.w * coeff)) / 2.0;
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@ -72,23 +77,26 @@ Vector2D vecForBezierT(const float& t, const std::vector<Vector2D>& verts) {
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}
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}
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void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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if (!g_pCompositor->windowValidMapped(m_pWindow)) return;
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if (!g_pCompositor->windowValidMapped(m_pWindow))
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return;
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if (!m_pWindow->m_sSpecialRenderData.decorate) return;
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if (!m_pWindow->m_sSpecialRenderData.decorate)
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return;
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static auto* const PBEZIERSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:bezier_step")->floatValue;
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static auto* const PBEZIERSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:bezier_step")->floatValue;
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static auto* const PPOINTSPERSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:points_per_step")->intValue;
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static auto* const PPOINTSPERSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:points_per_step")->intValue;
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static auto* const PCOLOR = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:color")->intValue;
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static auto* const PCOLOR = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:color")->intValue;
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const CColor COLOR = *PCOLOR;
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const CColor COLOR = *PCOLOR;
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if (m_dLastGeoms.size() < 2) return;
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if (m_dLastGeoms.size() < 2)
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return;
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box thisbox = box{(float)m_pWindow->m_vRealPosition.vec().x, (float)m_pWindow->m_vRealPosition.vec().y, (float)m_pWindow->m_vRealSize.vec().x,
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box thisbox =
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(float)m_pWindow->m_vRealSize.vec().y};
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box{(float)m_pWindow->m_vRealPosition.vec().x, (float)m_pWindow->m_vRealPosition.vec().y, (float)m_pWindow->m_vRealSize.vec().x, (float)m_pWindow->m_vRealSize.vec().y};
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wlr_box wlrbox = {thisbox.x - pMonitor->vecPosition.x, thisbox.y - pMonitor->vecPosition.y, thisbox.w, thisbox.h};
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CBox wlrbox = {thisbox.x - pMonitor->vecPosition.x, thisbox.y - pMonitor->vecPosition.y, thisbox.w, thisbox.h};
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g_pHyprOpenGL->scissor((wlr_box*)nullptr); // allow the entire window and stencil to render
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g_pHyprOpenGL->scissor((CBox*)nullptr); // allow the entire window and stencil to render
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glClearStencil(0);
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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glClear(GL_STENCIL_BUFFER_BIT);
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@ -104,11 +112,11 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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glStencilFunc(GL_NOTEQUAL, 1, -1);
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glStencilFunc(GL_NOTEQUAL, 1, -1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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wlr_box monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
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CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
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float matrix[9];
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float matrix[9];
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wlr_matrix_project_box(matrix, &monbox, wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL), 0,
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wlr_matrix_project_box(matrix, monbox.pWlr(), wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL), 0,
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g_pHyprOpenGL->m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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g_pHyprOpenGL->m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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float glMatrix[9];
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, g_pHyprOpenGL->m_RenderData.projection, matrix);
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wlr_matrix_multiply(glMatrix, g_pHyprOpenGL->m_RenderData.projection, matrix);
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@ -124,14 +132,14 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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glUniformMatrix3fv(g_pGlobalState->trailShader.proj, 1, GL_FALSE, glMatrix);
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glUniformMatrix3fv(g_pGlobalState->trailShader.proj, 1, GL_FALSE, glMatrix);
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#endif
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#endif
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std::vector<point2> points;
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std::vector<point2> points;
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std::vector<Vector2D> bezierPts;
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std::vector<Vector2D> bezierPts;
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std::vector<Vector2D> pointsForBezier;
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std::vector<Vector2D> pointsForBezier;
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std::vector<float> agesForBezier;
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std::vector<float> agesForBezier;
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float originalCoeff = 50;
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float originalCoeff = 50;
