mirror of
https://github.com/hyprwm/hyprland-plugins.git
synced 2024-11-22 02:35:57 +01:00
hyprtrails: add plugin
This commit is contained in:
parent
e15ac98dc6
commit
87955bceb1
8 changed files with 611 additions and 0 deletions
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@ -30,3 +30,14 @@ output = "hyprbars/hyprbars.so"
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steps = [
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"make -C hyprbars all",
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]
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[hyprtrails]
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description = "A plugin to add trails behind moving windows"
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version = "1.0"
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authors = ["Vaxry"]
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[hyprtrails.build]
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output = "hyprtrails/hyprtrails.so"
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steps = [
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"make -C hyprtrails all",
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]
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4
hyprtrails/Makefile
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4
hyprtrails/Makefile
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@ -0,0 +1,4 @@
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all:
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$(CXX) -shared -fPIC --no-gnu-unique main.cpp trail.cpp -o hyprtrails.so -g `pkg-config --cflags pixman-1 libdrm hyprland` -std=c++2b -O2
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clean:
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rm ./hyprtrails.so
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18
hyprtrails/README.md
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18
hyprtrails/README.md
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# hyprtrails
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A neat, but useless plugin to add trails behind windows:
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https://github.com/hyprwm/hyprland-plugins/assets/43317083/6c31b839-92cd-4510-bb12-110d77dd5b44
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Maybe isn't the most efficient. The curve-related settings are only for advanced users.
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Be warned they _incredibly_ impact performance.
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Only setting you may want to change:
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```ini
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plugin {
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hyprtrails {
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color = rgba(ffaa00ff)
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}
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}
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```
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12
hyprtrails/globals.hpp
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12
hyprtrails/globals.hpp
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#pragma once
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#include <hyprland/src/plugins/PluginAPI.hpp>
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inline HANDLE PHANDLE = nullptr;
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struct SGlobalState {
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CShader trailShader;
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wl_event_source* tick = nullptr;
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};
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inline std::unique_ptr<SGlobalState> g_pGlobalState;
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134
hyprtrails/main.cpp
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134
hyprtrails/main.cpp
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@ -0,0 +1,134 @@
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#define WLR_USE_UNSTABLE
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#include <unistd.h>
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#include <any>
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#include <hyprland/src/Compositor.hpp>
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#include <hyprland/src/Window.hpp>
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#include <hyprland/src/config/ConfigManager.hpp>
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#include <hyprland/src/render/Shaders.hpp>
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#include "globals.hpp"
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#include "shaders.hpp"
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#include "trail.hpp"
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// Do NOT change this function.
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APICALL EXPORT std::string PLUGIN_API_VERSION() { return HYPRLAND_API_VERSION; }
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void onNewWindow(void* self, std::any data) {
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// data is guaranteed
