diff --git a/pages/Nvidia/_index.md b/pages/Nvidia/_index.md index 2eaa8ad..abb57b1 100644 --- a/pages/Nvidia/_index.md +++ b/pages/Nvidia/_index.md @@ -56,7 +56,7 @@ substituteInPlace render/gles2/renderer.c --replace "glFlush();" "glFinish();" ``` What this means, for non-nix users, is you have to (before building) go to -`submodules/wlroots/render/gles2/renderer.c` and replace all occurrences of `glFlush()` +`subprojects/wlroots/render/gles2/renderer.c` and replace all occurrences of `glFlush()` with `glFinish()`, and then compile Hyprland as usual. ## Fixing random flickering, method 2 (nuclear)