#pragma once #include class CBordersPlusPlus; class CBorderPPPassElement : public IPassElement { public: struct SBorderPPData { CBordersPlusPlus* deco = nullptr; float a = 1.F; }; CBorderPPPassElement(const SBorderPPData& data_); virtual ~CBorderPPPassElement() = default; virtual void draw(const CRegion& damage); virtual bool needsLiveBlur(); virtual bool needsPrecomputeBlur(); virtual const char* passName() { return "CBorderPPPassElement"; } private: SBorderPPData data; };