#include "TrailPassElement.hpp" #include #include "trail.hpp" CTrailPassElement::CTrailPassElement(const CTrailPassElement::STrailData& data_) : data(data_) { ; } void CTrailPassElement::draw(const CRegion& damage) { data.deco->renderPass(g_pHyprOpenGL->m_RenderData.pMonitor.lock(), data.a); } bool CTrailPassElement::needsLiveBlur() { return false; } bool CTrailPassElement::needsPrecomputeBlur() { return false; }