mirror of
https://github.com/hyprwm/hyprland-wiki.git
synced 2024-12-23 18:19:49 +01:00
128 lines
4.4 KiB
Markdown
128 lines
4.4 KiB
Markdown
|
This page documents the basics of making your own Hyprland plugin from scratch.
|
||
|
|
||
|
{{< toc >}}
|
||
|
|
||
|
## How do plugins work?
|
||
|
|
||
|
Plugins are basically dynamic objects loaded by Hyprland. They have
|
||
|
(almost) full access to every part of Hyprland's internal process, and as such,
|
||
|
can modify and change way more than a script.
|
||
|
|
||
|
## Prerequisites
|
||
|
|
||
|
In order to write a Hyprland plugin, you will need:
|
||
|
- Knowledge of C++
|
||
|
- The ability to read
|
||
|
- A rough understanding of the Hyprland internals (you _can_ learn this alongside your development work)
|
||
|
|
||
|
## Making your first plugin
|
||
|
|
||
|
Open your favorite code editor.
|
||
|
|
||
|
Make a new directory, in this example we will use `MyPlugin`.
|
||
|
|
||
|
***→ If you have the Hyprland source already cloned***
|
||
|
|
||
|
Make sure you have ran `make pluginenv` in the source.
|
||
|
If you use the source to build hyprland, `make install` and `make config` will
|
||
|
already do that for you, so there is no need.
|
||
|
|
||
|
***→ If you don't have the Hyprland source cloned***
|
||
|
|
||
|
Clone the Hyprland source code to a subdirectory, in our example `MyPlugin/Hyprland`.
|
||
|
Run `cd Hyprland && make pluginenv && cd ..`.
|
||
|
|
||
|
Now that you have the Hyprland sources set up, copy the contents of `example/examplePlugin/` to your working directory.
|
||
|
|
||
|
Your `MyPlugin` directory now should contain `main.cpp`, `globals.hpp`, `exampleLayout.cpp`, etc.
|
||
|
|
||
|
This plugin has quite a few examples of the things you can do, but we will focus on the basics for now.
|
||
|
|
||
|
### The basic parts of the plugin
|
||
|
|
||
|
Starting from the top, you will have to include the plugin API:
|
||
|
```cpp
|
||
|
#include <src/plugins/PluginAPI.hpp>
|
||
|
```
|
||
|
Feel free to take a look at the header. It contains a bunch of useful comments.
|
||
|
|
||
|
We also create a global pointer for our handle:
|
||
|
```cpp
|
||
|
inline HANDLE PHANDLE = nullptr;
|
||
|
```
|
||
|
we will initialize it in our plugin init function later. It serves as an internal "ID" of our plugin.
|
||
|
|
||
|
Then, there is the API version method:
|
||
|
```cpp
|
||
|
// Do NOT change this function.
|
||
|
APICALL EXPORT std::string PLUGIN_API_VERSION() {
|
||
|
return HYPRLAND_API_VERSION;
|
||
|
}
|
||
|
```
|
||
|
This method will tell Hyprland what API version was used to compile this plugin. Do NOT change it.
|
||
|
It will be set automatically when compiling to the correct value.
|
||
|
|
||
|
Skipping over some example handlers, we have two important functions:
|
||
|
```cpp
|
||
|
APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) {
|
||
|
PHANDLE = handle;
|
||
|
|
||
|
// ...
|
||
|
|
||
|
return {"MyPlugin", "An amazing plugin that is going to change the world!", "Me", "1.0"};
|
||
|
}
|
||
|
|
||
|
APICALL EXPORT void PLUGIN_EXIT() {
|
||
|
// ...
|
||
|
}
|
||
|
```
|
||
|
The first method will be called when your plugin gets initialized (loaded)
|
||
|
|
||
|
You can, and probably should, initialize everything you may want to use in there.
|
||
|
|
||
|
It's worth noting that adding config variables is _only_ allowed in this function.
|
||
|
|
||
|
The plugin init function is _required_.
|
||
|
|
||
|
The return value should be the `PLUGIN_DESCRIPTION_INFO` struct which lets Hyprland know about your
|
||
|
plugin's name, description, author and version.
|
||
|
|
||
|
Make sure to store your `HANDLE` as it's going to be required for API calls.
|
||
|
|
||
|
|
||
|
|
||
|
The second method is not required, and will be called when your plugin is being unloaded by the user.
|
||
|
|
||
|
If your plugin is being unloaded because it committed a fault, this function will _not_ be called.
|
||
|
|
||
|
You do not have to unload layouts, remove config options, remove dispatchers, window decorations or unregister hooks
|
||
|
in the exit method. Hyprland will do that for you.
|
||
|
|
||
|
### Setting up a development environment
|
||
|
In order to make your life easier, it's a good idea to work on a nested debug Hyprland session.
|
||
|
|
||
|
Enter your Hyprland directory and run `sudo make config && make protocols && make debug`
|
||
|
|
||
|
Make a copy of your config in `~/.config/hypr` called `hyprlandd.conf`.
|
||
|
|
||
|
Remove _all_ `exec=` or `exec-once=` directives from your config.
|
||
|
|
||
|
*recommended*: Change the modifier for your keybinds (e.g. `SUPER` -> `ALT`)
|
||
|
|
||
|
Add this line:
|
||
|
```ini
|
||
|
monitor = WL-1, 1920x1080, 0x0, 1
|
||
|
```
|
||
|
|
||
|
Launch the output `Hyprland` binary in `./build/` _when logged into a Hyprland session_.
|
||
|
|
||
|
A new window should open with Hyprland running inside of it. You can now run your plugin in the nested session without worrying
|
||
|
about nuking your actual session, and also being able to debug it easily.
|
||
|
|
||
|
See more info in [the Contributing Section](https://wiki.hyprland.org/Contributing-and-Debugging/#nesting-hyprland)
|
||
|
|
||
|
### More advanced stuff
|
||
|
|
||
|
Take a look at the `src/plugins/PluginAPI.hpp` header. It has comments to every method to let you know what it is.
|
||
|
|
||
|
For more explanation on a few concepts, see [Advanced](../Advanced) and [Plugin Guidelines](../Plugin-Guidelines)
|