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auto* const PWINDOW = std::any_cast<CWindow*>(data);
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HyprlandAPI::addWindowDecoration(PHANDLE, PWINDOW, new CTrail(PWINDOW));
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}
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GLuint CompileShader(const GLuint& type, std::string src) {
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auto shader = glCreateShader(type);
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auto shaderSource = src.c_str();
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glShaderSource(shader, 1, (const GLchar**)&shaderSource, nullptr);
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glCompileShader(shader);
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GLint ok;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
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if (ok == GL_FALSE) throw std::runtime_error("compileShader() failed!");
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return shader;
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}
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GLuint CreateProgram(const std::string& vert, const std::string& frag) {
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auto vertCompiled = CompileShader(GL_VERTEX_SHADER, vert);
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if (!vertCompiled) throw std::runtime_error("Compiling vshader failed.");
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auto fragCompiled = CompileShader(GL_FRAGMENT_SHADER, frag);
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if (!fragCompiled) throw std::runtime_error("Compiling fshader failed.");
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auto prog = glCreateProgram();
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glAttachShader(prog, vertCompiled);
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glAttachShader(prog, fragCompiled);
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glLinkProgram(prog);
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glDetachShader(prog, vertCompiled);
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glDetachShader(prog, fragCompiled);
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glDeleteShader(vertCompiled);
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glDeleteShader(fragCompiled);
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GLint ok;
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glGetProgramiv(prog, GL_LINK_STATUS, &ok);
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if (ok == GL_FALSE) throw std::runtime_error("createProgram() failed! GL_LINK_STATUS not OK!");
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return prog;
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}
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int onTick(void* data) {
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EMIT_HOOK_EVENT("trailTick", nullptr);
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const int TIMEOUT = g_pHyprRenderer->m_pMostHzMonitor ? 1000.0 / g_pHyprRenderer->m_pMostHzMonitor->refreshRate : 16;
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wl_event_source_timer_update(g_pGlobalState->tick, TIMEOUT);
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return 0;
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}
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void initGlobal() {
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RASSERT(
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eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL)),
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"Couldn't set current EGL!");
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GLuint prog = CreateProgram(QUADTRAIL, FRAGTRAIL);
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g_pGlobalState->trailShader.program = prog;
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g_pGlobalState->trailShader.proj = glGetUniformLocation(prog, "proj");
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g_pGlobalState->trailShader.tex = glGetUniformLocation(prog, "tex");
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g_pGlobalState->trailShader.color = glGetUniformLocation(prog, "color");
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g_pGlobalState->trailShader.texAttrib = glGetAttribLocation(prog, "colors");
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g_pGlobalState->trailShader.posAttrib = glGetAttribLocation(prog, "pos");
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g_pGlobalState->trailShader.gradient = glGetUniformLocation(prog, "snapshots");
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RASSERT(eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT),
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"Couldn't unset current EGL!");
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g_pGlobalState->tick = wl_event_loop_add_timer(g_pCompositor->m_sWLEventLoop, &onTick, nullptr);
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wl_event_source_timer_update(g_pGlobalState->tick, 1);
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}
