mirror of
https://github.com/hyprwm/hyprland-website.git
synced 2024-12-23 02:39:48 +01:00
.
This commit is contained in:
parent
e617e175b5
commit
a94b30e176
14 changed files with 50 additions and 250 deletions
3
.vscode/extensions.json
vendored
Executable file
3
.vscode/extensions.json
vendored
Executable file
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@ -0,0 +1,3 @@
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{
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"recommendations": ["bradlc.vscode-tailwindcss", "svelte.svelte-vscode"]
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}
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@ -1,27 +0,0 @@
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import { generate } from 'critical'
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generate({
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inline: true,
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base: 'build/',
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src: 'index.html',
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target: 'index-critical.html',
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width: 1300,
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height: 900
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})
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// generate({
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// inline: true,
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// base: 'build/',
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// src: 'index.html',
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// target: 'index.c.html',
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// dimensions: [
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// {
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// width: 1200,
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// height: 900
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// },
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// {
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// width: 480,
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// height: 900
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// }
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// ]
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// })
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@ -1,22 +0,0 @@
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parent_path=$( cd "$(dirname "${BASH_SOURCE[0]}")" ; pwd -P )
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cd "$parent_path"
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find "../static/imgs/profile_pictures/" -type f \
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\( -iname "*.jpg" -o -iname "*.png" -o -iname "*.gif" -o -iname "*.bmp" -o -iname "*.jpeg" -o -iname "*.webp" \) -not -name "generated_*" -print0 |
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while IFS= read -r -d '' filepath; do
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echo "$filepath" gets blurred
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directory=$(dirname "$filepath")
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filename=$(basename "$filepath")
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for SIZE in 100x100 64x64 48x48 32x32
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do
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generated_filename="${directory}/generated_${SIZE}-${filename}"
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magick "$filepath" --resize "${SIZE}" "${generated_filename}"
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done
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done
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@ -96,6 +96,7 @@ export function getBlurredPath(path) {
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return `${path.substring(0, path.lastIndexOf('/'))}/generated_${path.split('/').at(-1)}`
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return `${path.substring(0, path.lastIndexOf('/'))}/generated_${path.split('/').at(-1)}`
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}
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}
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/** Get a random item from an array */
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export function getRandom(array) {
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export function getRandom(array) {
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return array.at(Math.floor(Math.random() * array.length))
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return array.at(Math.floor(Math.random() * array.length))
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}
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}
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@ -9,5 +9,29 @@ Lt. Dixon Piper:
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That's really f***ed up.
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That's really f***ed up.
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MacGruber:
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MacGruber:
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Thanks.`
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Thanks.`,
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`MacGruber:
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Looks like you're keeping your bod pretty tight.
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Frank Korver:
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You're looking pretty good yourself.
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MacGruber:
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Well, everday's a workout when you gotta carry around a 20 pound python in your jeans.
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Frank Korver:
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You and your dick comments.
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MacGruber:
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It's fun to say them.
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Frank Korver:
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It's fun to hear them.
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MacGruber:
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That's why I say them.
