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Add hyprpm docs (#410)
--------- Co-authored-by: Mihai Fufezan <fufexan@protonmail.com>
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This page documents the recommended guidelines for making a stable and neat plugin.
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This page documents the recommended guidelines for making a stable and neat
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plugin.
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{{< toc >}}
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## Making your plugin compatible with hyprpm
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In order for your plugin to be installable by `hyprpm`, you need a manifest.
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`hyprpm` will parse `hyprload` manifests just fine, but it's recommended to use
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the more powerful hyprpm manifest.
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Make a file in the root of your repository called `hyprpm.toml`.
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### Repository metadata
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At the beginning, put some metadata about your plugin:
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```toml
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[repository]
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name = "MyPlugin"
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authors = ["Me"]
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commit_pins = [
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["3bb9c7c5cf4f2ee30bf821501499f2308d616f94", "efee74a7404495dbda70205824d6e9fc923ccdae"],
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["d74607e414dcd16911089a6d4b6aeb661c880923", "efee74a7404495dbda70205824d6e9fc923ccdae"]
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]
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```
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`name` and `authors` are required. `commit_pins` are optional. See
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[commit pins](#commit-pins) for more info.
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### Plugins
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For each plugin, make a category like this:
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```toml
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[plugin-name]
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description = "An epic plugin that will change the world!"
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authors = ["Me"]
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output = "plugin.so"
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build = [
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"make all"
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]
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```
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`description`, `authors` are optional. `output` and `build` are required.
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`build` are the commands that `hyprpm` will run in the root of the repo to build
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the plugin. Every command will reset the cwd to the repo root.
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`output` is the path to the output `.so` file from the root of the repo.
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### Commit pins
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Commit pins allow you to manage versioning of your plugin. they are pairs of
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`hash,hash`, where the first hash is the Hyprland commit hash, and the second is
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your plugin's corresponding commit hash.
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For example, in the manifest above, `d74607e414dcd16911089a6d4b6aeb661c880923`
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corresponds to Hyprland's `0.33.1` release, which means that if someone is
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running `0.33.1`, `hyprpm` will reset your plugin to commit hash
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`efee74a7404495dbda70205824d6e9fc923ccdae`.
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It's recommended you add a pin for each Hyprland release. If no pin matches,
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latest git will be used.
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## Formatting
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Although Hyprland plugins obviously are not _required_ to follow Hyprland's formatting, naming conventions, etc.
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it might be a good idea to keep your code consistent. See `.clang-format` in the Hyprland repo.
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Although Hyprland plugins obviously are not _required_ to follow Hyprland's
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formatting, naming conventions, etc. it might be a good idea to keep your code
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consistent. See
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[`.clang-format`](https://github.com/hyprwm/Hyprland/blob/main/.clang-format) in
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the Hyprland repo.
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## Usage of the API
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It's always advised to use the API entries whenever possible, as they are guaranteed stability as long as the version
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matches.
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It is, of course, possible to use the internal methods by just including the proper headers,
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but it should not be treated as the default way of doing things.
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It's always advised to use the API entries whenever possible, as they are
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guaranteed stability as long as the version matches.
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Hyprland's internal methods may be changed, removed or added without any prior notice. It is worth nothing though
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that methods that "seem" fundamental, like e.g. `focusWindow` or `mouseMoveUnified` probably are, and are
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unlikely to change their general method of functioning.
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It is, of course, possible to use the internal methods by just including the
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proper headers, but it should not be treated as the default way of doing things.
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Hyprland's internal methods may be changed, removed or added without any prior
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notice. It is worth nothing though that methods that "seem" fundamental, like
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e.g. `focusWindow` or `mouseMoveUnified` probably are, and are unlikely to
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change their general method of functioning.
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## Function Hooks
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Function hooks allow your plugin to intercept all calls to a function of your choice. They are to be treated as
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a last resort, as they are the easiest thing to break between updates.
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Function hooks allow your plugin to intercept all calls to a function of your
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choice. They are to be treated as a last resort, as they are the easiest thing
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to break between updates.
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Always prefer using Event Hooks.
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## Threads
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The Wayland event loop is strictly single-threaded. It is not recommended to create threads in your code, unless
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they are fully detached from the Hyprland process. (e.g. saving a file)
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The Wayland event loop is strictly single-threaded. It is not recommended to
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create threads in your code, unless they are fully detached from the Hyprland
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process. (e.g. saving a file)
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@ -24,111 +24,48 @@ to use you will have to find yourself.
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## Installing / Using plugins
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Clone and compile plugin(s) of your choice.