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auto msFrom = [](std::chrono::system_clock::time_point t) -> float {
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auto msFrom = [](std::chrono::system_clock::time_point t) -> float {
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return std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::system_clock::now() - t).count() / 1000.0;
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return std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::system_clock::now() - t).count() / 1000.0;
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};
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};
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@ -140,11 +148,11 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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return std::sqrt(diff.x * diff.x + diff.y * diff.y);
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return std::sqrt(diff.x * diff.x + diff.y * diff.y);
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};
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};
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float msMaxToLast = msFrom(m_dLastGeoms.back().second);
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float msMaxToLast = msFrom(m_dLastGeoms.back().second);
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float dists[2] = {0, 0};
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float dists[2] = {0, 0};
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Vector2D mainVec = {originalCoeff / pMonitor->vecSize.x, originalCoeff / pMonitor->vecSize.y};
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Vector2D mainVec = {originalCoeff / pMonitor->vecSize.x, originalCoeff / pMonitor->vecSize.y};
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Vector2D windowMiddle = m_pWindow->middle() - pMonitor->vecPosition;
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Vector2D windowMiddle = m_pWindow->middle() - pMonitor->vecPosition;
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points.push_back(Vector2D{cos(0) * mainVec.x - sin(0) * mainVec.y + windowMiddle.x / pMonitor->vecPixelSize.x,
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points.push_back(Vector2D{cos(0) * mainVec.x - sin(0) * mainVec.y + windowMiddle.x / pMonitor->vecPixelSize.x,
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@ -165,7 +173,8 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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box.y -= pMonitor->vecPosition.y;
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box.y -= pMonitor->vecPosition.y;
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Vector2D middle = {box.x + box.w / 2.0, box.y + box.h / 2.0};
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Vector2D middle = {box.x + box.w / 2.0, box.y + box.h / 2.0};
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if (middle == pointsForBezier[pointsForBezier.size() - 1]) continue;
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if (middle == pointsForBezier[pointsForBezier.size() - 1])
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continue;
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pointsForBezier.push_back(middle);
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pointsForBezier.push_back(middle);
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agesForBezier.push_back(msFrom(m_dLastGeoms[i].second));
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agesForBezier.push_back(msFrom(m_dLastGeoms[i].second));
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@ -178,26 +187,26 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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glStencilMask(-1);
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glStencilMask(-1);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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g_pHyprOpenGL->scissor((wlr_box*)nullptr);
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g_pHyprOpenGL->scissor((CBox*)nullptr);
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return;
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return;
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}
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}
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float maxAge = agesForBezier.back();
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float maxAge = agesForBezier.back();
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float tCoeff = *PBEZIERSTEP;
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float tCoeff = *PBEZIERSTEP;
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int pointsPerBezier = *PPOINTSPERSTEP;
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int pointsPerBezier = *PPOINTSPERSTEP;
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bezierPts.push_back(vecForBezierT(0, pointsForBezier));
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bezierPts.push_back(vecForBezierT(0, pointsForBezier));
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for (float t = tCoeff; t <= 1.0; t += tCoeff) {
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for (float t = tCoeff; t <= 1.0; t += tCoeff) {
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bezierPts.push_back(vecForBezierT(t, pointsForBezier));
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bezierPts.push_back(vecForBezierT(t, pointsForBezier));
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const Vector2D& lastbezier = bezierPts.back();
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const Vector2D& lastbezier = bezierPts.back();
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const Vector2D& lastprevbezier = bezierPts[bezierPts.size() - 2];
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const Vector2D& lastprevbezier = bezierPts[bezierPts.size() - 2];
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for (size_t i = 1; i < pointsPerBezier + 1; ++i) {
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for (size_t i = 1; i < pointsPerBezier + 1; ++i) {
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const float bezierPointStep = (1.0 / (pointsPerBezier + 2));
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const float bezierPointStep = (1.0 / (pointsPerBezier + 2));
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const Vector2D& middle = vecForT(lastprevbezier, lastbezier, bezierPointStep * (i + 1));