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Frank Korver:
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And that's why I listen.`
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]
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]
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@ -6,10 +6,11 @@
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import '@fontsource-variable/work-sans'
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import '@fontsource-variable/work-sans'
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import '@fontsource/ibm-plex-mono/500.css'
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import '@fontsource/ibm-plex-mono/500.css'
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import { quotes } from '$lib/components/Quotes'
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import { quotes } from '$lib/components/Quotes'
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import { getRandom } from '$lib/Helper.mjs'
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onMount(() => {
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onMount(() => {
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if (import.meta.env.PROD) {
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if (import.meta.env.PROD) {
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console.log(quotes.at(Math.floor(Math.random() * quotes.length)))
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console.log(getRandom(quotes))
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}
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}
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})
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})
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</script>
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</script>
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@ -162,7 +162,8 @@
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image: '/imgs/profile_pictures/jacekpoz.svg',
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image: '/imgs/profile_pictures/jacekpoz.svg',
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coordinates: [180, 730],
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coordinates: [180, 730],
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size: 80,
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size: 80,
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class: 'outline-yellow-500 bg-orange-700'
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class: 'outline-yellow-500 bg-orange-700',
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quote: '"Piss blob"'
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}
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}
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]
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]
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@ -76,7 +76,7 @@
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}
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}
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onMount(() => {
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onMount(() => {
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// Nesecarry as the load image load event might not get fired when its already loaded
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// Nesecarry as the load image event might not get fired when its already loaded ( for example after a page reload )
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hasImageLoaded = hasImageLoaded || imageElement.complete
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hasImageLoaded = hasImageLoaded || imageElement.complete
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})
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})
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@ -10,7 +10,7 @@
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/** @type {string | undefined} */
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/** @type {string | undefined} */
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export let containerClass = undefined
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export let containerClass = undefined
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/** @type {string}
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/** @type {string}
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* The path to the image. Usually the file within `static`, but can also be an URL
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* The path to the image. Usually the file within `static`, but can also be an URL. Defaults to `generated_<image>`
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*/
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*/
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export let blurredBackground = undefined
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export let blurredBackground = undefined
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</script>
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</script>
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@ -1,106 +0,0 @@
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<script>
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import { onMount } from 'svelte'
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import { createNoise2D } from 'simplex-noise'
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import { match } from 'ts-pattern'
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import clsx from 'clsx'
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import { getIsMobile } from '$lib/Helper.mjs'
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// Currently this is unused. I left it in here, in case it would be useful in the future
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const maxSize = 24
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const minSize = 7
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const size = Math.max(Math.random() * maxSize, minSize)
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/** How much the fireflies can vanish into the edges of the screen. Include their invisible padding for mouse detection. */
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const edgeClip = maxSize * 8
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const noiseY = createNoise2D()
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const noiseX = createNoise2D()
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const SPEED = Math.random() * 5 + 2
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let classes = clsx(size > maxSize / 2 ? 'bg-primary/70' : 'bg-blue-500/70')
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let x = 0
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let y = 0
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onMount(() => {
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x = window.innerWidth / (Math.random() * 4) - maxSize * 6
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y = window.innerHeight / (Math.random() * 4) + 100
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// The animation is way too heavy for mobile
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if (getIsMobile()) return
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let animationId
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let i = 0
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animate()
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return () => cancelAnimationFrame(animationId)
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async function animate() {
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x += match(x)
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.when(
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(x_) => x_ > window.innerWidth + edgeClip,
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() => -10
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)
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.when(
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(x) => x < -edgeClip,
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() => 10
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)
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.otherwise(() => noiseX(i, 1) * SPEED)
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y += match(y)
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.when(
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(y) => y > window.innerHeight + edgeClip,
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() => -10
