// since there's no dynamic data here, we can prerender // it so that it gets served as a static asset in production import baseColors from 'tailwindcss/colors' export const load = () => ({ backgroundData: getHeroBackgroundTiles() }) function getHeroBackgroundTiles() { const workspacesPerRow = 4 const workspaceHeight = 240 const gapLength = 32 const colors = [baseColors.blue[500], baseColors.cyan[400], baseColors.sky[500]] const images = [ '/imgs/chan/joy.svg', '/imgs/chan/surprise.svg', '/imgs/chan/tongueout.svg', '/imgs/waylnad.webp' ] const leftColumns = Array.from({ length: 3 }, () => generateRow(workspacesPerRow)) const rightColumns = Array.from({ length: 3 }, () => generateRow(workspacesPerRow)) /** Used to transform the rows by their own lenght*/ const height = workspacesPerRow * (workspaceHeight + gapLength) return { leftColumns, rightColumns, height, workspacesPerRow, workspaceHeight, gapLength } function generateRow(amount) { return Array.from({ length: amount }).map(generateWorkspace) // If the background should be animated // return [...base, ...base] } function generateWorkspace() { return [ generateTiles(), Math.random() > 0.4 ? generateTiles() : undefined, Math.random() > 0.7 ? generateTiles() : undefined ].filter(Boolean) } function generateTiles() { const result = Math.random() > 0.5 ? [generateTile()] : [generateTile(), generateTile()] return result } function generateTile() { return { color: getRandomColor(), image: Math.random() > 0.7 ? getRandomImage() : undefined } } /** @returns {string} */ function getRandomColor() { return colors.at(Math.floor(Math.random() * colors.length)) } /** @returns {string} */ function getRandomImage() { return images.at(Math.floor(Math.random() * images.length)) } }