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@ -117,7 +117,7 @@ void CTrail::draw(CMonitor* pMonitor, float a, const Vector2D& offset) {
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float matrix[9];
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wlr_matrix_project_box(matrix, monbox.pWlr(), wlr_output_transform_invert(WL_OUTPUT_TRANSFORM_NORMAL), 0,
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g_pHyprOpenGL->m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
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g_pHyprOpenGL->m_RenderData.pMonitor->projMatrix.data()); // TODO: write own, don't use WLR here
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float glMatrix[9];
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wlr_matrix_multiply(glMatrix, g_pHyprOpenGL->m_RenderData.projection, matrix);
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