#include "BorderppPassElement.hpp" #include #include "borderDeco.hpp" CBorderPPPassElement::CBorderPPPassElement(const CBorderPPPassElement::SBorderPPData& data_) : data(data_) { ; } void CBorderPPPassElement::draw(const CRegion& damage) { data.deco->drawPass(g_pHyprOpenGL->m_RenderData.pMonitor.lock(), data.a); } bool CBorderPPPassElement::needsLiveBlur() { return false; } bool CBorderPPPassElement::needsPrecomputeBlur() { return false; }