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APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) {
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PHANDLE = handle;
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const std::string HASH = __hyprland_api_get_hash();
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if (HASH != GIT_COMMIT_HASH) {
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HyprlandAPI::addNotification(PHANDLE, "[ht] Failure in initialization: Version mismatch (headers ver is not equal to running hyprland ver)",
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CColor{1.0, 0.2, 0.2, 1.0}, 5000);
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throw std::runtime_error("[ht] Version mismatch");
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}
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HyprlandAPI::addConfigValue(PHANDLE, "plugin:hyprtrails:bezier_step", SConfigValue{.floatValue = 0.025});
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HyprlandAPI::addConfigValue(PHANDLE, "plugin:hyprtrails:points_per_step", SConfigValue{.intValue = 2});
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HyprlandAPI::addConfigValue(PHANDLE, "plugin:hyprtrails:history_points", SConfigValue{.intValue = 20});
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HyprlandAPI::addConfigValue(PHANDLE, "plugin:hyprtrails:history_step", SConfigValue{.intValue = 2});
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HyprlandAPI::addConfigValue(PHANDLE, "plugin:hyprtrails:color", SConfigValue{.intValue = configStringToInt("rgba(ffaa00ff)")});
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HyprlandAPI::registerCallbackDynamic(PHANDLE, "openWindow", [&](void* self, SCallbackInfo& info, std::any data) { onNewWindow(self, data); });
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g_pGlobalState = std::make_unique<SGlobalState>();
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initGlobal();
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// add deco to existing windows
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->isHidden() || !w->m_bIsMapped) continue;
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HyprlandAPI::addWindowDecoration(PHANDLE, w.get(), new CTrail(w.get()));
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}
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HyprlandAPI::reloadConfig();
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HyprlandAPI::addNotification(PHANDLE, "[hyprtrails] Initialized successfully!", CColor{0.2, 1.0, 0.2, 1.0}, 5000);
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return {"hyprtrails", "A plugin to add trails behind moving windows", "Vaxry", "1.0"};
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}
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APICALL EXPORT void PLUGIN_EXIT() { wl_event_source_remove(g_pGlobalState->tick); }
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54
hyprtrails/shaders.hpp
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54
hyprtrails/shaders.hpp
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#pragma once
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#include <string>
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inline const std::string QUADTRAIL = R"#(
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uniform mat3 proj;
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uniform vec4 color;
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attribute vec2 pos;
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attribute vec2 texcoord;
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attribute vec4 colors;
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varying vec4 v_color;
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varying vec2 v_texcoord;
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void main() {
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gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);
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v_color = color;
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v_texcoord = texcoord;
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})#";
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inline const std::string FRAGTRAIL = R"#(
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precision mediump float;
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varying vec4 v_color;
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varying vec2 v_texcoord;
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uniform vec4 window;
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float distToRect(vec4 rect) {
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float dx = max(rect[0] - v_texcoord[0], max(0.0, v_texcoord[0] - rect[2]));
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float dy = max(rect[1] - v_texcoord[1], max(0.0, v_texcoord[1] - rect[3]));
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return sqrt(dx*dx + dy*dy);
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}
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float alphaForShot(vec4 shot, float threshold) {