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It is _highly_ recommended you use the Hyprland Plugin Manager, `hyprpm`. For manual instructions, see a bit below.
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{{< hint type=tip >}}
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Due to the fact that plugins share C++ objects, your plugins must be
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compiled with the same compiler as Hyprland, and on the same architecture.
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### hyprpm
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In rare cases, they might even need to be compiled on the same machine.
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Find a repository you want to install plugins from. As an example, we will use [hyprland-plugins](https://github.com/hyprwm/hyprland-plugins).
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Official releases are always compiled with `gcc`.
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{{< /hint >}}
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Place them somewhere on your system.
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In hyprland, run in a terminal:
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```sh
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hyprctl plugin load /path/to/the/plugin.so
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hyprpm add https://github.com/hyprwm/hyprland-plugins
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```
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You can also use a plugin entry in your configuration file.
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```ini
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plugin = /my/epic/plugin.so
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```
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Plugins added to your configuration file will be unloaded if you remove their entries.
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{{< hint type=important >}}
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The plugin path has to be absolute. (starting from the root of the filesystem)
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{{< /hint >}}
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## Compiling official plugins
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Official plugins can be found at [hyprwm/hyprland-plugins](https://github.com/hyprwm/hyprland-plugins).
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Clone the repo and enter it:
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once it finishes, you can list your installed plugins with
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```sh
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git clone https://github.com/hyprwm/hyprland-plugins && cd hyprland-plugins
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```
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{{< hint type=tip >}}
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If you build Hyprland manually and install using `sudo make install` (NOT meson) you can completely skip
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this next step of getting the sources and checking them out.
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{{< /hint >}}
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### Preparing Hyprland sources for plugins
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{{< hint type=note >}}
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This step is not required if any of those apply to you:
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- You use the Arch official `hyprland` package
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- You install manually with `sudo make install`
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{{< /hint >}}
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Inside the repo, clone Hyprland and enter it:
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```sh
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git clone --recursive https://github.com/hyprwm/Hyprland && cd Hyprland
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hyprpm list
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```
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If you are using a release version of Hyprland, checkout it: (in this example it's `v0.24.1`, adjust to your release ver)
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```sh
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git checkout tags/v0.24.1
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```
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and enable or disable them via `hyprpm enable name` and `hyprpm disable name`.
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Prepare Hyprland sources:
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```sh
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make all
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sudo make installheaders
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```
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In order for the plugins to be loaded into hyprland, run `hyprpm reload`.
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{{< hint type=note >}}
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If you are using hyprland-git, make _sure_ the commit you use matches the cloned sources.
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You can add `exec-once = hyprpm reload -n` to your hyprland config to have plugins loaded at startup.
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`-n` will make hyprpm send a notification if anything goes wrong (e.g. update needed)
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You can check the commit you are running with `hyprctl version`, and change the commit in the sources
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with `git reset --hard <hash>`. Make sure to remove the `dirty` at the end of the hash from `hyprctl version`
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or else git will reject it.
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{{< /hint >}}
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In order update your plugins, run `hyprpm update`.
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### Building
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For all options of `hyprpm`, run `hyprpm -h`.
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Now, enter your plugin of choice's directory, for example:
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```sh
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cd ../borders-plus-plus
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```
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### Manual
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Compile it:
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```sh
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make all
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```
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Different plugins may have different build methods, refer to their instructions.
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Congratulations! A file called `plugin_name.so` should now be in your current directory.
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Copy it wherever you please to keep it organized and load with `hyprctl plugin load <path>`.
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If you don't have hyprland headers installed, clone hyprland, checkout to your version,
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build hyprland, and run `sudo make installheaders`. Then build your plugin(s).
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To load plugins manually, use `hyprctl plugin load path` !NOTE: Path HAS TO BE ABSOLUTE!
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You can unload plugins with `hyprctl plugin unload path`.
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## FAQ About Plugins
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### My plugin crashes Hyprland!
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Oops. Make sure your plugin is compiled on the same machine as Hyprland. If that doesn't help,
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ask the plugin's maintainer to fix it.
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### My plugin no longer works after updating Hyprland!
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Make sure to re-compile the plugin after each Hyprland update.
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Every hyprland version change (even from one commit to another) requires plugins to be re-compiled.
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### How do I list my loaded plugins?
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`hyprctl plugin list`
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### Can I unload a plugin?
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Yes. `hyprctl plugin unload /path/to/plugin.so`
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### How do I make my own plugin?
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See [here](../Development/Getting-Started).
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