hyprtrails: fix for scaled / transformed displays

This commit is contained in:
Vaxry 2023-11-04 17:35:09 +00:00
parent 793c779002
commit 92c567ce9c
1 changed files with 23 additions and 22 deletions

View File

@ -95,6 +95,7 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
box thisbox =
box{(float)m_pWindow->m_vRealPosition.vec().x, (float)m_pWindow->m_vRealPosition.vec().y, (float)m_pWindow->m_vRealSize.vec().x, (float)m_pWindow->m_vRealSize.vec().y};
CBox wlrbox = {thisbox.x - pMonitor->vecPosition.x, thisbox.y - pMonitor->vecPosition.y, thisbox.w, thisbox.h};
wlrbox.scale(pMonitor->scale).round();
g_pHyprOpenGL->scissor((CBox*)nullptr); // allow the entire window and stencil to render
glClearStencil(0);
@ -112,7 +113,7 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
glStencilFunc(GL_NOTEQUAL, 1, -1);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y};
float matrix[9];
wlr_matrix_project_box(matrix, monbox.pWlr(), wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL), 0,
@ -144,7 +145,7 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
};
auto dist = [&](const point2& a, const point2& b) -> float {
Vector2D diff = Vector2D{a.x - b.x, a.y - b.y} * pMonitor->vecPixelSize;
Vector2D diff = Vector2D{a.x - b.x, a.y - b.y} * pMonitor->vecSize;
return std::sqrt(diff.x * diff.x + diff.y * diff.y);
};
@ -155,14 +156,14 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
Vector2D mainVec = {originalCoeff / pMonitor->vecSize.x, originalCoeff / pMonitor->vecSize.y};
Vector2D windowMiddle = m_pWindow->middle() - pMonitor->vecPosition;
points.push_back(Vector2D{cos(0) * mainVec.x - sin(0) * mainVec.y + windowMiddle.x / pMonitor->vecPixelSize.x,
sin(0) * mainVec.x + cos(0) * mainVec.y + windowMiddle.y / pMonitor->vecPixelSize.y});
points.push_back(Vector2D{cos(-M_PI_2) * mainVec.x - sin(-M_PI_2) * mainVec.y + windowMiddle.x / pMonitor->vecPixelSize.x,
sin(-M_PI_2) * mainVec.x + cos(-M_PI_2) * mainVec.y + windowMiddle.y / pMonitor->vecPixelSize.y});
points.push_back(Vector2D{cos(M_PI_2) * mainVec.x - sin(M_PI_2) * mainVec.y + windowMiddle.x / pMonitor->vecPixelSize.x,
sin(M_PI_2) * mainVec.x + cos(M_PI_2) * mainVec.y + windowMiddle.y / pMonitor->vecPixelSize.y});
points.push_back(Vector2D{cos(M_PI) * mainVec.x - sin(M_PI) * mainVec.y + windowMiddle.x / pMonitor->vecPixelSize.x,
sin(M_PI) * mainVec.x + cos(M_PI) * mainVec.y + windowMiddle.y / pMonitor->vecPixelSize.y});
points.push_back(
Vector2D{cos(0) * mainVec.x - sin(0) * mainVec.y + windowMiddle.x / pMonitor->vecSize.x, sin(0) * mainVec.x + cos(0) * mainVec.y + windowMiddle.y / pMonitor->vecSize.y});
points.push_back(Vector2D{cos(-M_PI_2) * mainVec.x - sin(-M_PI_2) * mainVec.y + windowMiddle.x / pMonitor->vecSize.x,
sin(-M_PI_2) * mainVec.x + cos(-M_PI_2) * mainVec.y + windowMiddle.y / pMonitor->vecSize.y});
