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https://github.com/hyprwm/hyprland-plugins.git
synced 2024-11-22 02:35:57 +01:00
hyprtrails: fix for hyprland@#3755
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parent
18107f141b
commit
793c779002
2 changed files with 92 additions and 73 deletions
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@ -12,10 +12,11 @@ void CTrail::onTick() {
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m_iTimer++;
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if (m_iTimer > *PHISTORYSTEP) {
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m_dLastGeoms.push_front({box{(float)m_pWindow->m_vRealPosition.vec().x, (float)m_pWindow->m_vRealPosition.vec().y,
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(float)m_pWindow->m_vRealSize.vec().x, (float)m_pWindow->m_vRealSize.vec().y},
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m_dLastGeoms.push_front({box{(float)m_pWindow->m_vRealPosition.vec().x, (float)m_pWindow->m_vRealPosition.vec().y, (float)m_pWindow->m_vRealSize.vec().x,
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(float)m_pWindow->m_vRealSize.vec().y},
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std::chrono::system_clock::now()});
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while (m_dLastGeoms.size() > *PHISTORYPOINTS) m_dLastGeoms.pop_back();
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while (m_dLastGeoms.size() > *PHISTORYPOINTS)
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m_dLastGeoms.pop_back();
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m_iTimer = 0;
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}
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@ -38,9 +39,13 @@ CTrail::~CTrail() {
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g_pHookSystem->unhook(pTickCb);
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}
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SWindowDecorationExtents CTrail::getWindowDecorationExtents() { return m_seExtents; }
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SWindowDecorationExtents CTrail::getWindowDecorationExtents() {
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return m_seExtents;
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}
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SWindowDecorationExtents CTrail::getWindowDecorationReservedArea() { return m_seExtents; }
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SWindowDecorationExtents CTrail::getWindowDecorationReservedArea() {
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return m_seExtents;
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}
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void scaleBox2(box& box, float coeff) {
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float hwl = (box.w - (box.w * coeff)) / 2.0;
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@ -72,9 +77,11 @@ Vector2D vecForBezierT(const float& t, const std::vector<Vector2D>& verts) {
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}
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void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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if (!g_pCompositor->windowValidMapped(m_pWindow)) return;
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if (!g_pCompositor->windowValidMapped(m_pWindow))
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return;
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if (!m_pWindow->m_sSpecialRenderData.decorate) return;
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if (!m_pWindow->m_sSpecialRenderData.decorate)
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return;
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static auto* const PBEZIERSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:bezier_step")->floatValue;
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static auto* const PPOINTSPERSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:points_per_step")->intValue;
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@ -82,13 +89,14 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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const CColor COLOR = *PCOLOR;
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if (m_dLastGeoms.size() < 2) return;
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if (m_dLastGeoms.size() < 2)
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return;
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box thisbox = box{(float)m_pWindow->m_vRealPosition.vec().x, (float)m_pWindow->m_vRealPosition.vec().y, (float)m_pWindow->m_vRealSize.vec().x,
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(float)m_pWindow->m_vRealSize.vec().y};
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wlr_box wlrbox = {thisbox.x - pMonitor->vecPosition.x, thisbox.y - pMonitor->vecPosition.y, thisbox.w, thisbox.h};
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box thisbox =
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box{(float)m_pWindow->m_vRealPosition.vec().x, (float)m_pWindow->m_vRealPosition.vec().y, (float)m_pWindow->m_vRealSize.vec().x, (float)m_pWindow->m_vRealSize.vec().y};
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CBox wlrbox = {thisbox.x - pMonitor->vecPosition.x, thisbox.y - pMonitor->vecPosition.y, thisbox.w, thisbox.h};
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g_pHyprOpenGL->scissor((wlr_box*)nullptr); // allow the entire window and stencil to render
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g_pHyprOpenGL->scissor((CBox*)nullptr); // allow the entire window and stencil to render
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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@ -104,10 +112,10 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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glStencilFunc(GL_NOTEQUAL, 1, -1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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wlr_box monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
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CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
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float matrix[9];
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wlr_matrix_project_box(matrix, &monbox, wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL), 0,
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wlr_matrix_project_box(matrix, monbox.pWlr(), wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL), 0,
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g_pHyprOpenGL->m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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float glMatrix[9];
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@ -165,7 +173,8 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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box.y -= pMonitor->vecPosition.y;
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Vector2D middle = {box.x + box.w / 2.0, box.y + box.h / 2.0};
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if (middle == pointsForBezier[pointsForBezier.size() - 1]) continue;
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if (middle == pointsForBezier[pointsForBezier.size() - 1])
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continue;
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pointsForBezier.push_back(middle);
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agesForBezier.push_back(msFrom(m_dLastGeoms[i].second));
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@ -178,7 +187,7 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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glStencilMask(-1);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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g_pHyprOpenGL->scissor((wlr_box*)nullptr);
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g_pHyprOpenGL->scissor((CBox*)nullptr);
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return;
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}