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float dist = distToRect(shot);
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if (dist > threshold)
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return 0.0;
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if (dist <= 0.0)
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return 0.0;
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return 1.0 - (dist * (1.0 / threshold));
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}
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void main() {
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vec4 pixColor = v_color;
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float a = v_color[3]; // clamp(alphaForShot(window, 0.5), 0.0, 1.0); // todo
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pixColor.rgb *= a;
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gl_FragColor = pixColor;
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})#";
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316
hyprtrails/trail.cpp
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316
hyprtrails/trail.cpp
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#include "trail.hpp"
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#include <hyprland/src/Compositor.hpp>
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#include <hyprland/src/Window.hpp>
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#include "globals.hpp"
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void CTrail::onTick() {
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static auto* const PHISTORYSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:history_step")->intValue;
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static auto* const PHISTORYPOINTS = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:history_points")->intValue;
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m_iTimer++;
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if (m_iTimer > *PHISTORYSTEP) {
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m_dLastGeoms.push_front({box{(float)m_pWindow->m_vRealPosition.vec().x, (float)m_pWindow->m_vRealPosition.vec().y,
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(float)m_pWindow->m_vRealSize.vec().x, (float)m_pWindow->m_vRealSize.vec().y},
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std::chrono::system_clock::now()});
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while (m_dLastGeoms.size() > *PHISTORYPOINTS) m_dLastGeoms.pop_back();
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m_iTimer = 0;
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}
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if (m_bNeedsDamage) {
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g_pHyprRenderer->damageBox(&m_bLastBox);
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m_bNeedsDamage = false;
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}
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}
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CTrail::CTrail(CWindow* pWindow) : IHyprWindowDecoration(pWindow), m_pWindow(pWindow) {
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m_vLastWindowPos = pWindow->m_vRealPosition.vec();
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m_vLastWindowSize = pWindow->m_vRealSize.vec();
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pTickCb = g_pHookSystem->hookDynamic("trailTick", [this](void* self, SCallbackInfo& info, std::any data) { this->onTick(); });
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}
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CTrail::~CTrail() {
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damageEntire();
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g_pHookSystem->unhook(pTickCb);
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}
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SWindowDecorationExtents CTrail::getWindowDecorationExtents() { return m_seExtents; }
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SWindowDecorationExtents CTrail::getWindowDecorationReservedArea() { return m_seExtents; }
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void scaleBox2(box& box, float coeff) {
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float hwl = (box.w - (box.w * coeff)) / 2.0;
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float hhl = (box.h - (box.h * coeff)) / 2.0;
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box.w *= coeff;
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box.h *= coeff;
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box.x += hwl;
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box.y += hhl;
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}
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Vector2D vecForT(const Vector2D& a, const Vector2D& b, const float& t) {
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const Vector2D vec_PQ = b - a;
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return Vector2D{a + vec_PQ * t};
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}
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Vector2D vecForBezierT(const float& t, const std::vector<Vector2D>& verts) {