points.push_back(Vector2D{cos(M_PI_2) * mainVec.x - sin(M_PI_2) * mainVec.y + windowMiddle.x / pMonitor->vecSize.x,
sin(M_PI_2) * mainVec.x + cos(M_PI_2) * mainVec.y + windowMiddle.y / pMonitor->vecSize.y});
points.push_back(Vector2D{cos(M_PI) * mainVec.x - sin(M_PI) * mainVec.y + windowMiddle.x / pMonitor->vecSize.x,
sin(M_PI) * mainVec.x + cos(M_PI) * mainVec.y + windowMiddle.y / pMonitor->vecSize.y});
pointsForBezier.push_back(windowMiddle);
agesForBezier.push_back(0);
@ -229,17 +230,17 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
continue;
// rotate by 90 and -90 and add middle
points.push_back(Vector2D{cos(M_PI_2) * newVec.x - sin(M_PI_2) * newVec.y + middle.x / pMonitor->vecPixelSize.x,
sin(M_PI_2) * newVec.x + cos(M_PI_2) * newVec.y + middle.y / pMonitor->vecPixelSize.y});
points.push_back(Vector2D{cos(-M_PI_2) * newVec.x - sin(-M_PI_2) * newVec.y + middle.x / pMonitor->vecPixelSize.x,
sin(-M_PI_2) * newVec.x + cos(-M_PI_2) * newVec.y + middle.y / pMonitor->vecPixelSize.y});
points.push_back(Vector2D{cos(M_PI_2) * newVec.x - sin(M_PI_2) * newVec.y + middle.x / pMonitor->vecSize.x,
sin(M_PI_2) * newVec.x + cos(M_PI_2) * newVec.y + middle.y / pMonitor->vecSize.y});
points.push_back(Vector2D{cos(-M_PI_2) * newVec.x - sin(-M_PI_2) * newVec.y + middle.x / pMonitor->vecSize.x,
sin(-M_PI_2) * newVec.x + cos(-M_PI_2) * newVec.y + middle.y / pMonitor->vecSize.y});
}
}
box thisboxopengl = box{(m_pWindow->m_vRealPosition.vec().x - pMonitor->vecPosition.x) / pMonitor->vecPixelSize.x,
(m_pWindow->m_vRealPosition.vec().y - pMonitor->vecPosition.y) / pMonitor->vecPixelSize.y,
(m_pWindow->m_vRealPosition.vec().x + m_pWindow->m_vRealSize.vec().x) / pMonitor->vecPixelSize.x,
(m_pWindow->m_vRealPosition.vec().y + m_pWindow->m_vRealSize.vec().y) / pMonitor->vecPixelSize.y};
box thisboxopengl = box{(m_pWindow->m_vRealPosition.vec().x - pMonitor->vecPosition.x) / pMonitor->vecSize.x,
(m_pWindow->m_vRealPosition.vec().y - pMonitor->vecPosition.y) / pMonitor->vecSize.y,
(m_pWindow->m_vRealPosition.vec().x + m_pWindow->m_vRealSize.vec().x) / pMonitor->vecSize.x,
(m_pWindow->m_vRealPosition.vec().y + m_pWindow->m_vRealSize.vec().y) / pMonitor->vecSize.y};
glUniform4f(g_pGlobalState->trailShader.gradient, thisboxopengl.x, thisboxopengl.y, thisboxopengl.w, thisboxopengl.h);
glUniform4f(g_pGlobalState->trailShader.color, COLOR.r, COLOR.g, COLOR.b, COLOR.a);
@ -297,10 +298,10 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
}
// bring back to global coords
minX *= pMonitor->vecPixelSize.x;
minY *= pMonitor->vecPixelSize.y;
maxX *= pMonitor->vecPixelSize.x;
maxY *= pMonitor->vecPixelSize.y;
minX *= pMonitor->vecSize.x;
minY *= pMonitor->vecSize.y;
maxX *= pMonitor->vecSize.x;
maxY *= pMonitor->vecSize.y;
m_bLastBox.x = minX + pMonitor->vecPosition.x;
m_bLastBox.y = minY + pMonitor->vecPosition.y;