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convert min/maxsize to dynamic (#486)
* convert min/maxsize to dynamic * add props * no comma
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2 changed files with 4 additions and 2 deletions
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@ -187,6 +187,8 @@ Prop List:
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| nofocus | 0/1 |
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| nofocus | 0/1 |
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| windowdancecompat | 0/1 |
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| windowdancecompat | 0/1 |
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| nomaxsize | 0/1 |
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| nomaxsize | 0/1 |
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| minsize | vec2 (`x y`) |
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| maxsize | vec2 (`x y`) |
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| dimaround | 0/1 |
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| dimaround | 0/1 |
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| keepaspectratio | 0/1 |
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| keepaspectratio | 0/1 |
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| alphaoverride | 0/1, makes the next setting be override instead of multiply |
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| alphaoverride | 0/1, makes the next setting be override instead of multiply |
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@ -96,8 +96,6 @@ Static rules are evaluated once at window open and never again.
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| maximize | maximizes a window |
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| maximize | maximizes a window |
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| move \[x\] \[y\] | moves a floating window (x,y -> int or %, e.g. 20% or 100. You are also allowed to do `100%-` for the right/bottom anchor, e.g. `100%-20`). Additionally, you can also do `cursor [x] [y]` where x and y are either pixels or percent. Percent is calculated from the window's size. Specify `onscreen` before other parameters to force the window into the screen (e.g. `move onscreen cursor 50% 50%`) |
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| move \[x\] \[y\] | moves a floating window (x,y -> int or %, e.g. 20% or 100. You are also allowed to do `100%-` for the right/bottom anchor, e.g. `100%-20`). Additionally, you can also do `cursor [x] [y]` where x and y are either pixels or percent. Percent is calculated from the window's size. Specify `onscreen` before other parameters to force the window into the screen (e.g. `move onscreen cursor 50% 50%`) |
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| size \[x\] \[y\] | resizes a floating window (x,y -> int or %, e.g. 20% or 100) |
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| size \[x\] \[y\] | resizes a floating window (x,y -> int or %, e.g. 20% or 100) |
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| minsize \[x\] \[y\] | sets the minimum size on creation (x,y -> int) |
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| maxsize \[x\] \[y\] | sets the maximum size on creation (x,y -> int) |
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| center (\[opt\]) | if the window is floating, will center it on the monitor. Set opt as 1 to respect monitor reserved area |
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| center (\[opt\]) | if the window is floating, will center it on the monitor. Set opt as 1 to respect monitor reserved area |
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| pseudo | pseudotiles a window |
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| pseudo | pseudotiles a window |
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| monitor \[id\] | sets the monitor on which a window should open. `id` can be either id or name (either e.g. `1` or e.g. `DP-1`) |
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| monitor \[id\] | sets the monitor on which a window should open. `id` can be either id or name (either e.g. `1` or e.g. `DP-1`) |
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@ -125,6 +123,8 @@ Dynamic rules are re-evaluated every time a property changes.
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| forcergbx | makes hyprland ignore the alpha channel of all the window's surfaces, effectively making it _actually, fully 100% opaque_ |
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| forcergbx | makes hyprland ignore the alpha channel of all the window's surfaces, effectively making it _actually, fully 100% opaque_ |
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| animation \[style\] (\[opt\]) | forces an animation onto a window, with a selected opt. Opt is optional. |
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| animation \[style\] (\[opt\]) | forces an animation onto a window, with a selected opt. Opt is optional. |
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| rounding \[x\] | forces the application to have X pixels of rounding, ignoring the set default (in `decoration:rounding`). Has to be an int. |
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| rounding \[x\] | forces the application to have X pixels of rounding, ignoring the set default (in `decoration:rounding`). Has to be an int. |
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| minsize \[x\] \[y\] | sets the minimum size (x,y -> int) |
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| maxsize \[x\] \[y\] | sets the maximum size (x,y -> int) |
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| noblur | disables blur for the window |
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| noblur | disables blur for the window |
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| noborder | disables borders for the window |
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| noborder | disables borders for the window |
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| bordersize \[size\] | sets the border size |
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| bordersize \[size\] | sets the border size |
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