hyprland-wiki/pages/Configuring/Tearing.md

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---
weight: 10
title: Tearing
---
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Screen tearing is used to reduce latency and/or jitter in games.
## Enabling tearing
To enable tearing:
- Set `general:allow_tearing` to `true`. This is a "master toggle"
- Add `env = WLR_DRM_NO_ATOMIC,1` to your Hyprland config. This disables the
usage of a newer kernel DRM API that doesn't support tearing yet.
- Add an `immediate` windowrule to your game of choice. This makes sure that
Hyprland will tear it.
{{< callout >}}
Please note that tearing will only be in effect when the game is in fullscreen
and the only thing visible on the screen.
{{< /callout >}}
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Example snippet:
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```env
general {
allow_tearing = true
}
env = WLR_DRM_NO_ATOMIC,1
windowrulev2 = immediate, class:^(cs2)$
```
{{< callout >}}
`env = WLR_DRM_NO_ATOMIC,1` is not recommended. If your kernel ver is >= 6.8,
you can remove it.
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For kernels < 6.8, this env is required.
Check your kernel version with `uname -r`.
{{< /callout >}}
{{< callout type=warning >}}
If you experience graphical issues, you may be out of luck. Tearing support is
experimental.
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See the likely culprits below.
{{< /callout >}}
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## Common issues
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### No tearing at all
Make sure your window rules are matching and you have the master toggle enabled.
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Also make sure nothing except for your game is showing on your monitor. No
notifications, overlays, lockscreens, bars, other windows, etc. (on a different
monitor is fine)
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### Apps that should tear, freeze
Almost definitely means your GPU driver does not support tearing, like e.g.
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Intel's, or AMD if you don't use the legacy backend with `env = WLR_DRM_NO_ATOMIC,1` or patch your kernel.
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Please _do not_ report issues if this is the culprit.
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### Graphical artifacts (random colorful pixels, etc)
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Likely issue with your graphics driver.
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Please _do not_ report issues if this is the culprit. Unfortunately, it's most
likely your GPU driver's fault.
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### Other graphical issues/Hyprland instantly crashes on launch
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Likely issue with `WLR_DRM_NO_ATOMIC`.
NO_ATOMIC forces the use of a legacy, less tested drm API.
Please _do not_ report issues if this is the culprit. Unfortunately, you will
have to wait for the Linux kernel to support tearing page flips on the atomic
API.