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)
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.when(
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(y) => y < -edgeClip,
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() => 10
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)
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.otherwise(() => noiseY(i, 1) * SPEED)
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i += 0.005
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animationId = requestAnimationFrame(animate)
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}
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})
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</script>
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<div
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class="firefly pointer-events-auto absolute left-0 top-0 z-0 hidden p-24 opacity-50 transition-opacity hover:opacity-100 max-sm:[contain:strict] md:block"
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style:--x={x + 'px'}
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style:--y={y + 'px'}
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style="--size:{size}px; --fadeDelay: {Math.random() * 6 - 3}s"
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>
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<div class={clsx('firefly-inner', classes)} />
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</div>
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<style lang="postcss">
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.firefly {
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/* transform: translate3d(50px, calc(var(--x) * 200px), 0px); */
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transform: translate3d(var(--x, 5), var(--y, 2), 0px);
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contain: strict;
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}
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.firefly-inner {
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min-height: var(--size);
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min-width: var(--size);
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border-radius: 50%;
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contain: layout size style;
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box-shadow:
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0px 0px 25px theme(colors.emerald.400),
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0px 0px 12px theme(colors.sky.400);
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animation: fade 3s ease-in-out infinite alternate;
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animation-delay: var(--fadeDelay);
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}
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@keyframes fade {
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0%,
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40%,
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66% {
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opacity: 0%;
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}
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99%,
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20% {
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opacity: 100%;
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}
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}
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</style>
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@ -30,6 +30,7 @@
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const MIN_LIFESPAN_TILE = 800
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const MIN_LIFESPAN_TILE = 800
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const MAX_TILES_PER_CLICK = 15
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const MAX_TILES_PER_CLICK = 15
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const MIN_TILES_PER_CLICK = 2
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const MIN_TILES_PER_CLICK = 2
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/** How fast the user has to click to progress */
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const CLICK_EACH_MS = 400
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const CLICK_EACH_MS = 400
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const ASCENION_FALLOFF = -ASCENION_CLICKS / 20
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const ASCENION_FALLOFF = -ASCENION_CLICKS / 20
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@ -40,8 +41,10 @@
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switchMap((value) =>
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switchMap((value) =>
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merge(
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merge(
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of(value),
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of(value),
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/** If no new value comes in, start decreasing the progress */
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interval(CLICK_EACH_MS + 100).pipe(
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interval(CLICK_EACH_MS + 100).pipe(
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take(ASCENION_CLICKS),
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take(ASCENION_CLICKS), // Prevent this interval from running forever
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map(() => ASCENION_FALLOFF)
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map(() => ASCENION_FALLOFF)
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)
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)
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)
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)
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@ -49,10 +52,12 @@
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scan((level, value) => Math.min(ASCENION_CLICKS, Math.max(level + value, 0))),
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scan((level, value) => Math.min(ASCENION_CLICKS, Math.max(level + value, 0))),
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startWith(0)
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startWith(0)
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)
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)
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/** How many clicks are left in percent */
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const relativeLevel$ = clickLevel$.pipe(map((clicks) => clicks / ASCENION_CLICKS))
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const relativeLevel$ = clickLevel$.pipe(map((clicks) => clicks / ASCENION_CLICKS))
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const cubibRelativeLevel$ = relativeLevel$.pipe(map(cubicInOut))
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/** Tween/Ease the percents for a nicer look */
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const cubicRelativeLevel$ = relativeLevel$.pipe(map(cubicInOut))
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const expoRelativeLevel$ = relativeLevel$.pipe(map(expoInOut))
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const expoRelativeLevel$ = relativeLevel$.pipe(map(expoInOut))
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// const hasAscended$ = of(true)
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const hasAscended$ = relativeLevel$.pipe(
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const hasAscended$ = relativeLevel$.pipe(
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filter((level) => level >= 1),
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filter((level) => level >= 1),
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first(),
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first(),
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@ -64,7 +69,8 @@
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const tiles$ = click$.pipe(
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const tiles$ = click$.pipe(
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switchMap(() =>
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switchMap(() =>
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merge(
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merge(
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of(Math.floor(lerp(MIN_TILES_PER_CLICK, MAX_TILES_PER_CLICK, $cubibRelativeLevel$))),
