hyprland-wiki/pages/Plugins/Development/Event-list.md

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These are all the events that can be listened to using Event Hooks.
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## Complete list
| name | description | argument(s) |
| --- | --- | --- |
| tick | fired on a tick, meaning once per (1000 / highestMonitorHz) ms | nullptr |
| activeWindow | fired on active window change | CWindow* |
| keyboardFocus | fired on keyboard focus change. Contains the newly focused surface | wlr_surface* |
| moveWorkspace | fired when a workspace changes its monitor | std::vector<void*>{CWorkspace*, CMonitor*} |
| focusedMon | fired on monitor focus change | CMonitor* |
| moveWindow | fired when a window changes workspace | std::vector<void*>{CWindow*, CWorkspace*} |
| openLayer | fired when a LS is mapped | CLayerSurface* |
| closeLayer | fired when a LS is unmapped | CLayerSurface* |
| openWindow | fired when a window is mapped | CWindow* |
| closeWindow | fired when a window is unmapped | CWindow* |
| urgent | fired when a window requests urgent | CWindow* |
| minimize | fired when a window requests a minimize status change. Second param is 1 or 0 | std::vector<void*>{CWindow*, uint64_t} |
| monitorAdded | fired when a monitor is plugged in | CMonitor* |
| monitorRemoved | fired when a monitor is unplugged | CMonitor* |
| createWorkspace | fired when a workspace is created | CWorkspace* |
| destroyWorkspace | fired when a workspace is destroyed | CWorkspace* |
| fullscreen | fired when a window changes fullscreen state | CWindow* |
| changeFloatingMode | fired when a window changes float state | CWindow* |
| workspace | fired on a workspace change (only ones explicitly requested by a user) | CWorkspace* |
| submap | fired on a submap change | std::string |
| mouseMove | fired when the cursor moves. Param is coords. | const Vector2D |
| mouseButton | fired on a mouse button press | wlr_pointer_button_event* |
| activeLayout | fired on a keyboard layout change. String pointer temporary, not guaranteed after execution of the handler finishes. | std::vector<void*>{SKeyboard*, std::string*} |
| preRender | fired before a frame for a monitor is about to be rendered | CMonitor* |
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| screencopy | fired when the screencopy state of a client changes. Keep in mind there might be multiple separate clients. | std::vector<uint64_t>{state, framesInHalfSecond, owner} |
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| render | fired at various stages of rendering to allow your plugin to render stuff. See `src/SharedDefs.hpp` for a list with explanations | eRenderStage |