#include "borderDeco.hpp" #include #include #include "globals.hpp" CBordersPlusPlus::CBordersPlusPlus(CWindow* pWindow) { m_pWindow = pWindow; m_vLastWindowPos = pWindow->m_vRealPosition.vec(); m_vLastWindowSize = pWindow->m_vRealSize.vec(); } CBordersPlusPlus::~CBordersPlusPlus() { damageEntire(); } SWindowDecorationExtents CBordersPlusPlus::getWindowDecorationExtents() { return m_seExtents; } void CBordersPlusPlus::draw(CMonitor* pMonitor, float a, const Vector2D& offset) { if (!g_pCompositor->windowValidMapped(m_pWindow)) return; if (!m_pWindow->m_sSpecialRenderData.decorate) return; static auto* const PCOLOR1 = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:borders-plus-plus:col.border_1")->intValue; static auto* const PCOLOR2 = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:borders-plus-plus:col.border_2")->intValue; static auto* const PBORDERS = &HyprlandAPI::getConfigValue(PHANDLE, "plugin:borders-plus-plus:add_borders")->intValue; static auto* const PROUNDING = &HyprlandAPI::getConfigValue(PHANDLE, "decoration:rounding")->intValue; static auto* const PBORDERSIZE = &HyprlandAPI::getConfigValue(PHANDLE, "general:border_size")->intValue; if (*PBORDERS < 1) return; const auto ROUNDING = !m_pWindow->m_sSpecialRenderData.rounding ? 0 : (m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying() == -1 ? *PROUNDING : m_pWindow->m_sAdditionalConfigData.rounding.toUnderlying()); // draw the border wlr_box fullBox = {(int)(m_vLastWindowPos.x - *PBORDERSIZE), (int)(m_vLastWindowPos.y - *PBORDERSIZE), (int)(m_vLastWindowSize.x + 2.0 * *PBORDERSIZE), (int)(m_vLastWindowSize.y + 2.0 * *PBORDERSIZE)}; fullBox.x -= pMonitor->vecPosition.x; fullBox.y -= pMonitor->vecPosition.y; m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2}, {fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2, fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}}; fullBox.x += offset.x; fullBox.y += offset.y; if (fullBox.width < 1 || fullBox.height < 1) return; // don't draw invisible shadows g_pHyprOpenGL->scissor((wlr_box*)nullptr); scaleBox(&fullBox, pMonitor->scale); g_pHyprOpenGL->renderBorder(&fullBox, CColor(*PCOLOR1), *PROUNDING * pMonitor->scale + *PBORDERSIZE * 2, a); // pass 2 if (*PBORDERS < 2) return; fullBox = {(int)(m_vLastWindowPos.x - *PBORDERSIZE * 2), (int)(m_vLastWindowPos.y - *PBORDERSIZE * 2), (int)(m_vLastWindowSize.x + 2.0 * *PBORDERSIZE * 2), (int)(m_vLastWindowSize.y + 2.0 * *PBORDERSIZE * 2)}; scaleBox(&fullBox, pMonitor->scale); g_pHyprOpenGL->renderBorder(&fullBox, CColor(*PCOLOR1), *PROUNDING * pMonitor->scale + *PBORDERSIZE * 2, a); fullBox.x -= pMonitor->vecPosition.x; fullBox.y -= pMonitor->vecPosition.y; m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2}, {fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2, fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}}; fullBox.x += offset.x; fullBox.y += offset.y; if (fullBox.width < 1 || fullBox.height < 1) return; // don't draw invisible shadows g_pHyprOpenGL->scissor((wlr_box*)nullptr); scaleBox(&fullBox, pMonitor->scale); g_pHyprOpenGL->renderBorder(&fullBox, CColor(*PCOLOR2), *PROUNDING * pMonitor->scale + *PBORDERSIZE * 2, a); } eDecorationType CBordersPlusPlus::getDecorationType() { return DECORATION_CUSTOM; } void CBordersPlusPlus::updateWindow(CWindow* pWindow) { const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); const auto WORKSPACEOFFSET = PWORKSPACE && !pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D(); m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET; m_vLastWindowSize = pWindow->m_vRealSize.vec(); damageEntire(); } void CBordersPlusPlus::damageEntire() { wlr_box dm = {(int)(m_vLastWindowPos.x - m_seExtents.topLeft.x), (int)(m_vLastWindowPos.y - m_seExtents.topLeft.y), (int)(m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x), (int)m_seExtents.topLeft.y}; g_pHyprRenderer->damageBox(&dm); }