added screen shaders

This commit is contained in:
Vaxry 2022-12-01 13:38:00 +00:00
parent 23a3600636
commit 10170cbbf4

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@ -85,6 +85,7 @@ Prefer using `input:sensitivity` over `general:sensitivity` to avoid bugs, espec
| shadow_scale | shadow's scale. 0.0 - 1.0 | float | 1.0 | | shadow_scale | shadow's scale. 0.0 - 1.0 | float | 1.0 |
| dim_inactive | enables dimming of inactive windows | bool | false | | dim_inactive | enables dimming of inactive windows | bool | false |
| dim_strength | how much inactive windows should be dimmed, 0.0 - 1.0 | float | 0.5 | | dim_strength | how much inactive windows should be dimmed, 0.0 - 1.0 | float | 0.5 |
| screen_shader | a path to a custom shader to be applied at the end of rendering. See `examples/screenShader.frag` for an example. | str | \[EMPTY\] |
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