dispatcher: add window tag desc (#660)

* dispatcher: add window tag desc

* Window-Rules: add examples for tag
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giskard 2024-05-29 05:38:33 +08:00 committed by GitHub
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@ -50,6 +50,7 @@ layout pages (See the sidebar).
| movewindowpixel | moves a selected window | `resizeparams,window` | | movewindowpixel | moves a selected window | `resizeparams,window` |
| cyclenext | focuses the next window on a workspace | none (for next) or `prev` (for previous) additionally `tiled` for only tiled, `floating` for only floating. `prev tiled` is ok. | | cyclenext | focuses the next window on a workspace | none (for next) or `prev` (for previous) additionally `tiled` for only tiled, `floating` for only floating. `prev tiled` is ok. |
| swapnext | swaps the focused window with the next window on a workspace | none (for next) or `prev` (for previous) | | swapnext | swaps the focused window with the next window on a workspace | none (for next) or `prev` (for previous) |
| tagwindow | apply tag to current or the first window matching | `tag [window]`, e.g. `+code ^(foot)$`, `music` |
| focuswindow | focuses the first window matching | window | | focuswindow | focuses the first window matching | window |
| focusmonitor | focuses a monitor | monitor | | focusmonitor | focuses a monitor | monitor |
| splitratio | changes the split ratio | floatvalue | | splitratio | changes the split ratio | floatvalue |

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@ -68,10 +68,11 @@ terminals.
For now, the supported fields for V2 are: For now, the supported fields for V2 are:
```ini ```ini
class - class regex class - class regex
title - title regex title - title regex
initialclass - initialClass regex initialclass - initialClass regex
initialTitle - initialTitle regex initialTitle - initialTitle regex
tag - tag name
xwayland - 0/1 xwayland - 0/1
floating - 0/1 floating - 0/1
fullscreen - 0/1 fullscreen - 0/1
@ -154,6 +155,7 @@ Dynamic rules are re-evaluated every time a property changes.
| xray \[on\] | sets blur xray mode for the window (0 for off, 1 for on, unset for default) | | xray \[on\] | sets blur xray mode for the window (0 for off, 1 for on, unset for default) |
| immediate | forces the window to allow to be torn. See [the Tearing page](../Tearing). | | immediate | forces the window to allow to be torn. See [the Tearing page](../Tearing). |
| nearestneighbor | forces the window to use the nearest neigbor filtering. | | nearestneighbor | forces the window to use the nearest neigbor filtering. |
| tag \[name\] | apply tag to the window, use prefix `+`/`-` to set/unset flag, or no prefix to toggle the flag |
{{< callout type=info >}} {{< callout type=info >}}
@ -181,6 +183,51 @@ qualifier makes them always effective.
{{< /callout >}} {{< /callout >}}
### Tags
Window may have several tags, either static or dynamic, dynamic tag will have a suffix of `*`.
You may check window tags with `hyprctl clients`.
Use `tagwindow` dispatcher to add a static tag to a window:
```
hyprctl dispatch tagwindow +code # add tag to current window
hyprctl dispatch tagwindow -- -code # remove tag from current window (use `--` to protect the leading `-`)
hyprctl dispatch tagwindow code # toggle the tag of current window
# or you can tag windows matched with a window regex
hyprctl dispatch tagwindow +music deadbeef
hyprctl dispatch tagwindow +media title:Celluloid
```
Use `tag` rule to add a dynamic tag to a window:
```ini
windowrulev2 = tag +term, class:(footclient) # add dynamic tag `term*` to window footclient
windowrulev2 = tag term, class:(footclient) # toggle dynamic tag `term*` for window footclient
windowrulev2 = tag +code, tag:cpp # add dynamic tag `code*` to window with tag `cpp`
windowrulev2 = opacity 0.8, tag:code # set opacity for window with tag `code` or `code*`
windowrulev2 = opacity 0.7, tag:cpp # window with tag `cpp` will match both `code` and `cpp`, the last one will override prior match
windowrulev2 = opacity 0.6, tag:term* # set opacity for window with tag `term*` only, `term` will not be matched
windowrulev2 = tag -code, tag:term # remove dynamic tag `code*` for window with tag `term` or `term*`
```
Or with keybind for convenience:
```ini
bind = $mod Ctrl, 2, tagwindow, alpha_0.2
bind = $mod Ctrl, 4, tagwindow, alpha_0.4
windowrulev2 = opacity 0.2 override, tag:alpha_0.2
windowrulev2 = opacity 0.4 override, tag:alpha_0.4
```
The `tag` rule can only manipulate dynamic tags, and the `tagwindow` dispatcher only work with static tags
(as once the dispatcher is called, dynamic tags will be cleared).
### Example Rules ### Example Rules
```ini ```ini
@ -211,7 +258,7 @@ windowrulev2 = opacity 0.8 0.8,class:^(kitty)$
windowrulev2 = opacity 0.5 0.5,floating:1 windowrulev2 = opacity 0.5 0.5,floating:1
``` ```
Here, all non-fullscreen kitty windows will have `opacity 0.8`, except if they are floating. Here, all non-fullscreen kitty windows will have `opacity 0.8`, except if they are floating.
Otherwise, they will have `opacity 0.5`. The rest of the non-fullscreen floating windows will have `opacity 0.5`. Otherwise, they will have `opacity 0.5`. The rest of the non-fullscreen floating windows will have `opacity 0.5`.
```ini ```ini
@ -219,12 +266,12 @@ windowrulev2 = opacity 0.5 0.5,floating:1
windowrulev2 = opacity 0.8 0.8,class:^(kitty)$ windowrulev2 = opacity 0.8 0.8,class:^(kitty)$
``` ```
Here, all kitty windows will have `opacity 0.8`, even if they are floating. Here, all kitty windows will have `opacity 0.8`, even if they are floating.
The rest of the floating windows will have `opacity 0.5`. The rest of the floating windows will have `opacity 0.5`.
{{< callout type=info >}} {{< callout type=info >}}
Opacity is a PRODUCT of all opacities by default. For example, setting `activeopacity` to 0.5 Opacity is a PRODUCT of all opacities by default. For example, setting `activeopacity` to 0.5
and `opacity` to 0.5 will result in a total opacity of 0.25. You are allowed and `opacity` to 0.5 will result in a total opacity of 0.25. You are allowed
to set opacities over 1, but any opacity product over 1 will cause graphical to set opacities over 1, but any opacity product over 1 will cause graphical
glitches. For example, using `0.5 * 2 = 1` is fine, but `0.5 * 4 = 2` will cause glitches. For example, using `0.5 * 2 = 1` is fine, but `0.5 * 4 = 2` will cause