hyprland-plugins/hyprbars/barDeco.hpp
Gabriel Fontes b73d7b901d
hyprbars: add bar_color & title_color windowrules (#192)
* hyprbars: add bar_color & title_color windowrules

* hyprbars: fix if formatting

* hyprbars: format
2024-08-08 20:59:51 +02:00

77 lines
2.6 KiB
C++

#pragma once
#define WLR_USE_UNSTABLE
#include <hyprland/src/render/decorations/IHyprWindowDecoration.hpp>
#include <hyprland/src/render/OpenGL.hpp>
#include <hyprland/src/devices/IPointer.hpp>
#include "globals.hpp"
class CHyprBar : public IHyprWindowDecoration {
public:
CHyprBar(PHLWINDOW);
virtual ~CHyprBar();
virtual SDecorationPositioningInfo getPositioningInfo();
virtual void onPositioningReply(const SDecorationPositioningReply& reply);
virtual void draw(CMonitor*, float a);
virtual eDecorationType getDecorationType();
virtual void updateWindow(PHLWINDOW);
virtual void damageEntire();
virtual eDecorationLayer getDecorationLayer();
virtual uint64_t getDecorationFlags();
bool m_bButtonsDirty = true;
virtual std::string getDisplayName();
PHLWINDOW getOwner();
void updateRules();
void applyRule(const SWindowRule&);
private:
SBoxExtents m_seExtents;
PHLWINDOWREF m_pWindow;
CBox m_bAssignedBox;
SP<CTexture> m_pTextTex;
SP<CTexture> m_pButtonsTex;
bool m_bWindowSizeChanged = false;
bool m_bHidden = false;
bool m_bTitleColorChanged = false;
std::optional<CColor> m_bForcedBarColor;
std::optional<CColor> m_bForcedTitleColor;
Vector2D cursorRelativeToBar();
void renderBarTitle(const Vector2D& bufferSize, const float scale);
void renderText(SP<CTexture> out, const std::string& text, const CColor& color, const Vector2D& bufferSize, const float scale, const int fontSize);
void renderBarButtons(const Vector2D& bufferSize, const float scale);
void renderBarButtonsText(CBox* barBox, const float scale, const float a);
void onMouseDown(SCallbackInfo& info, IPointer::SButtonEvent e);
void onMouseMove(Vector2D coords);
CBox assignedBoxGlobal();
SP<HOOK_CALLBACK_FN> m_pMouseButtonCallback;
SP<HOOK_CALLBACK_FN> m_pMouseMoveCallback;
std::string m_szLastTitle;
bool m_bDraggingThis = false;
bool m_bDragPending = false;
bool m_bCancelledDown = false;
// for dynamic updates
int m_iLastHeight = 0;
};