added dimaround

This commit is contained in:
Vaxry 2022-12-28 15:41:24 +01:00
parent c7a5870c25
commit 2dbf6731c9

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@ -87,6 +87,7 @@ Prefer using `input:sensitivity` over `general:sensitivity` to avoid bugs, espec
| dim_inactive | enables dimming of inactive windows | bool | false | | dim_inactive | enables dimming of inactive windows | bool | false |
| dim_strength | how much inactive windows should be dimmed, 0.0 - 1.0 | float | 0.5 | | dim_strength | how much inactive windows should be dimmed, 0.0 - 1.0 | float | 0.5 |
| dim_special | how much to dim the rest of the screen by when a special workspace is open. 0.0 - 1.0 | float | 0.2 | | dim_special | how much to dim the rest of the screen by when a special workspace is open. 0.0 - 1.0 | float | 0.2 |
| dim_around | how much the `dimaround` window rule should dim by. 0.0 - 1.0 | float | 0.4 |
| screen_shader | a path to a custom shader to be applied at the end of rendering. See `examples/screenShader.frag` for an example. | str | \[EMPTY\] | | screen_shader | a path to a custom shader to be applied at the end of rendering. See `examples/screenShader.frag` for an example. | str | \[EMPTY\] |
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