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std::vector<Vector2D> pts;
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for (size_t vertexIndex = 0; vertexIndex < verts.size() - 1; vertexIndex++) {
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Vector2D p = verts[vertexIndex];
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pts.push_back(vecForT(p, verts[vertexIndex + 1], t));
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}
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if (pts.size() > 1)
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return vecForBezierT(t, pts);
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else
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return pts[0];
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}
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void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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if (!g_pCompositor->windowValidMapped(m_pWindow)) return;
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if (!m_pWindow->m_sSpecialRenderData.decorate) return;
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static auto* const PBEZIERSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:bezier_step")->floatValue;
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static auto* const PPOINTSPERSTEP = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:points_per_step")->intValue;
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static auto* const PCOLOR = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprtrails:color")->intValue;
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const CColor COLOR = *PCOLOR;
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if (m_dLastGeoms.size() < 2) return;
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box thisbox = box{(float)m_pWindow->m_vRealPosition.vec().x, (float)m_pWindow->m_vRealPosition.vec().y, (float)m_pWindow->m_vRealSize.vec().x,
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(float)m_pWindow->m_vRealSize.vec().y};
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wlr_box wlrbox = {thisbox.x - pMonitor->vecPosition.x, thisbox.y - pMonitor->vecPosition.y, thisbox.w, thisbox.h};
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g_pHyprOpenGL->scissor((wlr_box*)nullptr); // allow the entire window and stencil to render
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glClearStencil(0);
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glClear(GL_STENCIL_BUFFER_BIT);
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glEnable(GL_STENCIL_TEST);
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glStencilFunc(GL_ALWAYS, 1, -1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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g_pHyprOpenGL->renderRect(&wlrbox, CColor(0, 0, 0, 0), m_pWindow->rounding() * pMonitor->scale);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glStencilFunc(GL_NOTEQUAL, 1, -1);
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glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
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wlr_box monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
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float matrix[9];
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wlr_matrix_project_box(matrix, &monbox, wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL), 0,
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g_pHyprOpenGL->m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, g_pHyprOpenGL->m_RenderData.projection, matrix);
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g_pHyprOpenGL->blend(true);
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glUseProgram(g_pGlobalState->trailShader.program);
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#ifndef GLES2
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glUniformMatrix3fv(g_pGlobalState->trailShader.proj, 1, GL_TRUE, glMatrix);
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#else
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wlr_matrix_transpose(glMatrix, glMatrix);
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glUniformMatrix3fv(g_pGlobalState->trailShader.proj, 1, GL_FALSE, glMatrix);
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#endif
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std::vector<point2> points;
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std::vector<Vector2D> bezierPts;
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std::vector<Vector2D> pointsForBezier;
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std::vector<float> agesForBezier;
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float originalCoeff = 50;
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auto msFrom = [](std::chrono::system_clock::time_point t) -> float {
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return std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::system_clock::now() - t).count() / 1000.0;
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};
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auto dist = [&](const point2& a, const point2& b) -> float {
