added dim_special

This commit is contained in:
Vaxry 2022-12-28 15:19:10 +01:00
parent 45ce50bb3c
commit 67c42d3ae3

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@ -86,6 +86,7 @@ Prefer using `input:sensitivity` over `general:sensitivity` to avoid bugs, espec
| shadow_scale | shadow's scale. 0.0 - 1.0 | float | 1.0 | | shadow_scale | shadow's scale. 0.0 - 1.0 | float | 1.0 |
| dim_inactive | enables dimming of inactive windows | bool | false | | dim_inactive | enables dimming of inactive windows | bool | false |
| dim_strength | how much inactive windows should be dimmed, 0.0 - 1.0 | float | 0.5 | | dim_strength | how much inactive windows should be dimmed, 0.0 - 1.0 | float | 0.5 |
| dim_special | how much to dim the rest of the screen by when a special workspace is open. 0.0 - 1.0 | float | 0.2 |
| screen_shader | a path to a custom shader to be applied at the end of rendering. See `examples/screenShader.frag` for an example. | str | \[EMPTY\] | | screen_shader | a path to a custom shader to be applied at the end of rendering. See `examples/screenShader.frag` for an example. | str | \[EMPTY\] |
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