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const Vector2D& middle = vecForT(lastprevbezier, lastbezier, bezierPointStep * (i + 1));
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const Vector2D& lastmiddle = vecForT(lastprevbezier, lastbezier, bezierPointStep * i);
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const Vector2D& lastmiddle = vecForT(lastprevbezier, lastbezier, bezierPointStep * i);
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Vector2D vecNormal = {middle.x - lastmiddle.x, middle.y - lastmiddle.y};
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Vector2D vecNormal = {middle.x - lastmiddle.x, middle.y - lastmiddle.y};
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// normalize vec
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// normalize vec
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float invlen = 1.0 / std::sqrt(vecNormal.x * vecNormal.x + vecNormal.y * vecNormal.y);
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float invlen = 1.0 / std::sqrt(vecNormal.x * vecNormal.x + vecNormal.y * vecNormal.y);
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@ -210,13 +219,14 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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// extend by coeff
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// extend by coeff
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float ageCoeff = t * (agesForBezier.size() - 1);
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float ageCoeff = t * (agesForBezier.size() - 1);
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float ageFloor = std::floor(ageCoeff);
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float ageFloor = std::floor(ageCoeff);
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float ageCeil = std::ceil(ageCoeff);
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float ageCeil = std::ceil(ageCoeff);
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float approxAge = agesForBezier[static_cast<int>(ageFloor)] +
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float approxAge =
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(agesForBezier[static_cast<int>(ageCeil)] - agesForBezier[static_cast<int>(ageFloor)]) * (ageCoeff - ageFloor);
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agesForBezier[static_cast<int>(ageFloor)] + (agesForBezier[static_cast<int>(ageCeil)] - agesForBezier[static_cast<int>(ageFloor)]) * (ageCoeff - ageFloor);
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float coeff = originalCoeff * (1.0 - (approxAge / maxAge));
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float coeff = originalCoeff * (1.0 - (approxAge / maxAge));
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Vector2D newVec = {vecNormal.x * coeff / pMonitor->vecSize.x, vecNormal.y * coeff / pMonitor->vecSize.y};
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Vector2D newVec = {vecNormal.x * coeff / pMonitor->vecSize.x, vecNormal.y * coeff / pMonitor->vecSize.y};
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if ((newVec.x == 0 && newVec.y == 0) || std::isnan(newVec.x) || std::isnan(newVec.y)) continue;
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if ((newVec.x == 0 && newVec.y == 0) || std::isnan(newVec.x) || std::isnan(newVec.y))
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continue;
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// rotate by 90 and -90 and add middle
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// rotate by 90 and -90 and add middle
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points.push_back(Vector2D{cos(M_PI_2) * newVec.x - sin(M_PI_2) * newVec.y + middle.x / pMonitor->vecPixelSize.x,
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points.push_back(Vector2D{cos(M_PI_2) * newVec.x - sin(M_PI_2) * newVec.y + middle.x / pMonitor->vecPixelSize.x,
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@ -233,9 +243,9 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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glUniform4f(g_pGlobalState->trailShader.gradient, thisboxopengl.x, thisboxopengl.y, thisboxopengl.w, thisboxopengl.h);
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glUniform4f(g_pGlobalState->trailShader.gradient, thisboxopengl.x, thisboxopengl.y, thisboxopengl.w, thisboxopengl.h);
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glUniform4f(g_pGlobalState->trailShader.color, COLOR.r, COLOR.g, COLOR.b, COLOR.a);
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glUniform4f(g_pGlobalState->trailShader.color, COLOR.r, COLOR.g, COLOR.b, COLOR.a);
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wlr_box transformedBox;
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CBox transformedBox = monbox;
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wlr_box_transform(&transformedBox, &monbox, wlr_output_transform_invert(g_pHyprOpenGL->m_RenderData.pMonitor->transform),
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transformedBox.transform(wlr_output_transform_invert(g_pHyprOpenGL->m_RenderData.pMonitor->transform), g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x,
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g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y);
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g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y);
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glVertexAttribPointer(g_pGlobalState->trailShader.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, (float*)points.data());
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glVertexAttribPointer(g_pGlobalState->trailShader.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, (float*)points.data());
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@ -267,7 +277,7 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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glStencilMask(-1);
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glStencilMask(-1);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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g_pHyprOpenGL->scissor((wlr_box*)nullptr);
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g_pHyprOpenGL->scissor((CBox*)nullptr);
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// calculate damage
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// calculate damage
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float minX = 9999999;
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float minX = 9999999;