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of(Math.floor(lerp(MIN_TILES_PER_CLICK, MAX_TILES_PER_CLICK, $cubicRelativeLevel$))),
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// Remove the tiles after a timeout, if no new ones came in
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timer(MAX_LIFESPAN_TILE)
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timer(MAX_LIFESPAN_TILE)
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)
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)
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),
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),
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@ -75,9 +81,9 @@
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startWith([])
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startWith([])
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)
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)
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$: hue = lerp(200, 130, $cubibRelativeLevel$)
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$: hue = lerp(200, 130, $cubicRelativeLevel$)
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$: scale = lerp(0.9, 2, $cubibRelativeLevel$)
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$: scale = lerp(0.9, 2, $cubicRelativeLevel$)
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$: translateY = lerp(0, 10, $cubibRelativeLevel$)
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$: translateY = lerp(0, 10, $cubicRelativeLevel$)
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/** @type {HTMLDivElement} */
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/** @type {HTMLDivElement} */
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let containerElement
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let containerElement
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|
@ -109,7 +115,7 @@
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<div class="pointer-events-none absolute left-1/2 top-1/2 -z-10">
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<div class="pointer-events-none absolute left-1/2 top-1/2 -z-10">
|
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{#each $tiles$ as _}
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{#each $tiles$ as _}
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<GitTile
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<GitTile
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lifeSpan={lerp(MIN_LIFESPAN_TILE, MAX_LIFESPAN_TILE, $cubibRelativeLevel$)}
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lifeSpan={lerp(MIN_LIFESPAN_TILE, MAX_LIFESPAN_TILE, $cubicRelativeLevel$)}
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maxSpeed={lerp(10, 38, $expoRelativeLevel$)}
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maxSpeed={lerp(10, 38, $expoRelativeLevel$)}
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minSpeed={lerp(1, 9, $expoRelativeLevel$)}
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minSpeed={lerp(1, 9, $expoRelativeLevel$)}
|
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/>
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/>
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|
|
@ -13,8 +13,6 @@
|
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function toggleExpanded() {
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function toggleExpanded() {
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isExpanded = !isExpanded
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isExpanded = !isExpanded
|
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}
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}
|
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|
|
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//! TODO close mobile menu on navigation
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|
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</script>
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</script>
|
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|
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<header
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<header
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||||||
|
|
|
@ -1,80 +0,0 @@
|
||||||
<script>
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|
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const circlesAmount = 10
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|
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/** In millisseconds */
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|
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const animationDuration = 8000
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|
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|
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const circles = Array.from({ length: circlesAmount }, () => 1)
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|
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|
|
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/**
|
|
||||||
*
|
|
||||||
* @param node {HTMLElement}
|
|
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* @param param1
|
|
||||||
*/
|
|
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function animateElement(node, { delay, index, amount }) {
|
|
||||||
const delayFrames = Array.from({ length: index }).map(() => ({
|
|
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scale: 0
|
|
||||||
}))
|
|
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node.animate([{ scale: CSS.number(0) }, { scale: CSS.number(3), opacity: 0 }], {
|
|
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iterations: Infinity,
|
|
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duration: animationDuration,
|
|
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delay: animationDuration / (amount - index + 1) + animationDuration / (amount - index + 1),
|
|
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easing: 'cubic-bezier(1, 0.1 , 0.9, 1)',
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|
||||||
fill: 'backwards'
|
|
||||||
})
|
|
||||||
}
|
|
||||||
</script>
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|
||||||
|
|
||||||
<div class="wrapper">
|
|
||||||
{#each circles as _, index}
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|
||||||
<div
|
|
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class="circle"
|
|
||||||
style:--percent={((index + 1) / circles.length) * 100 + '%'}
|
|
||||||
style:--index={index}
|
|
||||||
style:--amount={circles.length}
|
|
||||||
/>
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|
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{/each}
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|
||||||
<!-- use:animateElement={{ index, amount: circles.length }} -->
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|
||||||
</div>
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|
||||||
|
|
||||||
<style lang="postcss">
|
|
||||||
.wrapper {
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|
||||||
position: absolute;
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|
||||||
top: 40px;
|
|
||||||
right: 40px;
|
|
||||||
width: 400px;
|
|
||||||
aspect-ratio: 1;
|
|
||||||
filter: drop-shadow(0 0 44px blue);
|
|
||||||
/* background: red; */
|
|
||||||
}
|
|
||||||
|
|
||||||
.circle {
|
|
||||||
position: absolute;
|
|
||||||
inset: 0;
|
|
||||||
height: 100%;
|
|
||||||
width: 100%;
|
|
||||||
opacity: 0.05;
|
|
||||||
background: radial-gradient(
|
|
||||||
closest-side,
|
|
||||||
transparent,
|
|
||||||
color-mix(in hsl, theme(colors.blue.500), theme(colors.pink.500) var(--percent)),
|
|
||||||
transparent 90%
|
|
||||||
);
|
|
||||||
transition: all 2200ms;
|
|
||||||
|
|
||||||
.wrapper:hover & {
|
|
||||||
opacity: 1;
|
|
||||||
transition: all 1200ms ease-in;
|
|
||||||
}
|
|
||||||
|
|
||||||
animation: loop infinite backwards;
|
|
||||||
}
|
|
||||||
|
|
||||||
@keyframes loop {
|
|
||||||
from {
|
|
||||||
scale: 0;
|
|
||||||
}
|
|
||||||
to {
|
|
||||||
scale: 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
</style>
|
|
|
@ -12,6 +12,7 @@
|
||||||
let enabled = false
|
let enabled = false
|
||||||
|
|
||||||
function setEnabled({ detail }) {
|
function setEnabled({ detail }) {
|
||||||
|
// Show the effect when the user scrolls in and keep it enabled until the user scrolls up from it again
|
||||||
const { inView, scrollDirection } = detail
|
const { inView, scrollDirection } = detail
|
||||||
const isScrollingUp = scrollDirection.vertical === 'up'
|
const isScrollingUp = scrollDirection.vertical === 'up'
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue