#define WLR_USE_UNSTABLE #include #include #include #include #include #include #include "globals.hpp" #include "shaders.hpp" #include "trail.hpp" // Do NOT change this function. APICALL EXPORT std::string PLUGIN_API_VERSION() { return HYPRLAND_API_VERSION; } void onNewWindow(void* self, std::any data) { // data is guaranteed const auto PWINDOW = std::any_cast(data); HyprlandAPI::addWindowDecoration(PHANDLE, PWINDOW, std::make_unique(PWINDOW)); } GLuint CompileShader(const GLuint& type, std::string src) { auto shader = glCreateShader(type); auto shaderSource = src.c_str(); glShaderSource(shader, 1, (const GLchar**)&shaderSource, nullptr); glCompileShader(shader); GLint ok; glGetShaderiv(shader, GL_COMPILE_STATUS, &ok); if (ok == GL_FALSE) throw std::runtime_error("compileShader() failed!"); return shader; } GLuint CreateProgram(const std::string& vert, const std::string& frag) { auto vertCompiled = CompileShader(GL_VERTEX_SHADER, vert); if (!vertCompiled) throw std::runtime_error("Compiling vshader failed."); auto fragCompiled = CompileShader(GL_FRAGMENT_SHADER, frag); if (!fragCompiled) throw std::runtime_error("Compiling fshader failed."); auto prog = glCreateProgram(); glAttachShader(prog, vertCompiled); glAttachShader(prog, fragCompiled); glLinkProgram(prog); glDetachShader(prog, vertCompiled); glDetachShader(prog, fragCompiled); glDeleteShader(vertCompiled); glDeleteShader(fragCompiled); GLint ok; glGetProgramiv(prog, GL_LINK_STATUS, &ok); if (ok == GL_FALSE) throw std::runtime_error("createProgram() failed! GL_LINK_STATUS not OK!"); return prog; } int onTick(void* data) { EMIT_HOOK_EVENT("trailTick", nullptr); const int TIMEOUT = g_pHyprRenderer->m_pMostHzMonitor ? 1000.0 / g_pHyprRenderer->m_pMostHzMonitor->refreshRate : 16; wl_event_source_timer_update(g_pGlobalState->tick, TIMEOUT); return 0; } void initGlobal() { RASSERT(eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL)), "Couldn't set current EGL!"); GLuint prog = CreateProgram(QUADTRAIL, FRAGTRAIL); g_pGlobalState->trailShader.program = prog; g_pGlobalState->trailShader.proj = glGetUniformLocation(prog, "proj"); g_pGlobalState->trailShader.tex = glGetUniformLocation(prog, "tex"); g_pGlobalState->trailShader.color = glGetUniformLocation(prog, "color"); g_pGlobalState->trailShader.texAttrib = glGetAttribLocation(prog, "colors"); g_pGlobalState->trailShader.posAttrib = glGetAttribLocation(prog, "pos"); g_pGlobalState->trailShader.gradient = glGetUniformLocation(prog, "snapshots"); RASSERT(eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), "Couldn't unset current EGL!"); g_pGlobalState->tick = wl_event_loop_add_timer(g_pCompositor->m_sWLEventLoop, &onTick, nullptr); wl_event_source_timer_update(g_pGlobalState->tick, 1); } APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) { PHANDLE = handle; const std::string HASH = __hyprland_api_get_hash(); if (HASH != GIT_COMMIT_HASH) { HyprlandAPI::addNotification(PHANDLE, "[ht] Failure in initialization: Version mismatch (headers ver is not equal to running hyprland ver)", CColor{1.0, 0.2, 0.2, 1.0}, 5000); throw std::runtime_error("[ht] Version mismatch"); } HyprlandAPI::addConfigValue(PHANDLE, "plugin:hyprtrails:bezier_step", Hyprlang::FLOAT{0.025}); HyprlandAPI::addConfigValue(PHANDLE, "plugin:hyprtrails:points_per_step", Hyprlang::INT{2}); HyprlandAPI::addConfigValue(PHANDLE, "plugin:hyprtrails:history_points", Hyprlang::INT{20}); HyprlandAPI::addConfigValue(PHANDLE, "plugin:hyprtrails:history_step", Hyprlang::INT{2}); HyprlandAPI::addConfigValue(PHANDLE, "plugin:hyprtrails:color", Hyprlang::INT{configStringToInt("rgba(ffaa00ff)")}); static auto P = HyprlandAPI::registerCallbackDynamic(PHANDLE, "openWindow", [&](void* self, SCallbackInfo& info, std::any data) { onNewWindow(self, data); }); g_pGlobalState = std::make_unique(); initGlobal(); // add deco to existing windows for (auto& w : g_pCompositor->m_vWindows) { if (w->isHidden() || !w->m_bIsMapped) continue; HyprlandAPI::addWindowDecoration(PHANDLE, w, std::make_unique(w)); } HyprlandAPI::reloadConfig(); HyprlandAPI::addNotification(PHANDLE, "[hyprtrails] Initialized successfully!", CColor{0.2, 1.0, 0.2, 1.0}, 5000); return {"hyprtrails", "A plugin to add trails behind moving windows", "Vaxry", "1.0"}; } APICALL EXPORT void PLUGIN_EXIT() { wl_event_source_remove(g_pGlobalState->tick); }