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@ -276,10 +286,14 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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float maxY = -9999999;
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float maxY = -9999999;
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for (auto& p : points) {
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for (auto& p : points) {
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if (p.x < minX) minX = p.x;
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if (p.x < minX)
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if (p.y < minY) minY = p.y;
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minX = p.x;
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if (p.x > maxX) maxX = p.x;
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if (p.y < minY)
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if (p.y > maxY) maxY = p.y;
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minY = p.y;
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if (p.x > maxX)
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maxX = p.x;
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if (p.y > maxY)
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maxY = p.y;
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}
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}
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// bring back to global coords
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// bring back to global coords
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@ -288,29 +302,31 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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maxX *= pMonitor->vecPixelSize.x;
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maxX *= pMonitor->vecPixelSize.x;
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maxY *= pMonitor->vecPixelSize.y;
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maxY *= pMonitor->vecPixelSize.y;
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m_bLastBox.x = minX + pMonitor->vecPosition.x;
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m_bLastBox.x = minX + pMonitor->vecPosition.x;
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m_bLastBox.y = minY + pMonitor->vecPosition.y;
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m_bLastBox.y = minY + pMonitor->vecPosition.y;
|
||||||
m_bLastBox.width = maxX - minX;
|
m_bLastBox.width = maxX - minX;
|
||||||
m_bLastBox.height = maxY - minY;
|
m_bLastBox.height = maxY - minY;
|
||||||
|
|
||||||
m_bNeedsDamage = true;
|
m_bNeedsDamage = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
eDecorationType CTrail::getDecorationType() { return DECORATION_CUSTOM; }
|
eDecorationType CTrail::getDecorationType() {
|
||||||
|
return DECORATION_CUSTOM;
|
||||||
|
}
|
||||||
|
|
||||||
void CTrail::updateWindow(CWindow* pWindow) {
|
void CTrail::updateWindow(CWindow* pWindow) {
|
||||||
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
|
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
|
||||||
|
|
||||||
const auto WORKSPACEOFFSET = PWORKSPACE && !pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
|
const auto WORKSPACEOFFSET = PWORKSPACE && !pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
|
||||||
|
|
||||||
m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET;
|
m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET;
|
||||||
m_vLastWindowSize = pWindow->m_vRealSize.vec();
|
m_vLastWindowSize = pWindow->m_vRealSize.vec();
|
||||||
|
|
||||||
damageEntire();
|
damageEntire();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CTrail::damageEntire() {
|
void CTrail::damageEntire() {
|
||||||
wlr_box dm = {(int)(m_vLastWindowPos.x - m_seExtents.topLeft.x), (int)(m_vLastWindowPos.y - m_seExtents.topLeft.y),
|
CBox dm = {(int)(m_vLastWindowPos.x - m_seExtents.topLeft.x), (int)(m_vLastWindowPos.y - m_seExtents.topLeft.y),
|
||||||
(int)(m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x), (int)m_seExtents.topLeft.y};
|
(int)(m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x), (int)m_seExtents.topLeft.y};
|
||||||
g_pHyprRenderer->damageBox(&dm);
|
g_pHyprRenderer->damageBox(&dm);
|
||||||
}
|
}
|
|
@ -9,7 +9,10 @@
|
||||||
struct box {
|
struct box {
|
||||||
float x = 0, y = 0, w = 0, h = 0;
|
float x = 0, y = 0, w = 0, h = 0;
|
||||||
|
|
||||||
Vector2D middle() { return Vector2D{x + w / 2.0, y + h / 2.0}; }
|
//
|
||||||
|
Vector2D middle() {
|
||||||
|
return Vector2D{x + w / 2.0, y + h / 2.0};
|
||||||
|
}
|
||||||
};
|
};
|
||||||
struct point2 {
|
struct point2 {
|
||||||
point2(const Vector2D& v) {
|
point2(const Vector2D& v) {
|
||||||
|
@ -26,37 +29,37 @@ struct point2 {
|
||||||
};
|
};
|
||||||
|
|
||||||
class CTrail : public IHyprWindowDecoration {
|
class CTrail : public IHyprWindowDecoration {
|
||||||
public:
|
public:
|
||||||
CTrail(CWindow*);
|
CTrail(CWindow*);
|
||||||
virtual ~CTrail();
|
virtual ~CTrail();
|
||||||
|
|
||||||
virtual SWindowDecorationExtents getWindowDecorationExtents();
|
virtual SWindowDecorationExtents getWindowDecorationExtents();
|
||||||
|
|
||||||
virtual void draw(CMonitor*, float a, const Vector2D& offset);
|
virtual void draw(CMonitor*, float a, const Vector2D& offset);
|
||||||
|
|
||||||
virtual eDecorationType getDecorationType();
|
virtual eDecorationType getDecorationType();
|
||||||
|
|
||||||
virtual void updateWindow(CWindow*);
|
virtual void updateWindow(CWindow*);
|
||||||
|
|
||||||
virtual void damageEntire();
|
virtual void damageEntire();
|
||||||
|
|
||||||
virtual SWindowDecorationExtents getWindowDecorationReservedArea();
|
virtual SWindowDecorationExtents getWindowDecorationReservedArea();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
HOOK_CALLBACK_FN* pTickCb = nullptr;
|
HOOK_CALLBACK_FN* pTickCb = nullptr;
|
||||||
void onTick();
|
void onTick();
|
||||||
|
|
||||||
std::deque<std::pair<box, std::chrono::system_clock::time_point>> m_dLastGeoms;
|
std::deque<std::pair<box, std::chrono::system_clock::time_point>> m_dLastGeoms;
|
||||||
|
|
||||||
int m_iTimer = 0;
|
int m_iTimer = 0;
|
||||||
|
|
||||||
SWindowDecorationExtents m_seExtents;
|
SWindowDecorationExtents m_seExtents;
|
||||||
|
|
||||||
CWindow* m_pWindow = nullptr;
|
CWindow* m_pWindow = nullptr;
|
||||||
|
|
||||||
Vector2D m_vLastWindowPos;
|
Vector2D m_vLastWindowPos;
|
||||||
Vector2D m_vLastWindowSize;
|
Vector2D m_vLastWindowSize;
|
||||||
|
|
||||||
wlr_box m_bLastBox = {0};
|
CBox m_bLastBox = {0};
|
||||||
bool m_bNeedsDamage = false;
|
bool m_bNeedsDamage = false;
|
||||||
};
|
};
|
Loading…
Reference in a new issue