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64 lines
1.8 KiB
Markdown
64 lines
1.8 KiB
Markdown
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## PR Requirements
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- Clean, not hacky code
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- Described changes and *why* they were there
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- Following the style (see below)
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## Code Style
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Hyprland's code style:
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```cpp
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void myFunction(int arg) {
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if (shortStatement)
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doSomething();
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else
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doNotDoIt();
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switch (value) {
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case 1:
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{ // braces optional
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blahBlah();
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break;
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}
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default:
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Debug::log(ERR, "error");
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break;
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}
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const auto CONSTVALUE = arg == 1 ? 2 : 3;
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void* pLocalPointer = nullptr;
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int localValue = 0;
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if (MY && VERY && LONG && IF && STATEMENT && OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO && SUPERLONG && STATEMENT) {
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; // blank
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}
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}
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class myClass {
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public:
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int m_iMyLocalInt = 0;
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// ^ member
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// ^ int
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// ^ camel name
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void classFunction(int, int, bool defaultBool = false);
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// ^ most arg names omitted
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// ^ arg name mandatory here because C++
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// Note: omitting args only for functions with clear / few args. For long functions:
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void classFunctionLong(int a, int b, bool sure, bool red, bool enabled, void* item, const CColor& color = {0});
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}
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```
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## Some code FAQ
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> Why is the config variable getting so weird?
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Every variable from the config needs to be found in a hashmap. To limit the amount of hashmap searches, getting a config option looks like this:
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```cpp
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static auto *const PFOLLOWMOUSE = &g_pConfigManager->getConfigValuePtr("input:follow_mouse")->intValue;
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```
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Since the hashmap *cannot* be mutated during runtime, this pointer will always be valid, and will not require hashmap lookups every single time it's read.
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