#pragma once #include inline HANDLE PHANDLE = nullptr; struct SHyprButton { std::string cmd = ""; CColor col = CColor(0, 0, 0, 0); float size = 10; std::string icon = ""; CTexture iconTex; }; class CHyprBar; struct SGlobalState { std::vector buttons; std::vector bars; }; inline std::unique_ptr g_pGlobalState;