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948d70b26e
Various miscellaneous improvements --------- Co-authored-by: vaxerski <vaxry@vaxry.net>
102 lines
3.9 KiB
C++
102 lines
3.9 KiB
C++
#pragma once
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#define WLR_USE_UNSTABLE
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#include <hyprland/src/render/decorations/IHyprWindowDecoration.hpp>
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#include <hyprland/src/render/OpenGL.hpp>
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#include <hyprland/src/devices/IPointer.hpp>
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#include <hyprland/src/devices/ITouch.hpp>
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#include "globals.hpp"
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#define private public
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#include <hyprland/src/managers/input/InputManager.hpp>
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#undef private
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class CHyprBar : public IHyprWindowDecoration {
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public:
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CHyprBar(PHLWINDOW);
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virtual ~CHyprBar();
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virtual SDecorationPositioningInfo getPositioningInfo();
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virtual void onPositioningReply(const SDecorationPositioningReply& reply);
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virtual void draw(PHLMONITOR, float const& a);
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virtual eDecorationType getDecorationType();
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virtual void updateWindow(PHLWINDOW);
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virtual void damageEntire();
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virtual eDecorationLayer getDecorationLayer();
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virtual uint64_t getDecorationFlags();
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bool m_bButtonsDirty = true;
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virtual std::string getDisplayName();
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PHLWINDOW getOwner();
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void updateRules();
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void applyRule(const SP<CWindowRule>&);
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private:
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SBoxExtents m_seExtents;
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PHLWINDOWREF m_pWindow;
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CBox m_bAssignedBox;
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SP<CTexture> m_pTextTex;
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SP<CTexture> m_pButtonsTex;
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bool m_bWindowSizeChanged = false;
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bool m_bHidden = false;
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bool m_bTitleColorChanged = false;
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std::optional<CHyprColor> m_bForcedBarColor;
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std::optional<CHyprColor> m_bForcedTitleColor;
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Vector2D cursorRelativeToBar();
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void renderPass(PHLMONITOR, float const& a);
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void renderBarTitle(const Vector2D& bufferSize, const float scale);
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void renderText(SP<CTexture> out, const std::string& text, const CHyprColor& color, const Vector2D& bufferSize, const float scale, const int fontSize);
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void renderBarButtons(const Vector2D& bufferSize, const float scale);
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void renderBarButtonsText(CBox* barBox, const float scale, const float a);
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bool inputIsValid();
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void onMouseButton(SCallbackInfo& info, IPointer::SButtonEvent e);
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void onTouchDown(SCallbackInfo& info, ITouch::SDownEvent e);
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void onMouseMove(Vector2D coords);
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void onTouchMove(SCallbackInfo& info, ITouch::SMotionEvent e);
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void handleDownEvent(SCallbackInfo& info, std::optional<ITouch::SDownEvent> touchEvent);
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void handleUpEvent(SCallbackInfo& info);
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void handleMovement();
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void doButtonPress(long int* const* PBARPADDING, long int* const* PBARBUTTONPADDING, long int* const* PHEIGHT, Vector2D COORDS, bool BUTTONSRIGHT);
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CBox assignedBoxGlobal();
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SP<HOOK_CALLBACK_FN> m_pMouseButtonCallback;
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SP<HOOK_CALLBACK_FN> m_pTouchDownCallback;
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SP<HOOK_CALLBACK_FN> m_pTouchUpCallback;
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SP<HOOK_CALLBACK_FN> m_pTouchMoveCallback;
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SP<HOOK_CALLBACK_FN> m_pMouseMoveCallback;
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std::string m_szLastTitle;
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bool m_bDraggingThis = false;
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bool m_bTouchEv = false;
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bool m_bDragPending = false;
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bool m_bCancelledDown = false;
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// for dynamic updates
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int m_iLastHeight = 0;
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size_t getVisibleButtonCount(long int* const* PBARBUTTONPADDING, long int* const* PBARPADDING, const Vector2D& bufferSize, const float scale);
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friend class CBarPassElement;
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};
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