mirror of
https://github.com/hyprwm/hyprland-wiki.git
synced 2024-11-29 16:05:58 +01:00
64 lines
1.8 KiB
Markdown
64 lines
1.8 KiB
Markdown
|
## PR Requirements
|
||
|
|
||
|
- Clean, not hacky code
|
||
|
- Described changes and *why* they were there
|
||
|
- Following the style (see below)
|
||
|
|
||
|
## Code Style
|
||
|
|
||
|
Hyprland's code style:
|
||
|
```cpp
|
||
|
void myFunction(int arg) {
|
||
|
|
||
|
if (shortStatement)
|
||
|
doSomething();
|
||
|
else
|
||
|
doNotDoIt();
|
||
|
|
||
|
switch (value) {
|
||
|
case 1:
|
||
|
{ // braces optional
|
||
|
blahBlah();
|
||
|
break;
|
||
|
}
|
||
|
default:
|
||
|
Debug::log(ERR, "error");
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
const auto CONSTVALUE = arg == 1 ? 2 : 3;
|
||
|
|
||
|
void* pLocalPointer = nullptr;
|
||
|
|
||
|
int localValue = 0;
|
||
|
|
||
|
if (MY && VERY && LONG && IF && STATEMENT && OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO && SUPERLONG && STATEMENT) {
|
||
|
; // blank
|
||
|
}
|
||
|
}
|
||
|
|
||
|
class myClass {
|
||
|
public:
|
||
|
int m_iMyLocalInt = 0;
|
||
|
// ^ member
|
||
|
// ^ int
|
||
|
// ^ camel name
|
||
|
|
||
|
void classFunction(int, int, bool defaultBool = false);
|
||
|
// ^ most arg names omitted
|
||
|
// ^ arg name mandatory here because C++
|
||
|
|
||
|
// Note: omitting args only for functions with clear / few args. For long functions:
|
||
|
void classFunctionLong(int a, int b, bool sure, bool red, bool enabled, void* item, const CColor& color = {0});
|
||
|
}
|
||
|
```
|
||
|
|
||
|
## Some code FAQ
|
||
|
|
||
|
> Why is the config variable getting so weird?
|
||
|
|
||
|
Every variable from the config needs to be found in a hashmap. To limit the amount of hashmap searches, getting a config option looks like this:
|
||
|
```cpp
|
||
|
static auto *const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
|
||
|
```
|
||
|
Since the hashmap *cannot* be mutated during runtime, this pointer will always be valid, and will not require hashmap lookups every single time it's read.
|