#pragma once #include class CTrail; class CTrailPassElement : public IPassElement { public: struct STrailData { CTrail* deco = nullptr; float a = 1.F; }; CTrailPassElement(const STrailData& data_); virtual ~CTrailPassElement() = default; virtual void draw(const CRegion& damage); virtual bool needsLiveBlur(); virtual bool needsPrecomputeBlur(); virtual const char* passName() { return "CTrailPassElement"; } private: STrailData data; };