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Vector2D diff = Vector2D{a.x - b.x, a.y - b.y} * pMonitor->vecPixelSize;
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return std::sqrt(diff.x * diff.x + diff.y * diff.y);
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};
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float msMaxToLast = msFrom(m_dLastGeoms.back().second);
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float dists[2] = {0, 0};
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Vector2D mainVec = {originalCoeff / pMonitor->vecSize.x, originalCoeff / pMonitor->vecSize.y};
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Vector2D windowMiddle = m_pWindow->middle() - pMonitor->vecPosition;
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points.push_back(Vector2D{cos(0) * mainVec.x - sin(0) * mainVec.y + windowMiddle.x / pMonitor->vecPixelSize.x,
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sin(0) * mainVec.x + cos(0) * mainVec.y + windowMiddle.y / pMonitor->vecPixelSize.y});
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points.push_back(Vector2D{cos(-M_PI_2) * mainVec.x - sin(-M_PI_2) * mainVec.y + windowMiddle.x / pMonitor->vecPixelSize.x,
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sin(-M_PI_2) * mainVec.x + cos(-M_PI_2) * mainVec.y + windowMiddle.y / pMonitor->vecPixelSize.y});
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points.push_back(Vector2D{cos(M_PI_2) * mainVec.x - sin(M_PI_2) * mainVec.y + windowMiddle.x / pMonitor->vecPixelSize.x,
|
||||
sin(M_PI_2) * mainVec.x + cos(M_PI_2) * mainVec.y + windowMiddle.y / pMonitor->vecPixelSize.y});
|
||||
points.push_back(Vector2D{cos(M_PI) * mainVec.x - sin(M_PI) * mainVec.y + windowMiddle.x / pMonitor->vecPixelSize.x,
|
||||
sin(M_PI) * mainVec.x + cos(M_PI) * mainVec.y + windowMiddle.y / pMonitor->vecPixelSize.y});
|
||||
|
||||
pointsForBezier.push_back(windowMiddle);
|
||||
agesForBezier.push_back(0);
|
||||
|
||||
for (size_t i = 0; i < m_dLastGeoms.size(); i += 1) {
|
||||
box box = m_dLastGeoms[i].first;
|
||||
box.x -= pMonitor->vecPosition.x;
|
||||
box.y -= pMonitor->vecPosition.y;
|
||||
Vector2D middle = {box.x + box.w / 2.0, box.y + box.h / 2.0};
|
||||
|
||||
if (middle == pointsForBezier[pointsForBezier.size() - 1]) continue;
|
||||
|
||||
pointsForBezier.push_back(middle);
|
||||
agesForBezier.push_back(msFrom(m_dLastGeoms[i].second));
|
||||
}
|
||||
|
||||
if (pointsForBezier.size() < 3) {
|
||||
glClearStencil(0);
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
|
||||
glStencilMask(-1);
|
||||
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||
g_pHyprOpenGL->scissor((wlr_box*)nullptr);
|
||||
return;
|
||||
}
|
||||
|
||||
float maxAge = agesForBezier.back();
|
||||
float tCoeff = *PBEZIERSTEP;
|
||||
int pointsPerBezier = *PPOINTSPERSTEP;
|
||||
bezierPts.push_back(vecForBezierT(0, pointsForBezier));
|
||||
for (float t = tCoeff; t <= 1.0; t += tCoeff) {
|
||||
bezierPts.push_back(vecForBezierT(t, pointsForBezier));
|
||||
|
||||
const Vector2D& lastbezier = bezierPts.back();
|
||||
const Vector2D& lastprevbezier = bezierPts[bezierPts.size() - 2];
|
||||
|
||||
for (size_t i = 1; i < pointsPerBezier + 1; ++i) {
|
||||
const float bezierPointStep = (1.0 / (pointsPerBezier + 2));
|
||||
const Vector2D& middle = vecForT(lastprevbezier, lastbezier, bezierPointStep * (i + 1));
|
||||
const Vector2D& lastmiddle = vecForT(lastprevbezier, lastbezier, bezierPointStep * i);
|
||||
|
||||
Vector2D vecNormal = {middle.x - lastmiddle.x, middle.y - lastmiddle.y};
|
||||
|
||||
// normalize vec
|
||||
float invlen = 1.0 / std::sqrt(vecNormal.x * vecNormal.x + vecNormal.y * vecNormal.y);
|
||||
vecNormal.x *= invlen;
|
||||
vecNormal.y *= invlen;
|
||||
|
||||
// make sure it points up
|
||||
// vecNormal.y = std::abs(vecNormal.y);
|
||||
|
||||
// extend by coeff
|
||||
float ageCoeff = t * (agesForBezier.size() - 1);
|
||||
float ageFloor = std::floor(ageCoeff);
|
||||
float ageCeil = std::ceil(ageCoeff);
|
||||
float approxAge = agesForBezier[static_cast<int>(ageFloor)] +
|
||||
(agesForBezier[static_cast<int>(ageCeil)] - agesForBezier[static_cast<int>(ageFloor)]) * (ageCoeff - ageFloor);
|
||||
float coeff = originalCoeff * (1.0 - (approxAge / maxAge));
|
||||
Vector2D newVec = {vecNormal.x * coeff / pMonitor->vecSize.x, vecNormal.y * coeff / pMonitor->vecSize.y};
|
||||
|
||||
if ((newVec.x == 0 && newVec.y == 0) || std::isnan(newVec.x) || std::isnan(newVec.y)) continue;
|
||||
|
||||
// rotate by 90 and -90 and add middle
|
||||
points.push_back(Vector2D{cos(M_PI_2) * newVec.x - sin(M_PI_2) * newVec.y + middle.x / pMonitor->vecPixelSize.x,
|
||||
sin(M_PI_2) * newVec.x + cos(M_PI_2) * newVec.y + middle.y / pMonitor->vecPixelSize.y});
|
||||
points.push_back(Vector2D{cos(-M_PI_2) * newVec.x - sin(-M_PI_2) * newVec.y + middle.x / pMonitor->vecPixelSize.x,
|
||||
sin(-M_PI_2) * newVec.x + cos(-M_PI_2) * newVec.y + middle.y / pMonitor->vecPixelSize.y});
|
||||
}
|
||||
}
|
||||
|
||||
box thisboxopengl = box{(m_pWindow->m_vRealPosition.vec().x - pMonitor->vecPosition.x) / pMonitor->vecPixelSize.x,
|
||||
(m_pWindow->m_vRealPosition.vec().y - pMonitor->vecPosition.y) / pMonitor->vecPixelSize.y,
|
||||
(m_pWindow->m_vRealPosition.vec().x + m_pWindow->m_vRealSize.vec().x) / pMonitor->vecPixelSize.x,
