hyprland-plugins/hyprbars/BarPassElement.cpp
Vaxry 859b9cd371 hyprbars: expand the bar pass bb a bit
occlusion is a bit aggressive, we need to fix that
2024-12-22 17:05:59 +00:00

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No EOL
1.3 KiB
C++

#include "BarPassElement.hpp"
#include <hyprland/src/render/OpenGL.hpp>
#include "barDeco.hpp"
CBarPassElement::CBarPassElement(const CBarPassElement::SBarData& data_) : data(data_) {
;
}
void CBarPassElement::draw(const CRegion& damage) {
data.deco->renderPass(g_pHyprOpenGL->m_RenderData.pMonitor.lock(), data.a);
}
bool CBarPassElement::needsLiveBlur() {
static auto* const PCOLOR = (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprbars:bar_color")->getDataStaticPtr();
static auto* const PENABLEBLUR = (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, "plugin:hyprbars:bar_blur")->getDataStaticPtr();
static auto* const PENABLEBLURGLOBAL = (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, "decoration:blur:enabled")->getDataStaticPtr();
CHyprColor color = data.deco->m_bForcedBarColor.value_or(**PCOLOR);
color.a *= data.a;
const bool SHOULDBLUR = **PENABLEBLUR && **PENABLEBLURGLOBAL && color.a < 1.F;
return SHOULDBLUR;
}
std::optional<CBox> CBarPassElement::boundingBox() {
// Temporary fix: expand the bar bb a bit, otherwise occlusion gets too aggressive.
return data.deco->assignedBoxGlobal().translate(-g_pHyprOpenGL->m_RenderData.pMonitor->vecPosition).expand(10);
}
bool CBarPassElement::needsPrecomputeBlur() {
return false;
}