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@ -211,12 +220,13 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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float ageCoeff = t * (agesForBezier.size() - 1);
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float ageFloor = std::floor(ageCoeff);
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float ageCeil = std::ceil(ageCoeff);
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float approxAge = agesForBezier[static_cast<int>(ageFloor)] +
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(agesForBezier[static_cast<int>(ageCeil)] - agesForBezier[static_cast<int>(ageFloor)]) * (ageCoeff - ageFloor);
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float approxAge =
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agesForBezier[static_cast<int>(ageFloor)] + (agesForBezier[static_cast<int>(ageCeil)] - agesForBezier[static_cast<int>(ageFloor)]) * (ageCoeff - ageFloor);
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float coeff = originalCoeff * (1.0 - (approxAge / maxAge));
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Vector2D newVec = {vecNormal.x * coeff / pMonitor->vecSize.x, vecNormal.y * coeff / pMonitor->vecSize.y};
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if ((newVec.x == 0 && newVec.y == 0) || std::isnan(newVec.x) || std::isnan(newVec.y)) continue;
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if ((newVec.x == 0 && newVec.y == 0) || std::isnan(newVec.x) || std::isnan(newVec.y))
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continue;
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// rotate by 90 and -90 and add middle
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points.push_back(Vector2D{cos(M_PI_2) * newVec.x - sin(M_PI_2) * newVec.y + middle.x / pMonitor->vecPixelSize.x,
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@ -233,9 +243,9 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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glUniform4f(g_pGlobalState->trailShader.gradient, thisboxopengl.x, thisboxopengl.y, thisboxopengl.w, thisboxopengl.h);
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glUniform4f(g_pGlobalState->trailShader.color, COLOR.r, COLOR.g, COLOR.b, COLOR.a);
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wlr_box transformedBox;
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wlr_box_transform(&transformedBox, &monbox, wlr_output_transform_invert(g_pHyprOpenGL->m_RenderData.pMonitor->transform),
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g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y);
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CBox transformedBox = monbox;
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transformedBox.transform(wlr_output_transform_invert(g_pHyprOpenGL->m_RenderData.pMonitor->transform), g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x,
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g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y);
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glVertexAttribPointer(g_pGlobalState->trailShader.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, (float*)points.data());
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@ -267,7 +277,7 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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glStencilMask(-1);
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glStencilFunc(GL_ALWAYS, 1, 0xFF);
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g_pHyprOpenGL->scissor((wlr_box*)nullptr);
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g_pHyprOpenGL->scissor((CBox*)nullptr);
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// calculate damage
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float minX = 9999999;
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@ -276,10 +286,14 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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float maxY = -9999999;
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for (auto& p : points) {
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if (p.x < minX) minX = p.x;
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if (p.y < minY) minY = p.y;
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if (p.x > maxX) maxX = p.x;
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if (p.y > maxY) maxY = p.y;
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if (p.x < minX)
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minX = p.x;
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if (p.y < minY)
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minY = p.y;
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if (p.x > maxX)
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maxX = p.x;
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if (p.y > maxY)
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maxY = p.y;
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}
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// bring back to global coords
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@ -296,7 +310,9 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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m_bNeedsDamage = true;
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}
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eDecorationType CTrail::getDecorationType() { return DECORATION_CUSTOM; }
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eDecorationType CTrail::getDecorationType() {
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return DECORATION_CUSTOM;
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}
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void CTrail::updateWindow(CWindow* pWindow) {
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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@ -310,7 +326,7 @@ void CTrail::updateWindow(CWindow* pWindow) {
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}
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void CTrail::damageEntire() {
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wlr_box dm = {(int)(m_vLastWindowPos.x - m_seExtents.topLeft.x), (int)(m_vLastWindowPos.y - m_seExtents.topLeft.y),
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CBox dm = {(int)(m_vLastWindowPos.x - m_seExtents.topLeft.x), (int)(m_vLastWindowPos.y - m_seExtents.topLeft.y),
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(int)(m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x), (int)m_seExtents.topLeft.y};
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g_pHyprRenderer->damageBox(&dm);
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}
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@ -9,7 +9,10 @@
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struct box {
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float x = 0, y = 0, w = 0, h = 0;
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Vector2D middle() { return Vector2D{x + w / 2.0, y + h / 2.0}; }
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//
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Vector2D middle() {
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return Vector2D{x + w / 2.0, y + h / 2.0};
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}
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};
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struct point2 {
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point2(const Vector2D& v) {
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@ -57,6 +60,6 @@ class CTrail : public IHyprWindowDecoration {
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Vector2D m_vLastWindowPos;
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Vector2D m_vLastWindowSize;
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wlr_box m_bLastBox = {0};
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CBox m_bLastBox = {0};
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bool m_bNeedsDamage = false;
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};
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