|
||||
(m_pWindow->m_vRealPosition.vec().y + m_pWindow->m_vRealSize.vec().y) / pMonitor->vecPixelSize.y};
|
||||
glUniform4f(g_pGlobalState->trailShader.gradient, thisboxopengl.x, thisboxopengl.y, thisboxopengl.w, thisboxopengl.h);
|
||||
glUniform4f(g_pGlobalState->trailShader.color, COLOR.r, COLOR.g, COLOR.b, COLOR.a);
|
||||
|
||||
wlr_box transformedBox;
|
||||
wlr_box_transform(&transformedBox, &monbox, wlr_output_transform_invert(g_pHyprOpenGL->m_RenderData.pMonitor->transform),
|
||||
g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y);
|
||||
|
||||
glVertexAttribPointer(g_pGlobalState->trailShader.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, (float*)points.data());
|
||||
|
||||
glEnableVertexAttribArray(g_pGlobalState->trailShader.posAttrib);
|
||||
|
||||
if (g_pHyprOpenGL->m_RenderData.clipBox.width != 0 && g_pHyprOpenGL->m_RenderData.clipBox.height != 0) {
|
||||
CRegion damageClip{g_pHyprOpenGL->m_RenderData.clipBox.x, g_pHyprOpenGL->m_RenderData.clipBox.y, g_pHyprOpenGL->m_RenderData.clipBox.width,
|
||||
g_pHyprOpenGL->m_RenderData.clipBox.height};
|
||||
damageClip.intersect(g_pHyprOpenGL->m_RenderData.damage);
|
||||
|
||||
if (!damageClip.empty()) {
|
||||
for (auto& RECT : damageClip.getRects()) {
|
||||
g_pHyprOpenGL->scissor(&RECT);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, points.size());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (auto& RECT : g_pHyprOpenGL->m_RenderData.damage.getRects()) {
|
||||
g_pHyprOpenGL->scissor(&RECT);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, points.size());
|
||||
}
|
||||
}
|
||||
|
||||
glDisableVertexAttribArray(g_pGlobalState->trailShader.posAttrib);
|
||||
|
||||
glClearStencil(0);
|
||||
glClear(GL_STENCIL_BUFFER_BIT);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
|
||||
glStencilMask(-1);
|
||||
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
||||
g_pHyprOpenGL->scissor((wlr_box*)nullptr);
|
||||
|
||||
// calculate damage
|
||||
float minX = 9999999;
|
||||
float minY = 9999999;
|
||||
float maxX = -9999999;
|
||||
float maxY = -9999999;
|
||||
|
||||
for (auto& p : points) {
|
||||
if (p.x < minX) minX = p.x;
|
||||
if (p.y < minY) minY = p.y;
|
||||
if (p.x > maxX) maxX = p.x;
|
||||
if (p.y > maxY) maxY = p.y;
|
||||
}
|
||||
|
||||
// bring back to global coords
|
||||
minX *= pMonitor->vecPixelSize.x;
|
||||
minY *= pMonitor->vecPixelSize.y;
|
||||
maxX *= pMonitor->vecPixelSize.x;
|
||||
maxY *= pMonitor->vecPixelSize.y;
|
||||
|
||||
m_bLastBox.x = minX + pMonitor->vecPosition.x;
|
||||
m_bLastBox.y = minY + pMonitor->vecPosition.y;
|
||||
m_bLastBox.width = maxX - minX;
|
||||
m_bLastBox.height = maxY - minY;
|
||||
|
||||
m_bNeedsDamage = true;
|
||||
}
|
||||
|
||||
eDecorationType CTrail::getDecorationType() { return DECORATION_CUSTOM; }
|
||||
|
||||
void CTrail::updateWindow(CWindow* pWindow) {
|
||||
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
|
||||
|
||||
const auto WORKSPACEOFFSET = PWORKSPACE && !pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
|
||||
|
||||
m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET;
|
||||
m_vLastWindowSize = pWindow->m_vRealSize.vec();
|
||||
|
||||
damageEntire();
|
||||
}
|
||||
|
||||
void CTrail::damageEntire() {
|
||||
wlr_box dm = {(int)(m_vLastWindowPos.x - m_seExtents.topLeft.x), (int)(m_vLastWindowPos.y - m_seExtents.topLeft.y),
|
||||
(int)(m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x), (int)m_seExtents.topLeft.y};
|
||||
g_pHyprRenderer->damageBox(&dm);
|
||||
}
|
62
hyprtrails/trail.hpp
Normal file
62
hyprtrails/trail.hpp
Normal file
|
@ -0,0 +1,62 @@
|
|||
#pragma once
|
||||
|
||||
#define WLR_USE_UNSTABLE
|
||||
|
||||
#include <deque>
|
||||
#include <hyprland/src/plugins/PluginAPI.hpp>
|
||||
#include <hyprland/src/render/decorations/IHyprWindowDecoration.hpp>
|
||||
|
||||
struct box {
|
||||
float x = 0, y = 0, w = 0, h = 0;
|
||||
|
||||
Vector2D middle() { return Vector2D{x + w / 2.0, y + h / 2.0}; }
|
||||
};
|
||||
struct point2 {
|
||||
point2(const Vector2D& v) {
|
||||
x = v.x;
|
||||
y = v.y;
|
||||
}
|
||||
|
||||
point2() {
|
||||
x = 0;
|
||||
y = 0;
|
||||
}
|
||||
|
||||
float x = 0, y = 0;
|
||||
};
|
||||
|
||||
class CTrail : public IHyprWindowDecoration {
|
||||
public:
|
||||
CTrail(CWindow*);
|
||||
virtual ~CTrail();
|
||||
|
||||
virtual SWindowDecorationExtents getWindowDecorationExtents();
|
||||
|
||||
virtual void draw(CMonitor*, float a, const Vector2D& offset);
|
||||
|
||||
virtual eDecorationType getDecorationType();
|
||||
|
||||
virtual void updateWindow(CWindow*);
|
||||
|
||||
virtual void damageEntire();
|
||||
|
||||
virtual SWindowDecorationExtents getWindowDecorationReservedArea();
|
||||
|
||||
private:
|
||||
HOOK_CALLBACK_FN* pTickCb = nullptr;
|
||||
void onTick();
|
||||
|
||||
std::deque<std::pair<box, std::chrono::system_clock::time_point>> m_dLastGeoms;
|
||||
|
||||
int m_iTimer = 0;
|
||||
|
||||
SWindowDecorationExtents m_seExtents;
|
||||
|
||||
CWindow* m_pWindow = nullptr;
|
||||
|
||||
Vector2D m_vLastWindowPos;
|
||||
Vector2D m_vLastWindowSize;
|
||||
|
||||
wlr_box m_bLastBox = {0};
|
||||
bool m_bNeedsDamage = false;
|
||||
};
|
Loading…
Reference in a new issue